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List of Common Acronyms Found in the Handbook |
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ix | |
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List of Software Found in the Handbook |
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xi | |
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List of Games Found in the Handbook |
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xiii | |
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xvii | |
About the Companion Website |
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xxvii | |
Introduction |
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1 | (1) |
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SECTION 1 INTERACTIVE SOUND IN PRACTICE |
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1 | (1) |
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1 Spatial Reconfiguration in Interactive Video Art |
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15 | (16) |
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2 Navigating Sound: Locative and Translocational Approaches to Interactive Audio |
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31 | (14) |
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3 Defining Sound Toys: Play as Composition |
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45 | (17) |
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4 Thinking More Dynamically about Using Sound to Enhance Learning from Instructional Technologies |
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62 | (19) |
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5 Acoustic Scenography and Interactive Audio: Sound Design for Built Environments |
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81 | |
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SECTION 2 VIDEOGAMES AND VIRTUAL WORLDS |
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2 | (1) |
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6 The Unanswered Question of Musical Meaning: A Cross-domain Approach |
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95 | (22) |
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7 How Can Interactive Music Be Used in Virtual Worlds like World of Warcrafft |
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117 | (14) |
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8 Sound and the Videoludic Experience |
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131 | (16) |
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9 Designing a Game for Music: Integrated Design Approaches for Ludic Music and Interactivity |
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147 | (20) |
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10 Worlds of Music: Strategies for Creating Music-based Experiences in Videogames |
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167 | |
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SECTION 3 THE PSYCHOLOGY AND EMOTIONAL IMPACT OF INTERACTIVE AUDIO |
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3 | (1) |
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11 Embodied Virtual Acoustic Ecologies of Computer Games |
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181 | (15) |
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12 A Cognitive Approach to the Emotional Function of Game Sound |
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196 | (17) |
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13 The Sound of Being There: Presence and Interactive Audio in Immersive Virtual Reality |
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213 | (21) |
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14 Sonic Interactions in Multimodal Environments: An Overview |
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234 | (13) |
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15 Musical Interaction for Health Improvement |
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247 | (16) |
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16 Engagement, Immersion and Presence: The role of Audio Interactivity in Location-aware Sound Design |
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263 | |
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SECTION 4 PERFORMANCE AND INTERACTIVE INSTRUMENTS |
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4 | (1) |
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17 Multisensory Musicality in Dance Central |
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283 | (16) |
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18 Interactivity and Liveness in Electroacoustic Concert Music |
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299 | (16) |
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19 Skill in Interactive Digital Music Systems |
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315 | (18) |
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20 Gesture in the Design of Interactive Sound Models |
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333 | (17) |
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21 Virtual Musicians and Machine Learning |
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350 | (14) |
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22 Musical Behavior and Amergence in Technoetic and Media Arts |
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364 | |
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SECTION 5 TOOLS AND TECHNIQUES |
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5 | (1) |
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23 Flow of Creative Interaction with Digital Music Notations |
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387 | (18) |
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24 Blurring Boundaries: Trends and Implications in Audio Production Software Developments |
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405 | (14) |
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25 Delivering Interactive Experiences through the Emotional Adaptation of Automatically Composed Music |
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419 | (24) |
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26 A Review of Interactive Sound in Computer Games: Can Sound Affect the Motoric Behavior of a Player? |
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443 | (14) |
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27 Interactive Spectral Processing of Musical Audio |
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457 | |
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SECTION 6 THE PRACTITIONER'S POINT OF VIEW |
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6 | (565) |
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28 Let's Mix it Up: Interviews Exploring the Practical and Technical Challenges of Interactive Mixing in Games |
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479 | (19) |
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29 Our Interactive Audio Future |
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498 | (9) |
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30 For the Love of Chiptune |
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507 | (24) |
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31 Procedural Audio Theory and Practice |
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531 | (10) |
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32 Live Electronic Preparation: Interactive Timbral Practice |
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541 | (16) |
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33 New Tools for Interactive Audio, and What Good they Do |
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557 | (14) |
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Index |
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571 | |