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Mobile Learning Trends: Accessibility, Ecosystems, Content Creation [Minkštas viršelis]

  • Formatas: Paperback / softback, 40 pages, aukštis x plotis: 279x216 mm
  • Serija: Library Technology Reports
  • Išleidimo metai: 06-Apr-2016
  • Leidėjas: ALA Editions
  • ISBN-10: 0838959717
  • ISBN-13: 9780838959718
Kitos knygos pagal šią temą:
  • Formatas: Paperback / softback, 40 pages, aukštis x plotis: 279x216 mm
  • Serija: Library Technology Reports
  • Išleidimo metai: 06-Apr-2016
  • Leidėjas: ALA Editions
  • ISBN-10: 0838959717
  • ISBN-13: 9780838959718
Kitos knygos pagal šią temą:
Touch screens, speech recognition, conversational interfaces, and augmented reality revolutionize the way people interact with the screen. Adaptive technology, which once required specialized hardware and software, is now built-in. Older readers may adjust font size to their needs while younger patrons can interact with library content by touch, not keystrokes. These and similar technologies, called Natural User Interfaces, also support the core library value of access for all. With ideas for library programming and resources built for mobile devices, this Library Technology Report covers such topics as:

accessibility features in iOS and Android; apps that make your physical space and your content accessible to people with disabilities; how devices can work together to create an ecosystem; and using mobile devices to create content.
Chapter 1 Natural User Interfaces and Accessibility
5(13)
Natural User Interfaces Are Making Computing Easier for All Ages and Abilities
5(1)
Putting the Human before the Computer: The Move from GUI to NUI
5(1)
Types of NUIs
6(1)
Why Everyone Should Pay Attention to Matters of Disability
6(3)
Examples of NUIs
9(7)
Summary
16(1)
Notes
16(2)
Chapter 2 Multi-Device Ecosystems
18(7)
Cloud Services and the Internet of Things
18(1)
Three Ways That Devices Can Work Together
19(1)
Examples
20(4)
Summary
24(1)
Notes
24(1)
Chapter 3 Content Creation with Mobile Devices
25(6)
Libraries Facilitating Creation
25(1)
Active Creation as the Best Way to Learn
25(1)
Mobile Devices for Content Creation
25(1)
Types of Content Creation
26(1)
Examples of Creating with Mobile Apps
26(3)
Summary
29(1)
Notes
30(1)
Chapter 4 Opportunities for Libraries and Further Resources
31(1)
Create Guides, Online and in Print, That Recommend the Best Mobile Technologies
31(1)
Offer Workshops on How to Use These Technologies
31(1)
Provide Devices That People Can Use Together with Their Own Smartphones or Tablets, Such as Large Screens, Smart TV Systems, or Amazon Echo
32(1)
Support Training for Your Staff in These New Technologies
32(1)
Keeping in Touch
32(1)
Questions to Consider
32(1)
Continue Your Learning
33(4)
Notes
37
Nicole Hennig is an independent user experience professional, helping librarians and educators effectively use mobile technologies. Previously she worked for the MIT Libraries for 14 years as head of user experience and web manager. She is the author of several books and technical reports, including Selecting and Evaluating the Best Mobile Apps for Library Services and Apps for Librarians: Using the Best Mobile Technology to Educate, Create, and Engage. She has also developed several online courses on library technology.