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Part I Primitive Problem-Solving |
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3 | (10) |
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Historical Models of Instincts |
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4 | (4) |
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8 | (1) |
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The Instinctive Computing Model |
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9 | (2) |
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11 | (2) |
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13 | (22) |
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13 | (3) |
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14 | (1) |
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15 | (1) |
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Spontaneous Alternation Behavior |
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16 | (2) |
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17 | (1) |
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17 | (1) |
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18 | (1) |
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19 | (3) |
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20 | (1) |
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21 | (1) |
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22 | (8) |
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24 | (1) |
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24 | (1) |
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25 | (2) |
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27 | (3) |
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30 | (3) |
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30 | (2) |
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32 | (1) |
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33 | (2) |
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35 | (20) |
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Pheromone Deposit and Decay |
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36 | (1) |
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36 | (5) |
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36 | (1) |
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37 | (2) |
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Motion Energy Image -- All Pheromones |
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39 | (1) |
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Motion History Image -- Pheromone Decay |
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40 | (1) |
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Deposit Sequences and Frequencies |
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41 | (2) |
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Pheromones in Social Media |
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43 | (7) |
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44 | (1) |
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Psycholinguistic Pheromones |
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45 | (5) |
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50 | (2) |
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50 | (1) |
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51 | (1) |
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Earthquake Early Warning Systems (EEWS) |
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52 | (1) |
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52 | (3) |
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55 | (20) |
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55 | (5) |
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55 | (2) |
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57 | (2) |
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59 | (1) |
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60 | (7) |
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60 | (2) |
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62 | (1) |
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63 | (2) |
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65 | (2) |
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67 | (7) |
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68 | (4) |
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72 | (2) |
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74 | (1) |
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75 | (20) |
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75 | (3) |
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78 | (2) |
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80 | (1) |
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80 | (5) |
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Hill-Climbing and Randomization |
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81 | (1) |
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Scanning and Tracking in Learning |
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81 | (1) |
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Pedestrian Detection Case |
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82 | (1) |
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83 | (2) |
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85 | (3) |
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Learn from Virtual Experience |
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88 | (5) |
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89 | (1) |
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Virtual Reality Training for Robots |
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90 | (2) |
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92 | (1) |
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93 | (2) |
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95 | (24) |
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95 | (4) |
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Adaptive Design for the Human Body |
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95 | (2) |
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Adaptive Design for Machines |
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97 | (2) |
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99 | (3) |
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102 | (2) |
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102 | (2) |
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104 | (1) |
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104 | (5) |
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105 | (2) |
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Substitution in Machine Learning |
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107 | (2) |
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109 | (3) |
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112 | (2) |
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Adversary Tooling Behaviors |
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114 | (1) |
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115 | (4) |
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Part II Instinctive Cognition |
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7 Perceiving Motion Patterns |
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119 | (24) |
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Discovery of the Planet Pluto |
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119 | (7) |
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121 | (1) |
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122 | (1) |
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Looping and Motion Memory |
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123 | (1) |
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Alignment for Visualization |
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124 | (2) |
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126 | (1) |
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127 | (4) |
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128 | (1) |
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128 | (1) |
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129 | (1) |
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130 | (1) |
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131 | (1) |
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131 | (4) |
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131 | (3) |
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134 | (1) |
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Artifacts and Motion Cognition |
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135 | (7) |
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Eye Gaze in Response to the Spatial and Temporal Filtering |
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136 | (1) |
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Brainwaves (EEG) in Response to the Spatial and Temporal Filtering |
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137 | (5) |
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142 | (1) |
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143 | (22) |
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143 | (2) |
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145 | (10) |
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146 | (1) |
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147 | (8) |
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155 | (3) |
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158 | (5) |
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Shoulder-Hip Trapezoid and Triangles |
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158 | (2) |
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160 | (3) |
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163 | (2) |
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165 | (22) |
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165 | (1) |
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166 | (4) |
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Physical Circuit Simulation |
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170 | (1) |
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171 | (1) |
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Simulation of Dopamine Dynamics |
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172 | (3) |
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Understanding Music Patterns |
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175 | (3) |
