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Live to Tell the Tale: Combat Tactics for Player Characters, Volume 2 [Kietas viršelis]

4.14/5 (633 ratings by Goodreads)
  • Formatas: Hardback, 240 pages, aukštis x plotis x storis: 229x152x25 mm, weight: 392 g, 90 b&w illustrations
  • Serija: The Monsters Know What Theyre Doing 2
  • Išleidimo metai: 23-Jul-2020
  • Leidėjas: Gallery
  • ISBN-10: 1982122692
  • ISBN-13: 9781982122690
Kitos knygos pagal šią temą:
  • Formatas: Hardback, 240 pages, aukštis x plotis x storis: 229x152x25 mm, weight: 392 g, 90 b&w illustrations
  • Serija: The Monsters Know What Theyre Doing 2
  • Išleidimo metai: 23-Jul-2020
  • Leidėjas: Gallery
  • ISBN-10: 1982122692
  • ISBN-13: 9781982122690
Kitos knygos pagal šią temą:
From the author of The Monsters Know What Theyre Doing comes an introduction to combat tactics for Dungeons & Dragons players.

In his first book, The Monsters Know What Theyre Doing (based on his popular blog), Keith Ammann unleashed upon the D&D world a wave of clever, highly evolved monster tactics. Now its only fair that he gives players the tools they need to fight backand prevail!

An introduction to combat tactics for fifth-edition Dungeons & Dragons players, Live to Tell the Tale evens the score. It examines the fundamentals of D&D battles: combat roles, party composition, attacking combos, advantage and disadvantage, Stealth and Perception, and moreincluding the ever-important consideration of how to run away!

Dont worry about creating a mathematically perfect character from square one. Survival isnt about statsits about behavior! With four turn-by-turn, roll-by-roll, blow-by-blow sample battles, Live to Tell the Tale breaks down how to make the best choices for your cherished characters so that they can survive their adventures, retire upon their accumulated riches, and tell stories about the old days that nobody will ever believe.

Recenzijos

Praise for The Monsters Know What They're Doing

Ive always said, the Dungeon Master is the whole world except for his players and as a result, I spend countless hours prepping for my home group. What Keith gets is that the monsters are the DMs characters and his work has been super helpful in adding logic, flavor, and fun in my quest to slaughter my players characters and laugh out the window as they cry in their cars afterward.  Joe Manganiello, award-winning actor/producer, author of Evolution, founder/creative director of Death Saves streetwear, and consultant/contributor to Dungeons & Dragons This book almost instantly made me a better Dungeon Master. If youre running games, it is a must-have enhancement. I gave copies to the two others in our group who share in the Dungeon Mastering, and both of them came back the next time grinning rather slyly. Keith is a diabolical genius, and I say that with the utmost respect! R. A. Salvatore, #1 New York Times bestselling author of more than sixty-five books, including the Drizzt novels The Crystal Shard, Timeless, and Boundless The best movie villains are the ones you fall in love with. Keiths book grounds villains in specificity, motivation, and tactics--so much so that players will love to hate em. This book will enrich your game immeasurably! Matthew Lillard, award-winning actor, director, producer, and co-founder of Beadle and Grimms Pandemonium Warehouse I have to send this book to my DM! Hugo award finalist Max Gladstone, author of This is How You Lose the Time War I hope my DM doesn't read this book. Hugo award-winner Elizabeth Bear, author of Ancestral Night Every great DM needs a copy of this book like a player needs a D20 that rolls a lot of critical hits. It won't make the other side happy, but it will make the game more exciting. Two-time Campbell award finalist Stina Leicht, author of Cold Iron "Is a conniving creature with a rational sense of self-preservation really going to take one last swipe at the fighter while on deaths door, or would it run away to fight another day? Depending on the monster, this book has the answer." SYFY Wire One of the most interesting, thoughtful, smart RPG sourcebooks I've ever read. . . . The Monsters Know What They're Doing is a hoot just to read, and transported me back to my days of poring over the Monster Manual and the Fiend Folio."Cory Doctorow, co-editor of boingboing.net and New York Times bestselling author of Little Brother and Homeland As a dungeon master, I am overcome with the sheer usefulness of Keith Ammanns The Monsters Know What Theyre Doing. This book is brilliant. Its completely rewriting the way I think about encounters, and making me want to sick a pack of goblins on my players straight away. Highly recommended for any DM of any level of experience. And I fear it will become required reading when Live to Tell the Tale comes out this summer and our players all get smarter with their tactics too! Lou Anders, Hugo award winning author of Once Upon a Unicorn, Star Wars: Pirates Price, and the Thrones & Bones trilogy This book is ABSOLUTELY ESSENTIAL for any D&D DM, whether youre running monsters straight from the book or not. This should sit prominently on every game shelf and should be pulled out for every session. Dice Monkey

Introduction vii
Part 1 Character Creation and Combat Roles
1(24)
Understanding Ability Scores
1(3)
Understanding Ability Contours
4(3)
Classes and Roles
7(6)
Race Doesn't Matter (Much)
13(3)
Identifying Combat Role: Examples
16(4)
Feats and Roles
20(5)
Part 2 Tactics in Action
25(18)
Understanding Tactical Combinations
25(1)
Understanding Action Economy
26(2)
Understanding Opportunity Attacks
28(2)
Understanding Advantage and Disadvantage
30(5)
Understanding Conditions
35(8)
Part 3 Playing Your Position
43(72)
Party Composition and Positioning
43(3)
Wait for It: The Ready Action
46(2)
Sneaking: The Hide and Search Actions
48(5)
"Plan B": The Dodge, Dash, and Disengage Actions
53(3)
Managing Resources between Rests
56(4)
Spells and Slots
60(3)
Class Tactics
63(41)
Feats and Choices
104(5)
Mounted Combat
109(6)
Part 4 Tactics in Practice
115(106)
A Level 1 Party
116(23)
A Level 5 Party
139(20)
A Level 9 Party
159(25)
A Level 15 Party
184(37)
Acknowledgments 221
Keith Ammann is an ENNIE Awardwinning writer based in Chicago and has been a roleplaying gamer and gamemaster for more than thirty years. He likes to play outwardly abrasive helpers, out-of-their-element helpers, reluctant helpers, and genuinely nice, helpful helpers. Mostly, though, he plays non-player characters. And monsters.