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El. knyga: HCI International 2024 - Late Breaking Papers: 26th International Conference on Human-Computer Interaction, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part IV

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  • Formatas: PDF+DRM
  • Serija: Lecture Notes in Computer Science 15377
  • Išleidimo metai: 14-Dec-2024
  • Leidėjas: Springer International Publishing AG
  • Kalba: eng
  • ISBN-13: 9783031768125
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  • Formatas: PDF+DRM
  • Serija: Lecture Notes in Computer Science 15377
  • Išleidimo metai: 14-Dec-2024
  • Leidėjas: Springer International Publishing AG
  • Kalba: eng
  • ISBN-13: 9783031768125
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This nine-volume set LNCS 15473-15482 constitutes the proceedings of the 26th International Conference, HCI International 2023, in Washington, DC, USA, in June/July 2024.

For the HCCII 2024 proceedings, a total of 1271 papers and 309 posters was carefully reviewed and selected from 5108 submissions. Additionally, 222 papers and 104 posters are included in the volumes of the proceedings published after the conference, as Late Breaking Work.

These papers were organized in the following topical sections: HCI Theories, Methods and Tools; Multimodal Interaction; Interacting with Chatbots and Generative AI; Interacting in Social Media; Fintech, Consumer Behavior and the Business Environment; Design for Health and Wellbeing; Ergonomics and Digital Human Modelling; Virtual Experiences in XR and the Metaverse; Playing Experiences; Design for Learning; New Cultural and Tourism Experiences; Accessibility and Design for All; Design for Older Adults; User Experience Design and Evaluation: Novel Approaches and Case Studies; Safety, Security and Privacy; HCI in Automated Vehicles and Automotive; HCI in Aviation, Transport and Safety; Human-Centered AI; AI for Decision Making and Sentiment Analysis.
Virtual Experiences in XR and the Metaverse: Study and Development of
Machine Learning Models Designed for Extended Reality Interactivity in
Real-Time.- Optimizing AR Application Testing: Integrating Metamorphic
Testing to Address Developer and End-User Challenges.- Comparing Vibrotactile
and Visual Feedback in Virtual Reality Motion Guidance: An Investigation on
Workload and Performance.- Improving Virtual Workspaces Based on Sense of
Embodiment.- Working in Extended Reality: A Study on the Relationship Between
Concentration and Work in Immersive Environments.- Influence of Color on
Asthenopia of VR based on Real-time Teleoperating Lunar Rover.- Effects of
Avatar Design on Alarm Resolution in a Virtual Reality Physical Security
Scenario.- Enhancing Augmented Reality (MAR) Interaction Experience: A Design
Framework Grounded in User Mental Model Construction.- Advantages of Virtual
Reality Tool for Helping Personal Sketch Modeling.- Effects of Redirected
Walking on Cybersickness in an Applied Virtual Environment.- Towards a VR
Environment for Desensitization of Ecological Anxiety.- Are We There Yet?
Unravelling Usability Challenges and Opportunities in Collaborative Immersive
Analytics for Domain Experts.- The Effect of Visual Design Using Biomorphic
Designs on Walking Behavior in Virtual World.- Interactive Visual Narrative
(IVN) Model: Understanding Discourse Production in IVNs.- Effects of Basic
Movement Characteristics and Cognitive Load on Performance Indicators in
VR-IADLs.- Factors Influencing the Purchase Intention of Consumer VR
All-in-one Headsets.- HoloCook: A Real-Time Remote Mixed Reality Cooking
Tutoring System.- Conceptual Design Ease of Use MR-PACS. Playing Experiences:
Alien Mystery Scavenger Hunt: Enhancing Intergenerational Interaction with
Physical Web Technologies through Location-Based Games.- Augmented Motion
Representation Learning Based on Virtual Reality Sports Game Review Data.-
Exploring Virtual Chess Personalities: Analyzing Class-C Players vs.
Nimzowitsch and Fine Virtual Grandmasters.- Storytelling, Worlds and Game
Design: Viewer Experience and Interaction In Sky, Children of the Light.- A
Review of Cultural Impact on Children's Play Perception and Digital Games.-
Head and Shoulder (e)Sports Event Organization Tools: A User-Based Study.-
SDG Quest: Leveraging Mobile Game-Based Learning to Foster Environmental,
Social, and Economic Sustainable Development Goals.- Automated Facial Mark
Creating Systems Replace Classical Geometric Morphometrics: An Example of How
New Technology Can and Should Drive Avatar Creation in a Game Development
Pipeline.- UBI Journey: A Tool Against University Student Social Isolation.-
AI-Enhanced Tools for Cross-Cultural Game Design: Supporting Online Character
Conceptualization and Collaborative Sketching.