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Euphoric Dynamics of Social Media |
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178 | (5) |
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Discharge in Social Media |
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183 | (2) |
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Discharge in Trust Systems |
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185 | (1) |
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185 | (2) |
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187 | (26) |
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188 | (2) |
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190 | (2) |
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192 | (4) |
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Multiple Resolution Descriptions |
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193 | (1) |
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Semantic Differential Representation |
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194 | (2) |
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Symbol-Number Descriptions |
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196 | (1) |
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197 | (1) |
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Shape Recognition in Words |
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198 | (1) |
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199 | (2) |
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201 | (2) |
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Crowdsourcing for Facial Reconstruction |
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203 | (8) |
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Spearman-Brown Prediction Formula |
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205 | (1) |
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Facial Composite Experiment |
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206 | (5) |
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211 | (2) |
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213 | (20) |
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213 | (3) |
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Design a Pictographic Language |
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216 | (1) |
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Structural Composition Grammars |
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217 | (2) |
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219 | (3) |
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222 | (5) |
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223 | (2) |
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225 | (1) |
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Emoji Programming Language |
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226 | (1) |
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Do Pictographs Fit Zipf's Law? |
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227 | (3) |
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Instinctive Words in Cyber Space |
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230 | (2) |
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232 | (1) |
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233 | (22) |
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The Constructionism Model |
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233 | (1) |
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234 | (4) |
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238 | (6) |
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Improvisation by Abstraction |
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244 | (1) |
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245 | (4) |
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249 | (1) |
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250 | (5) |
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Part III Evolving Cybernetics |
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255 | (30) |
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255 | (2) |
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Self-Recognition in Immune Systems |
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257 | (6) |
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258 | (2) |
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Artificial Immune Systems |
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260 | (3) |
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263 | (6) |
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263 | (1) |
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Voices, Keystrokes, Locations, and Gestures |
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264 | (5) |
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269 | (1) |
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269 | (7) |
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Self-Awareness in Malware |
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270 | (2) |
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Malware Behavior Profiling |
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272 | (4) |
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Visualizing Malicious Behaviors |
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276 | (4) |
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277 | (2) |
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279 | (1) |
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280 | (3) |
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283 | (2) |
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285 | (18) |
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285 | (2) |
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287 | (2) |
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289 | (3) |
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292 | (9) |
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The Least Significant Bits (LSB) |
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293 | (1) |
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294 | (2) |
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296 | (3) |
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299 | (2) |
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301 | (1) |
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301 | (2) |
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303 | (16) |
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303 | (2) |
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One-Way Mirrors and Smart Glass |
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305 | (3) |
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308 | (1) |
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309 | (3) |
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309 | (2) |
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311 | (1) |
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Privacy Study with Simulation |
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312 | (1) |
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313 | (3) |
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315 | (1) |
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Detecting Anomalous Objects on Skin |
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316 | (2) |
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318 | (1) |
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16 Navigating and Covering |
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319 | (18) |
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319 | (1) |
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320 | (1) |
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321 | (2) |
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Pheromone-Based Navigation |
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323 | (1) |
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Traveling Workstation Problem (TWP) |
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324 | (4) |
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Hansel and Gretel Algorithm |
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328 | (4) |
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332 | (3) |
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335 | (2) |
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337 | (16) |
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337 | (4) |
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Human Factors in Automation |
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341 | (4) |
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341 | (1) |
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342 | (1) |
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343 | (2) |
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Elements of Autonomy Design |
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345 | (6) |
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Observability and Controllability |
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345 | (1) |
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346 | (5) |
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351 | (2) |
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353 | (20) |
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Measurements of Survivability |
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353 | (2) |
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355 | (1) |
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356 | (1) |
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357 | (1) |
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358 | (2) |
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360 | (1) |
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361 | (1) |
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361 | (2) |
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363 | (1) |
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364 | (1) |
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364 | (1) |
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365 | (1) |
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365 | (3) |
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Mental Time Travel with Episodic Memory |
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368 | (3) |
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371 | (2) |
References |
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373 | (10) |
Index |
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383 | |