Introduction |
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xi | |
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1 | (16) |
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1 | (12) |
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2 | (2) |
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Graphics Processors (GPUs) |
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4 | (2) |
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6 | (3) |
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9 | (3) |
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Color Calibration and Profiling |
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12 | (1) |
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13 | (4) |
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13 | (1) |
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14 | (1) |
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15 | (1) |
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15 | (2) |
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17 | (8) |
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17 | (5) |
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Storing and Evaluating Ideas |
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18 | (2) |
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Sketching and Visualizing |
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20 | (2) |
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22 | (3) |
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Choosing the Scene and Subject |
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25 | (16) |
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25 | (7) |
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Details Make the Difference |
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26 | (1) |
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27 | (2) |
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29 | (2) |
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Travel by Wire: Stock Imagery |
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31 | (1) |
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32 | (4) |
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36 | (5) |
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36 | (1) |
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37 | (4) |
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41 | (12) |
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41 | (4) |
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Understanding What You Need |
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41 | (1) |
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42 | (2) |
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Keyword Search Strategies |
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44 | (1) |
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Licensing and Restrictions |
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45 | (8) |
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49 | (2) |
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Types of Images Available |
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51 | (2) |
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Capturing the Scene and Subject |
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53 | (30) |
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53 | (10) |
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54 | (2) |
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56 | (1) |
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57 | (3) |
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60 | (1) |
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61 | (2) |
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63 | (3) |
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64 | (1) |
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65 | (1) |
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66 | (1) |
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67 | (2) |
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Composition and Selective Focus |
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69 | (5) |
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69 | (2) |
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71 | (3) |
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74 | (2) |
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76 | (2) |
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78 | (1) |
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79 | (4) |
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Organizing and Evaluating Images |
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83 | (16) |
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83 | (11) |
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84 | (3) |
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87 | (2) |
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89 | (2) |
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Tips for Using Collections |
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91 | (1) |
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Tips for Evaluating and Comparing Images |
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92 | (2) |
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94 | (5) |
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94 | (2) |
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Using Layers and Layer Groups |
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96 | (3) |
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Processing Raw Source Files |
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99 | (24) |
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100 | (16) |
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100 | (3) |
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103 | (5) |
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Localized Color and Tone Corrections |
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108 | (8) |
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116 | (1) |
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117 | (2) |
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Handling Multiple Corrections |
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119 | (2) |
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121 | (2) |
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123 | (26) |
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123 | (9) |
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Identifying Problem Areas |
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124 | (1) |
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Retaining Image Flexibility |
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125 | (7) |
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132 | (17) |
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132 | (2) |
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134 | (2) |
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136 | (2) |
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138 | (11) |
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149 | (32) |
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150 | (7) |
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157 | (10) |
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157 | (4) |
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161 | (3) |
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164 | (3) |
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Creating 3D Content in Photoshop |
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167 | (8) |
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169 | (3) |
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172 | (1) |
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Adding Contour with Depth Maps |
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173 | (1) |
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174 | (1) |
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Rendering and Performance |
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175 | (1) |
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Choosing Your 3D Environment |
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176 | (5) |
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Compositing Source Materials |
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181 | (42) |
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181 | (3) |
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184 | (5) |
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Adjusting Scale and Placement |
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189 | (4) |
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193 | (13) |
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Clone, Patch, and Healing Tools |
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194 | (3) |
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Selections, Layer Masks, and Alpha Channels |
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197 | (7) |
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Alternate Removal Methods |
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204 | (2) |
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206 | (6) |
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212 | (5) |
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212 | (3) |
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215 | (2) |
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217 | (5) |
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222 | (1) |
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223 | (16) |
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223 | (9) |
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Choosing the Right ICC Profile |
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224 | (3) |
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227 | (4) |
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231 | (1) |
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232 | (3) |
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235 | (4) |
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Appendix: Project Examples |
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239 | (18) |
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239 | (9) |
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Step 1: Process the Raw Source Image |
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240 | (1) |
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Step 2: Correct the Perspective on Buildings |
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241 | (1) |
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Step 3: Create an Illustrator ''Orb'' |
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241 | (1) |
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Step 4: Create a 3D Photoshop ''Orb'' |
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242 | (1) |
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Step 5: Place Files as Smart Objects |
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243 | (1) |
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Step 6: Position, Scale, and Rotate |
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244 | (1) |
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Step 7: Mimic the Evening Light |
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245 | (1) |
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246 | (1) |
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Step 9: Add the Final Touches |
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247 | (1) |
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248 | (5) |
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Step 1: Match the Tonality and Color |
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248 | (1) |
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Step 2: Place the Man in the Alley |
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249 | (1) |
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Step 3: Achieve Accurate Scale |
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250 | (1) |
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Step 4: Set the Focus Points |
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251 | (1) |
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252 | (1) |
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253 | (3) |
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256 | (1) |
Image Credits |
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257 | (2) |
Index |
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259 | |