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New Technological Applications for Foreign and Second Language Learning and Teaching [Kietas viršelis]

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  • Formatas: Hardback, 300 pages, weight: 633 g
  • Išleidimo metai: 13-Mar-2020
  • Leidėjas: Business Science Reference
  • ISBN-10: 1799825914
  • ISBN-13: 9781799825913
Kitos knygos pagal šią temą:
  • Formatas: Hardback, 300 pages, weight: 633 g
  • Išleidimo metai: 13-Mar-2020
  • Leidėjas: Business Science Reference
  • ISBN-10: 1799825914
  • ISBN-13: 9781799825913
Kitos knygos pagal šią temą:
Population diversity is becoming more prevalent globally with increasing immigration, emigration, and refugee placement. These circumstances increase the likelihood that a child will be raised speaking a different language in the home than the common language used in each country. This necessitates the development of comprehensive strategies that promote second language learning through the adoption of new technological advancements.

New Technological Applications for Foreign and Second Language Learning and Teaching is a scholarly publication that explores how the latest technologies have the potential to engage foreign and second language learners both within and outside the language classroom and to facilitate language learning and teaching in the target language. Highlighting a range of topics such as learning analytics, digital games, and telecollaboration, this book is ideal for teachers, instructional designers, curriculum developers, IT consultants, educational software developers, language learning specialists, academicians, administrators, professionals, researchers, and students.
Preface xv
Section 1 Theoretical Considerations
Chapter 1 Intelligent CALL: Using Pattern Matching to Learn English
1(23)
John Blake
Chapter 2 Pedagogical Considerations for Successful Implementation of Virtual Reality in the Language Classroom
24(23)
Ryan Lege
Euan Bonner
Erin Frazier
Luann Pascucci
Chapter 3 The Case for Qualitative Research Into Language Learning in Virtual Worlds
47(22)
Luisa Panichi
Chapter 4 A Review of Research on the Application of Digital Games in Foreign Language Education
69(24)
Mark Peterson
Jeremy White
Maryam Sadat Mirzaei
Qiao Wang
Chapter 5 Gamification for Technology-Enhanced Language Teaching and Learning
93(20)
Joan-Tomas Pujola
Christine Appel
Section 2 Practical Applications
Chapter 6 Investigating Learner Autonomy and 21st Century Skills in Blended Tech-Enhanced Language Learning
113(22)
Farhana Ahmed
Chapter 7 Foreign Language Learning Through Instagram: A Flipped Learning Approach
135(22)
Alberto Andujar
Fidel Cakmak
Chapter 8 Using Digital Storytelling to Handle Second Language Writing Anxiety and Attitudes: A Longitudinal Experiment
157(22)
Seyit Ahmet Capan
Chapter 9 Students' Perceptions Toward an International Telecollaboration Project Through an Engineering-Themed Online Simulation in a Language-Learning Setting
179(24)
Juan Francisco Coll-Garcia
Chapter 10 First-Year Japanese Learners' Perceptions of Computerised vs. Face-to-Face Oral Testing: Challenges and Implications
203(19)
Hiroshi Hasegawa
Julian Chen
Teagan Collopy
Chapter 11 Using a Chatbot, Replika, to Practice Writing Through Conversations in L2 English: A Case Study
222(18)
Ferit Kilickaya
Chapter 12 Considerations for Future Technology Development Based on EFL Teachers' Integration of Technology
240(22)
Tim Kochem
Ananda Astrini Muhammad
Yasin Karatay
Haeyun Jin
Volker Hegelheimer
Chapter 13 Promoting Interpersonal and Intercultural Communication With Flipgrid: Design, Implementation, and Outcomes
262(21)
Lina Lee
Chapter 14 Data-Driven Learning at the English Drafting Stage
283(23)
Hsien-Chin Liou
Tzu-Wei Yang
Chapter 15 Corpus-Informed Pedagogy in a Language Course: Design, Implementation, and Evaluation
306(30)
Nina Vyatkina
Compilation of References 336(46)
About the Contributors 382(5)
Index 387