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MOAR! Monsters Know What They're Doing, Volume 3 [Kietas viršelis]

4.58/5 (137 ratings by Goodreads)
  • Formatas: Hardback, 624 pages, aukštis x plotis x storis: 229x152x43 mm, weight: 803 g, 16 b&w illus t-o
  • Serija: The Monsters Know What Theyre Doing 3
  • Išleidimo metai: 06-Jan-2022
  • Leidėjas: Gallery
  • ISBN-10: 1982171324
  • ISBN-13: 9781982171322
Kitos knygos pagal šią temą:
  • Formatas: Hardback, 624 pages, aukštis x plotis x storis: 229x152x43 mm, weight: 803 g, 16 b&w illus t-o
  • Serija: The Monsters Know What Theyre Doing 3
  • Išleidimo metai: 06-Jan-2022
  • Leidėjas: Gallery
  • ISBN-10: 1982171324
  • ISBN-13: 9781982171322
Kitos knygos pagal šią temą:
From the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons.

Keith Ammann’s first book based on his popular blog, The Monsters Know What They’re Doing, unpacks strategies, tactics, and motivations for creatures found in the Dungeons & Dragons Monster Manual. Now, in MOAR! Monsters Know What They’re Doing, he analyzes the likely combat behaviors of more than 100 new enemies found in Volo’s Guide to Monsters and Mordenkainen’s Tome of Foes. Your campaign will never be the same!

Recenzijos

Praise for The Monsters Know What They're Doing

Ive always said, the Dungeon Master is the whole world except for his players and as a result, I spend countless hours prepping for my home group. What Keith gets is that the monsters are the DMs characters and his work has been super helpful in adding logic, flavor, and fun in my quest to slaughter my players characters and laugh out the window as they cry in their cars afterward.  Joe Manganiello, award-winning actor/producer, author of Evolution, founder/creative director of Death Saves streetwear, and consultant/contributor to Dungeons & Dragons This book almost instantly made me a better Dungeon Master. If youre running games, it is a must-have enhancement. I gave copies to the two others in our group who share in the Dungeon Mastering, and both of them came back the next time grinning rather slyly. Keith is a diabolical genius, and I say that with the utmost respect! R. A. Salvatore, #1 New York Times bestselling author of more than sixty-five books, including the Drizzt novels The Crystal Shard, Timeless, and Boundless The best movie villains are the ones you fall in love with. Keiths book grounds villains in specificity, motivation, and tactics--so much so that players will love to hate em. This book will enrich your game immeasurably! Matthew Lillard, award-winning actor, director, producer, and co-founder of Beadle and Grimms Pandemonium Warehouse I have to send this book to my DM! Hugo award finalist Max Gladstone, author of This is How You Lose the Time War I hope my DM doesn't read this book. Hugo award-winner Elizabeth Bear, author of Ancestral Night Every great DM needs a copy of this book like a player needs a D20 that rolls a lot of critical hits. It won't make the other side happy, but it will make the game more exciting. Two-time Campbell award finalist Stina Leicht, author of Cold Iron "Is a conniving creature with a rational sense of self-preservation really going to take one last swipe at the fighter while on deaths door, or would it run away to fight another day? Depending on the monster, this book has the answer." SYFY Wire One of the most interesting, thoughtful, smart RPG sourcebooks I've ever read. . . . The Monsters Know What They're Doing is a hoot just to read, and transported me back to my days of poring over the Monster Manual and the Fiend Folio."Cory Doctorow, co-editor of boingboing.net and New York Times bestselling author of Little Brother and Homeland As a dungeon master, I am overcome with the sheer usefulness of Keith Ammanns The Monsters Know What Theyre Doing. This book is brilliant. Its completely rewriting the way I think about encounters, and making me want to sick a pack of goblins on my players straight away. Highly recommended for any DM of any level of experience. And I fear it will become required reading when Live to Tell the Tale comes out this summer and our players all get smarter with their tactics too! Lou Anders, Hugo award winning author of Once Upon a Unicorn, Star Wars: Pirates Price, and the Thrones & Bones trilogy This book is ABSOLUTELY ESSENTIAL for any D&D DM, whether youre running monsters straight from the book or not. This should sit prominently on every game shelf and should be pulled out for every session. Dice Monkey

