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Modern AGE Basic Rulebook [Kietas viršelis]

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  • Formatas: Hardback, 144 pages, aukštis x plotis x storis: 279x203x25 mm, weight: 957 g
  • Išleidimo metai: 25-Sep-2018
  • Leidėjas: Green Ronin Publishing
  • ISBN-10: 1934547913
  • ISBN-13: 9781934547915
Kitos knygos pagal šią temą:
  • Formatas: Hardback, 144 pages, aukštis x plotis x storis: 279x203x25 mm, weight: 957 g
  • Išleidimo metai: 25-Sep-2018
  • Leidėjas: Green Ronin Publishing
  • ISBN-10: 1934547913
  • ISBN-13: 9781934547915
Kitos knygos pagal šią temą:
Modern AGE is a roleplaying game that lets you have exciting adventures inany era from the Industrial Revolution to the near future. The game can handleeverything from two-fisted action to urban fantasy to weird conspiracies. ModernAGE uses the Adventure Game Engine (AGE), the ENnie Award-winning system madepopular by the Dragon Age, Fantasy AGE, and Blue Rose RPGs. The Basic Rulebookincludes a new, classless implementation of the AGE system, 20 levels ofadvancement, an innovative stunt system, psychic and magic powers, rules forchases, player and GM advice, and an introductory adventure so you can hit theground running. Options let you tune the rules for grim and gritty stories, highadventure, or something in between. Enter the Modern AGE!

Introduction 4(6)
What is a RPG?
4(1)
Getting Started
4(1)
Playing Your Character
5(1)
Adventure, Campaign & Setting
5(1)
The Three Modes
6(1)
Applying the Modes
6(1)
Example of Play
6(1)
The Group Dynamic
7(1)
Basic Game Concepts
8(1)
Game Dice
8(1)
Where Next?
8(2)
PLAYER'S SECTION
Chapter 1 Character Creation
10(22)
Getting Started
10(1)
Character Creation in 9 Steps
10(1)
Concept
11(1)
Abilities
11(1)
Determining Abilities
12
Ability Focuses
13(1)
Background
13(1)
Social Class Descriptions
14
Background Descriptions
15(3)
Profession
18(1)
Professions Below Your Class
18(1)
Profession Descriptions
19(3)
Drive
22(1)
Drive Descriptions
22(2)
Resources & Equipment
24(1)
Resources
24(2)
Equipment
26(1)
Derived Statistics
27(1)
Health
27(1)
Defense
27(1)
Toughness
27(1)
Speed
27(1)
Goals, Ties, & Relationships
27(1)
Goals
27(1)
Ties
28(1)
Relationships
28(1)
Name & Description
29(1)
Conviction (Optional)
29(1)
Advancement
30(1)
Gaining Levels
30(1)
Leveling Improvements
30(2)
Chapter 2 Basic Rules
32(20)
Player Basics
32(1)
Playing Adventures
32(1)
Ability Tests
33(1)
Using Tests
34(1)
Tests and Time
35(1)
Degrees of Success
35(1)
Narrative Time
35(1)
Action Time
35(1)
Taking Actions
36(1)
Action Descriptions
36(2)
Combat
38(1)
Making Attacks
38(1)
Inflicting Damage
38(1)
Defense & Cover
39(1)
Damage Source & Type
39(1)
Killing Characters
40(1)
Attacking Objects
40(1)
Combat Stunts
41(2)
Firearms
43(1)
Grenades
44(1)
Vehicles, Mounts, & Combat
44(2)
Health & Recovery
46(1)
Exploration Encounters
46(1)
Exploration Stunts
46(1)
Investigations
46(2)
Social Encounters
48(1)
Social Stunts
49(1)
Impressions & Attitudes
49(1)
Interactions
50(1)
Other Encounters
51(1)
Chapter 3 Character Actions
52(18)
Ability Focuses
52(2)
Improving Focuses
54(1)
Talents
54(10)
Specializations
64(1)
Academic
64(1)
Agent
64(1)
Driver
65(1)
Executive
66(1)
Gunfighter
66(1)
Investigator
67(1)
Martial Artist
67(1)
Performer
68(1)
Sniper
68(1)
Socialite
68(1)
Thief
69(1)
Chapter 4 Equipment
70(10)
Weapons
70(1)
Improvised Weapons
70(1)
Weapon Descriptions
71(4)
Weapon Details
75(1)
Armor
75(1)
Armor Details
75(1)
Armor Descriptions
76(1)
Vehicles
76(1)
Vehicle Speed
76(1)
Vehicle Details
77(1)
Vehicle Descriptions
78(1)
Adventuring Gear
79(1)
Chapter 5 Stunts
80(10)
Generating Stunt Points
80(1)
Spending Stunt Points
81(1)
General Stunt Considerations
81(1)
Types of Stunts
81(1)
Choosing Stunts
81(2)
Action Stunts
83(3)
Exploration Stunts
86(1)
Social Stunts
86(4)
