Series Preface |
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Acknowledgements |
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The Practice of Digital Heritage and the Heritage of Digital Practice |
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1 | (8) |
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PART ONE INFORMATION: DATA, STRUCTURE AND MEANING |
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9 | (108) |
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11 | (4) |
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A Brief History of Museum Computerization |
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15 | (7) |
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The Changing Role of Information Professionals in Museums |
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22 | (6) |
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What is Information in the Museum Context? |
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28 | (11) |
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The World of (Almost) Unique Objects |
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39 | (9) |
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Standards for Networked Cultural Heritage |
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48 | (16) |
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Database as Symbolic Form |
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64 | (8) |
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The Museum as Information Utility |
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72 | (8) |
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Museum Collections, Documentation and Shifting Knowledge Paradigms |
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80 | (16) |
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Semantic Dissonance: do we need (and do we understand) the semantic web? |
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96 | (11) |
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Building a Universal Digital Memory |
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107 | (10) |
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PART TWO SPACE: VISITS, VIRTUALITY AND DISTANCE |
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117 | (60) |
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119 | (2) |
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On the Origins of the Virtual Museum |
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121 | (15) |
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From Malraux's Imaginary Museum to the Virtual Museum |
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136 | (12) |
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Virtual Spaces and Museums |
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148 | (5) |
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The Virtual Visit: towards a new concept for the electronic science centre |
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153 | (6) |
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Empowering the Remote Visitor: supporting social museum experiences among local and remote visitors |
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159 | (11) |
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Museums Outside Walls: mobile phones and the museum in the everyday |
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170 | (7) |
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PART THREE ACCESS: ABILITY, USABILITY AND CONNECTIVITY |
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177 | (48) |
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Introduction to Part Three |
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179 | (2) |
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Access to Digital Heritage in Africa: bridging the digital divide |
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181 | (5) |
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My Dream of an Accessible Web Culture for Disabled People |
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186 | (3) |
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My Dream of an Accessible Web Culture for Disabled People: a re-evaluation |
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189 | (4) |
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Implementing a Holistic Approach to E-Learning Accessibility |
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193 | (11) |
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Usability Evaluation for Museum Websites |
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204 | (16) |
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Culture as a Driver of Innovation |
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220 | (5) |
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PART FOUR INTERPRETATION: COMMUNICATION, INTERACTIVITY AND LEARNING |
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225 | (66) |
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Introduction to Part Four |
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227 | (2) |
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The Web and the Unassailable Voice |
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229 | (8) |
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When the Object is Digital: properties of digital surrogate objects and implications for learning |
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237 | (10) |
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Learning by Doing and Learning Through Play: an exploration of interactivity in virtual environments for children |
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247 | (19) |
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Interactivity and Collaboration: new forms of participation in museums, galleries and science centres |
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266 | (15) |
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Visitors' Use of Computer Exhibits: findings from five gruelling years of watching visitors getting it wrong |
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281 | (10) |
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PART FIVE OBJECT: AUTHENTICITY, AUTHORITY AND TRUST |
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291 | (60) |
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Introduction to Part Five |
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293 | (2) |
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295 | (11) |
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When All You've Got is `The Real Thing': museums and authenticity in the networked world |
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306 | (8) |
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Authenticity and Integrity in the Digital Environment: an exploratory analysis of the central role of trust |
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314 | (18) |
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332 | (4) |
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Defining the Problem of Our Vanishing Memory: background, current status, models for resolution |
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336 | (8) |
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344 | (7) |
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PART SIX DELIVERY: PRODUCTION, EVALUATION AND SUSTAINABILITY |
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351 | (66) |
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353 | (2) |
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Managing New Technology Projects in Museums and Galleries |
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355 | (10) |
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Rationale for Digitization and Preservation |
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365 | (14) |
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`Speaking for Themselves': new media and `Making the Modern World' |
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379 | (12) |
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The Evaluation of Museum Multimedia Applications: lessons from research |
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391 | (15) |
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A Survey on Digital Cultural Heritage Initiatives and Their Sustainability Concerns |
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406 | (11) |
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PART SEVEN FUTURES: PRIORITIES, APPROACHES AND ASPIRATIONS |
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417 | (37) |
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Introduction to Part Seven |
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419 | (2) |
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Making the Total Museum Possible |
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421 | (6) |
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Museums in the Information Era: cultural connectors of time and space |
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427 | (8) |
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The Shape of Things to Come: museums in the technological landscape |
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435 | (19) |
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Digital Heritage and the Rise of Theory in Museum Computing |
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454 | |
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