Introduction ix
How to Analyze a Stat Block xi
THE MONSTERS
Humanoids
3(125)
Xvarts
3(4)
Derro
7(4)
Grungs
11(5)
Kobolds
16(2)
Tortles
18(2)
Firenewts
20(3)
Gnolls
23(1)
Ores
24(5)
Skulks
29(2)
Duergar
31(13)
Meazels
44(3)
Sea Spawn
47(2)
Goblins and Hobgoblins
49(8)
Deep Scions
57(2)
Giff
59(8)
Shadar-kai
67(12)
Drow
79(28)
Githyanki and Githzerai
107(12)
Nagpas
119(9)
NPCS
128(33)
Apprentice Wizards, Bards, and Martial Arts Adepts
128(5)
Scouts and Spies
133(3)
Archers
136(3)
Magical Specialists
139(6)
Swashbucklers and Master Thieves
145(10)
Kraken Priests
155(2)
Champions and Warlords
157(4)
Monstrosities
161(55)
Kruthiks
161(13)
Steeders
174(1)
Sorrowsworn
174(6)
Chitines and Choldriths
180(3)
Shadow Mastiffs
183(3)
Cave Fishers
186(3)
Leucrottas
189(2)
Trappers
191(1)
Yuan-ti
192(8)
Girallons
200(1)
Banderhobbs
201(3)
Catoblepes
204(1)
Tlincallis
205(2)
Froghemoths
207(4)
Gray Renders
211(1)
Astral Dreadnoughts
211(5)
Dragons
216(1)
Guard Drakes
216(1)
Giants
217(11)
Ogres
217(2)
Elite Giants
219(7)
Trolls
226(2)
Undead
228(43)
Deathlocks
228(8)
Sword Wraiths
236(2)
Vampiric Mist
238(2)
Mips
240(3)
Bodaks
243(2)
Alhoons and Mind Flayer Liches
245(1)
Spawn of Kyuss
246(10)
Boneclaws
256(2)
Eidolons
258(2)
Skull Lords
260(8)
Nightwalkers
268(3)
Aberrations
271(48)
Neogi
271(2)
Star Spawn
273(10)
Beholder-Kin
283(4)
Chokers
287(2)
Berbalangs
289(2)
Mindwitnesses
291(1)
Mind Flayers
292(12)
Balhannoths
304(5)
Morkoths
309(6)
Neothelids
315(4)
Fiends
319(89)
Lesser Devils
319(7)
Greater Devils
326(8)
Abishais
334(8)
Lesser Demons
342(15)
Greater Demons
357(12)
Vargouilles
369(2)
Howlers
371(3)
Devourers
374(3)
Yugoloths
377(27)
Barghests
404(4)
Celestials
408(6)
Kirin
408(6)
Fey
414(34)
Boggles
414(2)
Darklings, Quicklings, and Redcaps
416(6)
Meenlocks
422(2)
Yeth Hounds
424(3)
Hags
427(11)
Korreds
438(3)
Eladrin
441(7)
Elementals
448(13)
Flail Snails
448(1)
Elemental Myrmidons
449(4)
Frost Salamanders
453(2)
Elder Elementals
455(6)
Constructs
461(18)
Clockworks
461(4)
Cadaver Collectors
465(1)
Stone Cursed
466(3)
Retrievers
469(2)
Hellfire Engines
471(2)
Steel Predators
473(2)
Maruts
475(4)
Oozes
479(12)
Oblexes
479(8)
Slithering Trackers
487(4)
Plants
491(8)
Vegepygmies
491(3)
Wood Woads
494(2)
Corpse Flowers
496(3)
Beasts
499(25)
Cranium Rats
499(4)
Conjured Creatures
503(13)
Dinosaurs
516(2)
Rot Grubs
518(6)
THE MALEFACTORS
Archdevils
524(24)
Demon Lords
548(35)
Acknowledgments 583(2)
Index 585
Keith Ammann is an ENNIE Awardwinning writer based in Chicago and has been a roleplaying gamer and gamemaster for more than thirty years. He likes to play outwardly abrasive helpers, out-of-their-element helpers, reluctant helpers, and genuinely nice, helpful helpers. Mostly, though, he plays non-player characters. And monsters.