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El. knyga: Intermedia Games-Games Inter Media: Video Games and Intermediality

Edited by (University of Graz, Austria), Edited by (Independent Scholar, Germany)
  • Formatas: 296 pages
  • Išleidimo metai: 21-Feb-2019
  • Leidėjas: Bloomsbury Academic USA
  • Kalba: eng
  • ISBN-13: 9781501330513
Kitos knygos pagal šią temą:
  • Formatas: 296 pages
  • Išleidimo metai: 21-Feb-2019
  • Leidėjas: Bloomsbury Academic USA
  • Kalba: eng
  • ISBN-13: 9781501330513
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This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com

While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment.

In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia GamesGames Inter Media will deepen readers understanding of the convergence culture of the early twenty-first century and video games role in it.

Recenzijos

Intermedia Games - Games Inter Media is a much-needed compendium of videogames multi-dimensional trans-, re-, and intermedial influences and cross-pollinations. The volume brings together a plethora of views from which the complex, dynamic, and often idiosyncratic relationships between games and other media might be approached. The book will thus serve as a key reference to anyone interested in media histories and ecologies, ludonarratology, networked societies, transmedia storytelling, digital textualities, multimodality, and beyond. * Astrid Ensslin, Professor in Digital Humanities and Game Studies at the University of Alberta, Canada, and author of The Language of Gaming (2011) and Literary Gaming (2014) * The anthology offers a careful introduction to the topic as well as a compilation and discussion of various inter- and trans-media phenomena that have so far been neglected in the research discourse. * MEDIENwissenschaft *

Daugiau informacijos

Featuring an innovative, cross-disciplinary approach to game studies, Intermedia GamesGames Inter Media interrogates and explains the functions of intermediality within video games.
Acknowledgments vii
Introduction 1(12)
Jeff Thoss
Michael Fuchs
PART ONE Video Games' Incorporation of Other Media
13(120)
1 The Spectacular Design of First-person Shooters: Remediating Cinematic Spectacle in Call of Duty: Advanced Warfare and Battlefield 4
15(22)
Harvard Vibeto
2 The Discourse Community's Cut: Video Games and the Notion of Montage
37(32)
Bernard Perron
Hugo Montembeault
AndrGane Morin-Simard
Carl Therrien
3 Camera Ludica: Reflections on Photography in Video Games
69(26)
Sebastian Moring
Marco de Mutiis
4 Inscribing the Lone and Level Sands: Technoromanticism at Play in Elegy for a Dead World
95(20)
Jason I. Kolkey
5 Lost in the Static? Comics in Video Games
115(18)
Armin Lippitz
PART TWO Intermedial Exchanges between Video Games and Other Media
133(72)
6 Game and Watch: Machinimas, Let's Plays, Streams, and the Linearization of Digital Play
135(18)
Riccardo Fassone
7 Video-Gaming in(to) Literature: Virtual CorpoReality in Chloe Delau me's Corpus Simsi
153(14)
Laurent Milesi
8 Edgar Allan Poe Simulators: On Dream Logic, Game Narratives, and Poesque Atmospheres
167(22)
Marco Caracciolo
9 Interference as Artistic Strategy: Video Game Art between Transparency and Opacity
189(16)
Stephan Schwingeler
PART THREE Video Games and Their Transmedia Environments
205(66)
10 Music across the Transmedial Frontier: Star Trek Video Games
207(24)
Tim Summers
11 Transmediality and the Brick: Differences and Similarities between Analog and Digital Lego Play
231(18)
Mattia Thibault
12 Transfictionality, Thetic Space, and Doctrinal Transtexts: The Procedural Expansion of Gor in Second Life's Gorean Role-playing Games
249(22)
Christophe Duret
Notes on Contributors 271(6)
Index 277
Michael Fuchs is Assistant Professor of American Studies at the University of Graz, Austria.

Jeff Thoss is an independent scholar based in Berlin, Germany. He is the author of When Storyworlds Collide: Metalepsis in Popular Fiction, Film and Comics (2015).