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1 | (6) |
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2 | (1) |
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2 | (1) |
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1.3 Digital Media Theories |
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3 | (4) |
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6 | (1) |
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6 | (1) |
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2 Grant Funding for Research and Development in Digital Media and Applications |
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7 | (18) |
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7 | (1) |
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2.2 European Research Council |
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8 | (1) |
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2.3 European Union Horizon 2020 (H2020) |
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8 | (1) |
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2.4 The United States National Science Foundation (NSF) |
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9 | (5) |
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2.5 UK Arts and Humanities Research Council (AHRC) |
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14 | (1) |
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2.6 UK Engineering and Physical Sciences Research Council (EPSRC) |
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14 | (2) |
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2.7 Grant Funding by Innovate UK |
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16 | (1) |
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2.8 UK Knowledge Transfer Partnerships (KTPs) |
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17 | (1) |
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2.9 National Endowment for Science, Technology and the Arts (Nesta) |
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17 | (1) |
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2.10 Collaboration Opportunities Between Academia and Local, National, and International Companies |
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18 | (1) |
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2.11 Grant Funding by Google |
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18 | (1) |
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2.12 Grant Funding by Microsoft |
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18 | (2) |
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2.13 The Ten Largest Research and Development Spenders Worldwide |
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20 | (1) |
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20 | (1) |
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21 | (4) |
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22 | (1) |
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22 | (3) |
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3 Visual Analytics and Big Data |
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25 | (22) |
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25 | (1) |
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26 | (1) |
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3.3 Scientific Visualization |
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27 | (4) |
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31 | (1) |
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3.5 Information Visualization |
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32 | (1) |
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32 | (2) |
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34 | (2) |
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3.7.1 Big Data---A Definition |
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34 | (1) |
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3.7.2 Structured Versus Unstructured Data |
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35 | (1) |
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35 | (1) |
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35 | (1) |
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3.7.5 Analyzing Social Network Data |
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36 | (1) |
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3.8 Virtual and Augmented Reality |
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36 | (1) |
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3.9 Current Developments and Advances |
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36 | (7) |
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36 | (4) |
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3.9.2 Increase in Computation Requirements |
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40 | (1) |
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3.9.3 Storing and Processing Big Data |
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41 | (1) |
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3.9.4 Component-Based Analytical Tools |
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41 | (1) |
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3.9.5 Autonomous Analytics |
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41 | (1) |
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3.9.6 The Human Brain Project |
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42 | (1) |
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42 | (1) |
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43 | (4) |
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43 | (1) |
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44 | (3) |
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4 Visual Information Interfaces |
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47 | (16) |
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48 | (1) |
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4.2 Post-wimp User Interfaces |
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48 | (1) |
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4.3 Virtual Reality Environments |
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49 | (3) |
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4.4 Virtual Reality Equipment |
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52 | (1) |
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53 | (6) |
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4.5.1 Review of Augmented Reality |
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53 | (4) |
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57 | (1) |
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57 | (1) |
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57 | (1) |
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57 | (1) |
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4.5.6 Comparison of Google Tango and Apple iPhone 8 |
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57 | (2) |
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59 | (4) |
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60 | (1) |
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61 | (2) |
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5 Research and Development on Interfaces of the Future |
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63 | (16) |
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63 | (1) |
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5.2 Human--Human Interaction |
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64 | (1) |
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5.3 Scenario and Application Drivers |
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65 | (1) |
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5.4 User Interface Attributes |
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65 | (1) |
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5.5 Interface Functionality |
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66 | (1) |
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67 | (1) |
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67 | (1) |
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5.8 Matching to Human Needs and Requirements |
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67 | (1) |
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68 | (11) |
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5.9.1 Super Display to Match Vision Capabilities |
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68 | (1) |
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5.9.2 Low-Cost Panoramic Display |
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69 | (1) |
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5.9.3 Peripheral Displays |
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69 | (1) |
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69 | (1) |
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70 | (1) |
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70 | (1) |
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5.9.7 Infinite Plane Treadmill |
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70 | (1) |
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5.9.8 Robust Speech and Gesture Recognition |
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70 | (1) |
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71 | (1) |
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5.9.10 Noninvasive User Authentication |
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71 | (1) |
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5.9.11 Interface Entities |
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72 | (1) |
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5.9.12 Scene Acquisition and Reconstruction |
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72 | (1) |
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5.9.13 Authoring and Development Environments |
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72 | (1) |
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5.9.14 3D + Time Interfaces and Metaphors |
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73 | (1) |
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5.9.15 Unifying Direct and Indirect Control |
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73 | (1) |
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5.9.16 Physically Based Models |
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73 | (1) |
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74 | (1) |
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5.9.18 Models of Users, Computers, and Objects |
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75 | (1) |
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5.9.19 Usability Studies in General |
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75 | (1) |
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5.9.20 Smart Spaces and Users |
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76 | (1) |
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5.9.21 Creativity Support |
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77 | (1) |
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5.9.22 Causes and Prevention of Cyber-Sickness |
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77 | (1) |
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5.9.23 Meta-Issues Underlying the Research Problems |
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78 | (1) |
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78 | (1) |
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78 | (1) |
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79 | |
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6.1 Introduction and Definitions |
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80 | (1) |
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6.2 Humanities in the European Research Area |
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81 | (1) |
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6.3 Research Projects and Collaboration |
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82 | (1) |
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6.4 Digital Humanities Research Supported by the European Commission |
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82 | (1) |
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6.5 Digital Humanities Research Supported by the Arts and Humanities Research Council |
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83 | (1) |
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6.6 European Association for Digital Humanities |
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84 | (1) |
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6.7 Digital Humanities Centers and Networks |
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84 | |
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85 | (1) |
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85 | |