Atnaujinkite slapukų nuostatas

Intergenerational Locative Play: Augmenting Family [Kietas viršelis]

(Swansea University, UK), (City University of London, UK)
  • Formatas: Hardback, 176 pages, aukštis x plotis x storis: 229x152x13 mm, weight: 372 g
  • Išleidimo metai: 08-Feb-2021
  • Leidėjas: Emerald Publishing Limited
  • ISBN-10: 1839091401
  • ISBN-13: 9781839091407
Kitos knygos pagal šią temą:
  • Formatas: Hardback, 176 pages, aukštis x plotis x storis: 229x152x13 mm, weight: 372 g
  • Išleidimo metai: 08-Feb-2021
  • Leidėjas: Emerald Publishing Limited
  • ISBN-10: 1839091401
  • ISBN-13: 9781839091407
Kitos knygos pagal šią temą:
Intergenerational Locative Play: Augmenting Family examines the social, spatial and physical impact of the hybrid reality game (HRG) Pokémon Go on the relationship between parents and their children.



The ubiquity of digital media correlates with a mounting body of work that considers the part digital technologies, such as video games, play in the lives of children. Consequently, commentators have deliberated the effects of rising levels of screen time and the association of this trend with antisocial behaviour, mental health-related problems, and the interference of family life. Yet, recent studies have demonstrated that the intergenerational play of video games can in fact strengthen familial connections by facilitating communication between adults, and children, and allowing adolescents to experiment with a range of roles.





Research on intergeneration play, however, has tended to focus on video games played within the domestic sphere. In contrast, Locative games, such as Pokémon Go involve players physically interacting and moving through their surroundings. Through an original study of Pokémon Go this book extends developing research on intergenerational play to the field of locative games.
About the Authors xi
Abstract xiii
Acknowledgements xv
Chapter 1 Introduction: Locative Games and Intergenerational Play
1(22)
1.1 Locative Media and the Centrality of Space and Place
2(3)
1.2 The Evolution of Locative Media
5(2)
1.3 Locative Games and Intergenerational Play
7(3)
1.4 The Original Research Project behind This Book
10(2)
1.5 Structure of the Book
12(3)
References
15(8)
Chapter 2 Familial Locative Play: Spatial Practices and Mobilities
23(32)
2.1 The Spatial Turn, Emerging Mobilities and the Complexity of Place
23(2)
2.2 Embodied Approaches to Urban Life
25(4)
2.3 Ordinary Life and Locative Play
29(7)
2.4 Mobilities, Pathways and Places
36(7)
2.5 The Next Generation of Locative Games
43(4)
2.6 Conclusion
47(3)
References
50(5)
Chapter 3 Familial Locative Play: Family Life
55(38)
3.1 Play, Childhood and the Rise of Digital Technologies in the Home
55(3)
3.2 Parenting and Intergenerational Play
58(3)
3.3 Why and How Do Families Play Pokemon Go?
61(9)
3.4 Pokemon Go and Family Life
70(8)
3.5 Fears, Concerns and Compromises
78(6)
3.6 Conclusion
84(3)
References
87(6)
Chapter 4 Familial Locative Play: Social Relationships and Communities
93(24)
4.1 Pokemon Go, Public Space and Community
93(1)
4.2 Strong Ties, Weak Ties, Latent Ties
94(4)
4.3 New Relationships and Strong Tie Friendships
98(4)
4.4 Communities of Play
102(5)
4.5 Weak and Latent Ties
107(3)
4.6 Children's Friends
110(1)
4.7 Existing Friends
111(1)
4.8 Conclusion
112(1)
References
113(4)
Chapter 5 Familial Locative Play: Digital Economy and Surveillance Capitalism
117(1)
5.1 Pokemon Go as a Form of Surveillance Capitalism
177(5)
5.2 Data are Unimportant
122(6)
5.3 Misunderstanding the Game within the Game
128(4)
5.4 Understanding the Game
132(3)
5.5 Tracking Children
135(3)
5.6 Conclusion
138(2)
References
140(3)
Chapter 6 Familial Locative Play: Looking to the Future
143(1)
6.1 The Impetus for This Book
143(1)
6.2 Spatial Activity and Cognisance
144(1)
6.3 Familial Rhythms and Digital Labour
145(1)
6.4 Playful Bonding and Non-confrontational Space
146(1)
6.5 Personal Development and Cursory Connections
146(1)
6.6 Familial Challenges and Concerns
147(1)
6.7 Surveillance and the Game Beneath the Game
148(1)
6.8 Mobile Magic Circles and the Next Generation of Locative Games
148(1)
6.9 The End of Mobility: COVID-19 and Pokemon Go
149(3)
References
152(3)
Index 155
Michael Saker is a Senior Lecturer at City, University of London. His research focuses on digital media, with an emphasis on the application of mobile and locative media in daily life. More recently, his research has extended to the phenomenology of emerging augmented and virtual reality technologies.







Leighton Evans is a Senior Lecturer in Media Theory at Swansea University, Wales. His research centres on phenomenology and digital media, with interests in locative media, virtual and augmented reality, the experience of labour in data intensive environments and the subjective experience of technological implementation.