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Pocket Universal Principles of Design: 150 Essential Tools for Architects, Artists, Designers, Developers, Engineers, Inventors, and Managers [Minkštas viršelis]

4.39/5 (650 ratings by Goodreads)
  • Formatas: Paperback / softback, 320 pages, aukštis x plotis: 127x127 mm, weight: 382 g
  • Išleidimo metai: 01-Apr-2015
  • Leidėjas: Quarry Books
  • ISBN-10: 1631590405
  • ISBN-13: 9781631590405
Kitos knygos pagal šią temą:
  • Formatas: Paperback / softback, 320 pages, aukštis x plotis: 127x127 mm, weight: 382 g
  • Išleidimo metai: 01-Apr-2015
  • Leidėjas: Quarry Books
  • ISBN-10: 1631590405
  • ISBN-13: 9781631590405
Kitos knygos pagal šią temą:

Whether a website, marketing campaign, museum exhibit, a video game or a complex control system, the design we see is the culmination of many concepts and practices brought together from a variety of disciplines. Now, there's a handy travel companion for any designer, so that you always have the essentials at your fingertips.

Portable, condensed, and armed with 150 principles, Universal Principles of Design, Pocket Edition is like a Swiss Army knife of design knowledge. Richly illustrated and easy to navigate, it pairs critical need-to-know design knowledge with visual examples of the principles applied in practice. An indispensable field reference for designers of all types, this pocket edition of the best-sellingUniversal Principles of Design will sharpen your design thinking and expand your sense of the possible.

3D Projection
1(1)
80/20 Rule
2(1)
Abbe
3(1)
Accessibility
4(1)
Aesthetic-Usability Effect
5(1)
Affordance
6(1)
Alignment
7(1)
Anthropomorphism
8(1)
Apparent Motion
9(1)
Archetypes
10(1)
Area Alignment
11(1)
Attractiveness Bias
12(1)
Baby-Face Bias
13(1)
Back-of-the-Dresser
14(1)
Biophilia Effect
15(1)
Black Effects
16(1)
Blue Effects
17(1)
Cathedral Effect
18(1)
Chunking
19(1)
Classical Conditioning
20(1)
Closure
21(1)
Cognitive Dissonance
22(1)
Common Fate
23(1)
Comparison
24(1)
Confirmation
25(1)
Confirmation Bias
26(1)
Consistency
27(1)
Constancy
28(1)
Constraint
29(1)
Contour Bias
30(1)
Control
31(1)
Convergence
32(1)
Cost-Benefit
33(1)
Crowd Intelligence
34(1)
Defensible Space
35(1)
Depth of Processing
36(1)
Design by Committee
37(1)
Desire Line
38(1)
Development Cycle
39(1)
Dunning-Kruger Effect
40(1)
Entry Point
41(1)
Errors
42(1)
Expectation Effects
43(1)
Face-ism Ratio
44(1)
Factor of Safety
45(1)
Feature Creep
46(1)
Feedback Loop
47(1)
Fibonacci Sequence
48(1)
Figure-Ground
49(1)
Fitts' Law
50(1)
Five Hat Racks
51(1)
Flexibility Trade-Offs
52(1)
Flow
53(1)
Forgiveness
54(1)
Form Follows Function
55(1)
Framing
56(1)
Freeze-Flight-Fight-Forfelt
57(1)
Gamification
58(1)
Garbage In-Garbage Out
59(1)
Gloss Bias
60(1)
Golden Ratio
61(1)
Good Continuation
62(1)
Green Effects
63(1)
Gutenberg Diagram
64(1)
Hanlon's Razor
65(1)
Hick's Law
66(1)
Hierarchy
67(1)
Hierarchy of Needs
68(1)
Highlighting
69(1)
Horror Vacui
70(1)
Hunter-Nurturer Bias
71(1)
Iconic Representation
72(1)
IKEA Effect
73(1)
Inattentional Blindness
74(1)
Interference Effects
75(1)
Inverted Pyramid
76(1)
Iteration
77(1)
KISS
78(1)
Law of Pragnanz
79(1)
Layering
80(1)
Left-Digit Effect
81(1)
Legibility
82(1)
Life Cycle
83(1)
MAFA Effect
84(1)
Magic Triangle
85(1)
Mapping
86(1)
MAYA
87(1)
Mental Model
88(1)
Mere-Exposure Effect
89(1)
Mimicry
90(1)
Mnemonic Device
91(1)
Modularity
92(1)
Normal Distribution
93(1)
Not Invented Here
94(1)
Nudge
95(1)
Ockham's Razor
96(1)
Operant Conditioning
97(1)
Orientation Sensitivity
98(1)
Performance Load
99(1)
Performance vs. Preference
100(1)
Phonetic Symbolism
101(1)
Picture Superiority Effect
102(1)
Priming
103(1)
Progressive Disclosure
104(1)
Propositional Density
105(1)
Prospect-Refuge
106(1)
Prototyping
107(1)
Proximity
108(1)
Readability
109(1)
Reciprocity
110(1)
Recognition Over Recall
111(1)
Red Effects
112(1)
Redundancy
113(1)
Root Cause
114(1)
Rosetta Stone
115(1)
Rule of Thirds
116(1)
Saint-Venant's Principle
117(1)
Satisficing
118(1)
Savanna Preference
119(1)
Scaling Fallacy
120(1)
Scarcity
121(1)
Selection Bias
122(1)
Self-Similarity
123(1)
Serial Position Effects
124(1)
Shaping
125(1)
Signal-to-Noise Ratio
126(1)
Similarity
127(1)
Social Trap
128(1)
Stickiness
129(1)
Storytelling
130(1)
Structural Forms
131(1)
Sunk Cost Effect
132(1)
Supernormal Stimulus
133(1)
Symmetry
134(1)
Threat Detection
135(1)
Top-Down Lighting Bias
136(1)
Uncanny Valley
137(1)
Uncertainty Principle
138(1)
Uniform Connectedness
139(1)
Veblen Effect
140(1)
Visibility
141(1)
Visuospatial Resonance
142(1)
Von Restorff Effect
143(1)
Wabi-Sabi
144(1)
Waist-to-Hip Ratio
145(1)
Wayfinding
146(1)
Weakest Link
147(1)
White Effects
148(1)
Yellow Effects
149(1)
Zeigarnik Effect
150
WILLIAM LIDWELL is the Director of Design at Stuff Creators Design in Houston, Texas. He is author of the best-selling design book, Universal Principles of Design, which has been translated into 12+ languages; Deconstructing Product Design, a social deconstruction of 100 classic products; and lecturer of two video series on design: "How Colors Affect You: What Science Reveals" available from The Great Courses, and "The Science of Logo Design" available from Lynda.com.