Chapter 6 Extraordinary Powers
90(20)
Power Talents
90(1)
Power Focuses
91(1)
Gaining Powers
91(1)
Power Points
91(1)
Using Powers
91(1)
Force
91(2)
Power Format
93(1)
Power Stunts
93(1)
Arcana
94(1)
Digital Arcana
94(1)
Divination Arcana
94(2)
Fire Arcana
96(1)
Healing Arcana
96(1)
Illusion Arcana
97(1)
Machine Arcana
97(1)
Power Arcana
98(1)
Protection Arcana
99(1)
Psychic Powers
100(1)
Cryokinesis
100(1)
Empathy
100(2)
Extrasensory Perception (ESP)
102(1)
Psychic Projection
103(1)
Pyrokinesis
104(1)
Shielding
105(1)
Telekinesis
105(2)
Telepathy
107(3)
GAME MASTER'S SECTION
Chapter 7 The Game Master
110(8)
Rules You Already Know
110(1)
Be Fair
110(1)
Be Active
110(1)
Be Inclusive
111(1)
Roleplaying Game Customs
111(1)
Structuring the Story
111(1)
Beginnings
112(1)
Story Structures
112(1)
Playing the Game Together
113(1)
Play Styles
113(1)
Framing Game Mechanics
114(1)
Information Management
115(1)
Bringing Life to the World
116(1)
Pick Your Details
116(1)
Familiarity
116(110)
The Supporting Cast
226
Chapter 8 Mastering the Rules
118(13)
Mastering Ability Tests
118(1)
Basic Tests
119(1)
Opposed Tests
120(1)
Cooperation
120(2)
Advanced Tests
122(1)
Breaching
122(1)
Sample Breaching Challenges
123(1)
Chase Rules
124(1)
Chase Tests
124(1)
Tracking the Chase
125(1)
Complications
126(1)
Planning a Chase
126(1)
Resolving a Chase
127(1)
Combat Considerations
127(1)
Major NPCs
127(1)
Minor NPCs
127(1)
Extras
127(1)
Surprise
128(1)
Attack Rolls & Circumstance
128(1)
Morale
128(1)
Handling Hazards
129(1)
Sample Hazards
130(1)
Chapter 9 Adversaries
131(21)
Adversaries VS. Player Characters
131(1)
Adversary Focuses
132(1)
Adversary Threat
132(1)
Adjusting Adversaries by Game Mode
132(1)
Beefing Up Adversaries
132(1)
NPCs, Social Actions, & Other Game Traits
133(1)
Other NPCs
133(1)
Non-Combatants
133(1)
Action Adversaries
134(1)
Assassin
134(1)
Brainwashed Killer
135(1)
Cat Burglar
135(1)
Cyborg
136(1)
Demolitions Expert
136(1)
Getaway Driver
136(1)
Guard Dog
137(1)
Hooligan
137(1)
Mutant
138(1)
Police Detective
138(1)
Police Officer
138(1)
Security Guard
138(2)
Sniper
140(1)
Soldier
140(2)
Spec Ops
142(1)
Survivalist
142(1)
Vigilante
142(1)
Exploration Adversaries
142(1)
Artificial Intelligence
142(1)
Black Hat Hacker
143(1)
Criminal Mastermind
144(1)
Hustler
144(1)
Information Broker
144(1)
Mad Scientist
145(1)
Private Investigator
145(1)
Serial Killer
146(1)
Social Adversaries
147(1)
Con Artist
147(1)
Conspiracy Theorist
148(1)
Corrupt Power Broker
148(1)
Cult Leader
149(1)
Fixer
149(1)
Psychic
150(1)
Rich Socialite
151(1)
Smooth Operator
151(1)
Chapter 10 Rewards
152(9)
Level Advancement
152(1)
Experience Points
152(2)
Level Rewards
154(1)
Reputation
154(1)
Honorifics
154(2)
Example Honorifics
156(1)
Membership
157(1)
Relationships
158(1)
Relationship Bond
159(1)
Using Relationship Intensity
160(1)
Unusual Relationships
160(1)
Changing Relationships
160(1)
Chapter 11 The Campaign Setting
161(27)
Using a Pre-Built Setting
161(1)
Building a Setting
162(1)
Genres
162(1)
Adventure
162(1)
Alternate History
162(1)
Exceptionals
163(1)
Heists
164(1)
Horror
164(1)
Post-Apocalyptic
165(1)
Procedurals
165(1)
Urban Fantasy
166(1)
Modern AGE, Other Eras
167(1)
Running Historical Games
167(1)
Eras
167(1)
Worlds Old and New
167(2)
The Victorian Age & Beyond
169(1)
Between the Wars
170(1)
The Cold War
171(1)
The Present Day & Beyond
172(2)
Adventure: A Speculative Venture
174(1)
Adventure Summary
174(1)
The Setup
174(1)
Cast of Characters
175(1)
The Press
176(1)
Wealthy Guests
176(1)
Scene 1 Scenarios
176(1)
Back from the Dead
177(1)
In the Great Hall
178(1)
Having a Blast
179(1)
Climax & Aftermath
180(1)
Adversaries & NPCs
181(1)
Lars Northrup
182(1)
Agent Moniaue Moody
182(1)
Simone LeBlanc
182(1)
Jenna Ramirez
182(3)
Stock Non-Player Characters
185(1)
Modern Age Glossary
186(2)
Index 188(2)
Play Aids 190(1)
Character Sheet 191