A Geographical sourcebook for play in the Five Nations of the Eberron world. Five Nations™ offers players a rich source of information about playing and dealing with characters from the Five Nations of the Eberron world. As any play in the Eberron world is likely to involve the Five Nations or characters from them, the book is useful to anyone involved in an Eberron campaign. The individual nation chapters include information on culture, geography
(including maps), guilds and factions and, new prestige classes, equipment, creatures, spells, magic items, and adventure sites.
A Geographical sourcebook for play in the Five Nations of the Eberron world.
Five Nations™ offers players a rich source of information about playing and
dealing with characters from the Five Nations of the
Eberron world. As any
play in the
Eberron world is likely to involve the Five Nations or characters
from them, the book is useful to anyone involved in an
Eberron campaign.
The individual nation chapters include information on culture, geography
(including maps), guilds and factions and, new prestige classes, equipment,
creatures, spells, magic items, and adventure sites.
BRIAN CAMPBELL has worked as a designer on over 40 books, including
rulebooks and sourcebooks for
Vampire,
Werewolf,
Mage,
Fading Suns, and the
Star Wars®
Roleplaying Game. He’s been writing and editing for the game
industry for more than ten years. SCOTT GEARIN is the award-winning
designer of innovative games such as
Spycraft and
Stargate SG-1. His most recent credits include
The Black Company,
Dark Inheritance, and
Ex Machina.