Atnaujinkite slapukų nuostatas

El. knyga: How to Innovate: An Ancient Guide to Creative Thinking

2.96/5 (241 ratings by Goodreads)
Edited and translated by ,

DRM apribojimai

  • Kopijuoti:

    neleidžiama

  • Spausdinti:

    neleidžiama

  • El. knygos naudojimas:

    Skaitmeninių teisių valdymas (DRM)
    Leidykla pateikė šią knygą šifruota forma, o tai reiškia, kad norint ją atrakinti ir perskaityti reikia įdiegti nemokamą programinę įrangą. Norint skaityti šią el. knygą, turite susikurti Adobe ID . Daugiau informacijos  čia. El. knygą galima atsisiųsti į 6 įrenginius (vienas vartotojas su tuo pačiu Adobe ID).

    Reikalinga programinė įranga
    Norint skaityti šią el. knygą mobiliajame įrenginyje (telefone ar planšetiniame kompiuteryje), turite įdiegti šią nemokamą programėlę: PocketBook Reader (iOS / Android)

    Norint skaityti šią el. knygą asmeniniame arba „Mac“ kompiuteryje, Jums reikalinga  Adobe Digital Editions “ (tai nemokama programa, specialiai sukurta el. knygoms. Tai nėra tas pats, kas „Adobe Reader“, kurią tikriausiai jau turite savo kompiuteryje.)

    Negalite skaityti šios el. knygos naudodami „Amazon Kindle“.

"What we can learn about fostering innovation and creative thinking in any field from some of the most inventive people of all times-the ancient Greeks. When it comes to innovation and creative thinking, we are still catching up with the ancient Greeks. Between 800 and 300 BCE, they changed the world with astonishing inventions-democracy, the alphabet, philosophy, logic, rhetoric, mathematical proof, rational medicine, coins, architectural canons, drama, lifelike sculpture, and competitive athletics. None of this happened by accident. Recognizing the power of the new and trying to understand and promote the conditions that make it possible, the Greeks were the first to write about innovation and even the first to record a word for forging something new. In short, the Greeks "invented" innovation itself-and they still have a great deal to teach us about it. How to Innovate is an engaging and entertaining introduction to key ideas about-and examples of-innovation and creativite thinking from ancient Greece. Armand D'Angour provides lively new translations of selections from Aristotle, Diodorus, and Athenaeus, with the original Greek text on facing pages. These writings illuminate and illustrate timeless principles of creating something new-borrowing or adapting existing ideas or things, cross-fertilizing disparate elements, or criticizing and disrupting current conditions. From the true story of Archimedes's famous "Eureka!" moment, to Aristotle's thoughts on physical change and political innovation, to accounts of how disruption and competition drove invention in Greek warfare and the visual arts, How to Innovate is filled with valuable insights about how change happens-and how to bring it about"--

What we can learn about fostering innovation and creative thinking from some of the most inventive people of all times—the ancient Greeks

When it comes to innovation and creative thinking, we are still catching up with the ancient Greeks. Between 800 and 300 BCE, they changed the world with astonishing inventions—democracy, the alphabet, philosophy, logic, rhetoric, mathematical proof, rational medicine, coins, architectural canons, drama, lifelike sculpture, and competitive athletics. None of this happened by accident. Recognizing the power of the new and trying to understand and promote the conditions that make it possible, the Greeks were the first to write about innovation and even the first to record a word for forging something new. In short, the Greeks “invented” innovation itself—and they still have a great deal to teach us about it.

How to Innovate is an engaging and entertaining introduction to key ideas about—and examples of—innovation and creative thinking from ancient Greece. Armand D’Angour provides lively new translations of selections from Aristotle, Diodorus, and Athenaeus, with the original Greek text on facing pages. These writings illuminate and illustrate timeless principles of creating something new—borrowing or adapting existing ideas or things, cross-fertilizing disparate elements, or criticizing and disrupting current conditions.

From the true story of Archimedes’s famous “Eureka!” moment, to Aristotle’s thoughts on physical change and political innovation, to accounts of how disruption and competition drove invention in Greek warfare and the visual arts, How to Innovate is filled with valuable insights about how change happens—and how to bring it about.

Recenzijos

"If you want to be more innovative, you should live and work close to innovative people. DAngour shows us weve known the benefits for a very long time. We shouldnt be surprised to find insights so modern in texts so ancient. . . .We can, however, be grateful to DAngour for the refreshing reminder.

"---Joel J. Miller, Circe Institute

Preface ix
Introduction xiii
1 Principles of Change
1(17)
The Logic of Change
9(9)
2 The Conditions of Creation
18(34)
The Eureka Imperative
31(21)
3 The Principle of Disruption
52(16)
A Winning Strategy
59(9)
4 The Benefits of Competition
68(14)
The Father of Invention
77(5)
5 The Uses and Abuses of Innovation
82(53)
Aristotle on Constitutions
87(48)
Further reading 135
Armand DAngour is professor of classics and a fellow of Jesus College at the University of Oxford. He is the author of Socrates in Love: The Making of a Philosopher and The Greeks and the New: Novelty in Ancient Greek Imagination and Experience. He has lectured widely on innovation at business schools and he managed a family manufacturing business before becoming a classics professor. He lives in London. Twitter @ArmandDAngour