Atnaujinkite slapukų nuostatas

El. knyga: Performative Experience Design

Kitos knygos pagal šią temą:
Kitos knygos pagal šią temą:

DRM apribojimai

  • Kopijuoti:

    neleidžiama

  • Spausdinti:

    neleidžiama

  • El. knygos naudojimas:

    Skaitmeninių teisių valdymas (DRM)
    Leidykla pateikė šią knygą šifruota forma, o tai reiškia, kad norint ją atrakinti ir perskaityti reikia įdiegti nemokamą programinę įrangą. Norint skaityti šią el. knygą, turite susikurti Adobe ID . Daugiau informacijos  čia. El. knygą galima atsisiųsti į 6 įrenginius (vienas vartotojas su tuo pačiu Adobe ID).

    Reikalinga programinė įranga
    Norint skaityti šią el. knygą mobiliajame įrenginyje (telefone ar planšetiniame kompiuteryje), turite įdiegti šią nemokamą programėlę: PocketBook Reader (iOS / Android)

    Norint skaityti šią el. knygą asmeniniame arba „Mac“ kompiuteryje, Jums reikalinga  Adobe Digital Editions “ (tai nemokama programa, specialiai sukurta el. knygoms. Tai nėra tas pats, kas „Adobe Reader“, kurią tikriausiai jau turite savo kompiuteryje.)

    Negalite skaityti šios el. knygos naudodami „Amazon Kindle“.

This book presents a novel framework for understanding and designing performative experiences with digital technologies. It introduces readers to performance theory and practice in the context of HCI and gives a practical and holistic approach for understanding complex interactions with digital technologies at the far end of third-wave HCI.





The author presents a step-by-step explanation of the Performative Experience Design methodology, along with a detailed case study of the design process as it was applied to co-located digital photo sharing. Finally, the text offers guidelines for design and a vision of how PED can contribute to an ethical, critical, exploratory, and humane understanding of the ways that we engage meaningfully with digital technology. 





Researchers, students and practitioners working in this important and evolving field will find this state-of-the-art book a valuable addition to their reading. 
1 Introducing Performative Experience Design
1(24)
The Scope of the Field
1(4)
Defining Performative Experience Design
5(5)
What Is the Point?
10(5)
The Need for New Methodologies
15(3)
Structuring the Argument
18(7)
References
20(5)
2 Performativity
25(20)
Performativity
25(6)
A Performance Studies Point of View
31(5)
An Experience Design Point of View
36(5)
A Shared Perspective
41(4)
References
41(4)
3 What Exactly Is Performance?
45(36)
Performance
45(1)
Performance in HCI
46(3)
Performance Practice: Kitchen Show (1991) and Bubbling Tom (2000)
49(5)
Kitchen Show (1991)
49(3)
Bubbling Tom (2000)
52(2)
Key Perspectives
54(5)
Postdramatic and Presentational Theatre
55(1)
Performance Art and Live Art
56(1)
Aesthetics and Liminality
57(2)
Key Performance Topics
59(8)
Autobiographical Performance
59(3)
Storytelling
62(3)
Devising
65(1)
Participatory Performance
66(1)
Key Performance Methodologies
67(5)
Conflicting Ideas and Common Themes
67(1)
Applied Theatre
68(1)
Making Strange
69(1)
Intermediality
70(2)
How Performance Underpins PED
72(2)
References
74(7)
4 The Performative Experience Design Methodology
81(24)
The Unit of Analysis: Experience
81(3)
The Methodology of Performative Experience Design
84(15)
Step 1 Develop Line of Enquiry
85(3)
Step 2 Select Performances to Watch
88(1)
Step 3 Performance Analyses
89(2)
Step 4 Design Exploration
91(3)
Step 5 Performed Experience
94(1)
Step 6 Analyses
95(4)
Conclusion
99(1)
References
100(5)
5 Designing Collect Yourselves!
105(48)
Step 1 Develop a Line of Enquiry
105(7)
Step 2 Select Performances to Watch
112(4)
Step 3 Performance Analyses
116(13)
Cape Wrath
116(6)
Step 3 Result: Properties of Autobiographical Performance
122(7)
Step 4 Design Exploration
129(18)
Mapping the Space
129(6)
Collect Yourselves!
135(2)
Building the Prototype
137(4)
Prompts
141(4)
Properties of Autobiographical Performance
145(2)
References
147(6)
6 Performing Collect Yourselves!
153(40)
Step 5 Performed Experience: Collect Yourselves!
153(4)
Step 6 Analyses
157(21)
Devising Phase --- Thematic Analysis
157(2)
Performance Phase --- Interaction Analysis
159(6)
Performance Phase --- Coded Performance Analysis
165(11)
Questionnaire and Interview Responses --- Thematic Analysis
176(2)
Step 6 Result: Findings
178(11)
Findings Across the Four Performances
178(2)
New Knowledge, Theories, and Insights
180(9)
References
189(4)
7 Guidelines for Designer/Researchers
193(14)
Guidelines for Design: In Summary
193(1)
Guidelines for Design: In Detail
194(10)
References
204(3)
8 Looking Forwards
207(10)
Looking Forwards
207(7)
References
214(3)
Index 217