Atnaujinkite slapukų nuostatas

El. knyga: Masculinities in Play

Edited by , Edited by
  • Formatas: EPUB+DRM
  • Serija: Palgrave Games in Context
  • Išleidimo metai: 06-Oct-2018
  • Leidėjas: Springer International Publishing AG
  • Kalba: eng
  • ISBN-13: 9783319905815
  • Formatas: EPUB+DRM
  • Serija: Palgrave Games in Context
  • Išleidimo metai: 06-Oct-2018
  • Leidėjas: Springer International Publishing AG
  • Kalba: eng
  • ISBN-13: 9783319905815

DRM apribojimai

  • Kopijuoti:

    neleidžiama

  • Spausdinti:

    neleidžiama

  • El. knygos naudojimas:

    Skaitmeninių teisių valdymas (DRM)
    Leidykla pateikė šią knygą šifruota forma, o tai reiškia, kad norint ją atrakinti ir perskaityti reikia įdiegti nemokamą programinę įrangą. Norint skaityti šią el. knygą, turite susikurti Adobe ID . Daugiau informacijos  čia. El. knygą galima atsisiųsti į 6 įrenginius (vienas vartotojas su tuo pačiu Adobe ID).

    Reikalinga programinė įranga
    Norint skaityti šią el. knygą mobiliajame įrenginyje (telefone ar planšetiniame kompiuteryje), turite įdiegti šią nemokamą programėlę: PocketBook Reader (iOS / Android)

    Norint skaityti šią el. knygą asmeniniame arba „Mac“ kompiuteryje, Jums reikalinga  Adobe Digital Editions “ (tai nemokama programa, specialiai sukurta el. knygoms. Tai nėra tas pats, kas „Adobe Reader“, kurią tikriausiai jau turite savo kompiuteryje.)

    Negalite skaityti šios el. knygos naudodami „Amazon Kindle“.

This volume addresses the persistent and frequently toxic associations between masculinity and games. It explores many of the critical issues in contemporary studies of masculinity—including issues of fatherhood, homoeroticism, eSports, fan cultures, and militarism—and their intersections with digital games, the contexts of their play, and the social futures associated with sustained involvement in gaming cultures. Unlike much of the research and public discourse that put the onus of “fixing” games and gaming cultures on those at its margins—women, LGBTQ, and people of color—this volume turns attention to men and masculinities, offering vital and productive avenues for both practical and theoretical intervention.

1 Introduction: Masculinity and Gaming: Mediated Masculinities in Play
1(20)
Nicholas Taylor
Gerald Voorhees
Part I Act Like a Man: Representations of Masculinity
21(106)
2 "We're Going to Have to Do Things That Are Unthinkable": Masculinity/Games/Torture
23(14)
Derek Burrill
3 Army Men: Military Masculinity in Call of Duty
37(18)
Gregory Blackburn
4 The End of the Dream: How Grand Theft Auto Simulates and Subverts Its Male Player-Character Dynamics
55(16)
Kyle Moody
5 "You're a Hunter, Bro": Representations of Masculinity in Until Dawn
71(22)
Rebecca Waldie
6 (Re) reading Fatherhood: Applying Reader Response Theory to Joel's Father Role in The Last of Us
93(16)
Mark Cruea
7 He Scores Through a Screen: Mediating Masculinities Through Hockey Video Games
109(18)
Marc Ouellette
Steven Conway
Part II Now You're Playing with Power Tools: Gendering Assemblages
127(82)
8 Militarism and Masculinity in Dungeons & Dragons
129(20)
Aaron Trammell
9 At the Intersection of Difficulty and Masculinity: Crafting the Play Ethic
149(16)
Nicholas A. Hanford
10 Orchestrating Difference: Representing Gender in Video Game Music
165(20)
Michael Austin
11 Tools of the Game: The Gendered Discourses of Peripheral Advertising
185(24)
Sam Srauy
Valerie Palmer-Mehta I
Part III The Right Man for the Job: Gaming and Social Futures
209(72)
12 Performing Neoliberal Masculinity: Reconfiguring Hegemonic Masculinity in Professional Gaming
211(18)
Gerald Voorhees
Alexandra Orlando
13 Masculinity's New Battle Arena in International e-Sports: The Games Begin
229(20)
Lily Zhu
14 Tcchnomasculinity and Its Influence in Video Game Production
249(14)
Robin Johnson
15 Not So Straight Shooters: Queering the Cyborg Body in Masculinized Gaming
263(18)
Nicholas Taylor
Shira Chess
Index 281
Nicholas Taylor is Assistant Professor of Digital Media in the Department of Communication at North Carolina State University, USA. His work applies critical, feminist, and socio-technical perspectives to experimental and mixed-methods research with digital gaming communities.





Gerald Voorhees is Assistant Professor of Digital Culture and Communication in the Department Communication Arts at the University of Waterloo, Canada. His research is on games and new media as sites for the construction and contestation of identity and culture.