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Librarian's Guide to Graphic Novels for Adults [Minkštas viršelis]

3.83/5 (12 ratings by Goodreads)
  • Formatas: Paperback / softback, 125 pages
  • Išleidimo metai: 01-Jan-2010
  • Leidėjas: Neal-Schuman Publishers Inc
  • ISBN-10: 1555706622
  • ISBN-13: 9781555706623
Kitos knygos pagal šią temą:
  • Formatas: Paperback / softback, 125 pages
  • Išleidimo metai: 01-Jan-2010
  • Leidėjas: Neal-Schuman Publishers Inc
  • ISBN-10: 1555706622
  • ISBN-13: 9781555706623
Kitos knygos pagal šią temą:
Graphic novels are not just for kids - in fact the average age of the comic reader is estimated to be between 25 and 35! This hip new resource - from the acclaimed author of ""The Librarian's Guide to Graphic Novels for Children and Tweens"" David Serchay - is an in-depth guide to understanding, building, and managing an optimal collection of graphic novels that is targeted to please the format's many dedicated adult fans. The book provides a helpful overview of the increasingly important role that graphic novels play in collection development. Serchay covers both American and foreign works, and provides invaluable insight into their growing use in university and higher education settings, as well as their historical content, use in targeted library programs, and of course, their ties to popular media and entertainment. There is also instruction for deciding exactly which novels to purchase, how best to manage your collection, and tips for displaying and promoting books to your patrons. Plus, you'll find guidance for dealing with common issues that may arise, like knowing which graphic novels might be inappropriate for younger readers, as well as an invaluable list of recommended purchases, further reading and electronic resources.
List of Exhibits and Figures
ix
Foreword xi
Martha Cornog
Preface xiii
Acknowledgments xvi
Part I: Understanding the Value and Types of Graphic Novels
Why Offer Graphic Novels for Adults in Your Library?
3(12)
Increased Circulation
4(1)
Mainstream Appeal and Recognition
4(2)
Film Adaptations and Genre Crossovers
6(5)
Educational Uses
11(2)
Notes
13(1)
References
13(2)
What Are Comic Books and Graphic Novels?
15(24)
Comics Creators
16(3)
Writers, Pencilers, and Inkers
16(2)
The Letterer
18(1)
The Colorist
18(1)
Original Graphic Novels
19(2)
Comic Books and Trade Editions
21(10)
Kinds of Comics
22(4)
Trade Editions
26(5)
A Brief History of Comics
31(5)
Notes
36(1)
References
36(3)
What Genres Do Graphic Novels Cover?
39(16)
Superhero
39(2)
Biography, Autobiography, and Memoir
41(3)
Adaptations and Licensed Works
44(2)
War Comics
46(2)
Horror and the Supernatural
48(1)
Crime
49(2)
Other Examples of Nonfiction
51(2)
Diversity in Comics and Graphic Novels
53(1)
Notes
53(1)
References
54(1)
What Is Manga and Where Else Do Graphic Novels Come From?
55(18)
Manga around the World
55(7)
Manga in Japan
55(3)
Manga Comes to America
58(3)
Manga in Other Parts of the World
61(1)
Manga Genres and Popular Storylines
62(1)
Manga for Different Ages and Sexes
63(3)
Comics Traditions Elsewhere in the World
66(2)
Notes
68(1)
References
69(4)
Part II: Creating and Working with Your Graphic Novel Collection
How Can You Purchase Your Graphic Novel Collection?
73(10)
Library Vendors
74(1)
Brodart
74(1)
Baker & Taylor
74(1)
Book Wholesalers, Inc. (BWI)
75(1)
Ingram
75(1)
Comic Book Shops
75(4)
Other Sources
79(1)
Notes
80(1)
References
81(2)
How Do You Decide What to Purchase and What Is Available?
83(32)
The ``Big Two'' Publishers: DC and Marvel
83(5)
The Independent Publishers
88(3)
Boom! Studios
88(1)
Dark Horse
88(1)
Devil's Due Publishing (DDP)
89(1)
Digital Manga Publishing
89(1)
Dynamite Entertainment
89(1)
Fantagraphics Books
89(1)
Go! Comi
89(1)
IDW Publishing
89(1)
Image Comics
89(1)
NBM Publishing
90(1)
Oni Press
90(1)
Slave Labor Graphics (SLG)
90(1)
Tokyopop
90(1)
Top Shelf Productions
90(1)
VIZ Media
90(1)
Book Publishers and Graphic Novels
91(1)
Publisher Crossovers and Changes
92(3)
Publisher Offerings
95(4)
Purchasing for Adult Collections
99(11)
Ratings
99(1)
Review Sources
100(2)
Awards
102(2)
Conferences and Conventions
104(1)
Self-Review Techniques
105(1)
How Adult Is Too Adult?
106(4)
Purchasing Related Materials
110(1)
Making Your Final Decision
110(2)
Notes
112(1)
References
112(3)
How Do You Manage Your Collection?
115(8)
Cataloging Options
115(4)
The Dewey Decimal System
115(1)
Fiction versus Dewey
116(1)
Cutter Choices
117(2)
Processing
119(1)
The Future of the Collection
120(2)
Purchasing New Books
120(1)
Weeding and Replacing the Collection
121(1)
Notes
122(1)
References
122(1)
How Can You Display, Promote, and Work with Your Collection?
123(20)
Shelving Options
123(1)
Promoting the Collection
124(6)
Using the Graphic Novel Collection for Programs and Activities
130(2)
Dealing with Problems
132(8)
Theft and Vandalism
132(1)
Complaints and Challenges
133(5)
Publisher Self-Censorship
138(1)
Internal Problems
139(1)
Note
140(1)
References
140(3)
How Do Comics and Graphic Novels Fit in Academia?
143(16)
Comics Research Libraries
143(3)
Other Academic Libraries
146(1)
Classes Incorporating Comics and Graphic Novels
147(6)
Other Academic Activities
153(1)
Articles and Books
154(1)
Research Outside the Academic World
155(2)
Notes
157(1)
References
157(2)
What Is the Future of Graphic Novels?
159(2)
Appendix A. An Annotated List of Selected Graphic Novels 161(96)
Appendix B. Recommended Additional Books for Your Collection 257(14)
Appendix C. Recommended Online Sources for Information and Purchasing 271(6)
Bibliography 277(6)
Title Index 283(32)
Subject Index 315(5)
About the Author 320