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El. knyga: Research Methods for the Digital Humanities

Edited by , Edited by , Edited by
  • Formatas: PDF+DRM
  • Išleidimo metai: 04-Nov-2018
  • Leidėjas: Springer International Publishing AG
  • Kalba: eng
  • ISBN-13: 9783319967134
  • Formatas: PDF+DRM
  • Išleidimo metai: 04-Nov-2018
  • Leidėjas: Springer International Publishing AG
  • Kalba: eng
  • ISBN-13: 9783319967134

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This volume introduces the reader to the wide range of methods that digital humanities employ, and offers a practical guide to the study, interpretation, and presentation of cultural material and practices. In this instance, the editors consider digital humanities to include both the use of computing to understand cultural material in new ways, and the application of theories and methods from the humanities to interpret new technologies. Each chapter provides a step-by-step guide to cutting-edge methodologies so that students can make informed decisions about the methods they use, consider ethical practices, follow practical procedures, and present their work effectively. Readers will develop practical and reflexive understandings of the software and digital devices that they study and use for research, and the book will help new researchers collaborate and contribute to their scholarly communities, and to public discourse. As contemporary humanities work becomes increasingly interdisciplinary, and increasingly permeated by and with digital technologies, this volume helps new researchers navigate an evolving academic environment. Humanities and social sciences students will find this textbook an invaluable resource for assessing and creating digital projects.

Recenzijos

This book will help readers to navigate practical applications and to have critical understandings of DH methods. It would be of interest to some DH students and researchers, social scientists, humanists, and computer and data scientists because of its broad scope of projects. (Huayong Li, DSH Digital Scholarship in the Humanities, Vol. 34 (3), September, 2019)

1 Introduction: Research Methods for the Digital Humanities
1(14)
Tai Neilson
Lewis Levenberg
David Rheams
2 On Interdisciplinary Studies of Physical Information Infrastructure
15(16)
Lewis Levenberg
3 Archives for the Dark Web: A Field Guide for Study
31(22)
Robert W. Gehl
4 MusicDetour: Building a Digital Humanities Archive
53(10)
David Arditi
5 Creating an Influencer-Relationship Model to Locate Actors in Environmental Communications
63(22)
David Rheams
6 Digital Humanities for History of Philosophy: A Case Study on Nietzsche
85(18)
Mark Alfano
7 Researching Online Museums: Digital Methods to Study Virtual Visitors
103(26)
Natalia Grincheva
8 Smart Phones and Photovoice: Exploring Participant Lives with Photos of the Everyday
129(22)
Erin Brock Carlson
Trinity Overmyer
9 Digital Media, Conventional Methods: Using Video Interviews to Study the Labor of Digital Journalism
151(22)
Tai Neilson
10 Building Video Game Adaptations of Dramatic and Literary Texts
173(22)
E. B. Hunter
11 Virtual Bethel: Preservation of Indianapolis's Oldest Black Church
195(16)
Zebulun M. Wood
Albert William
Ayoung Yoon
Andrea Copeland
12 Code/Art Approaches to Data Visualization
211(22)
J.J. Sylvia IV
13 Research Methods in Recording Oral Tradition: Choosing Between the Evanescence of the Digital or the Senescence of the Analog
233(10)
Nick Thieberger
14 A Philological Approach to Sound Preservation
243(20)
Federica Bressan
15 User Interfaces for Creating Digital Research
263(24)
Tarrin Wills
16 Developing Sustainable Open Heritage Datasets
287(22)
Henriette Roued-Cunliffe
17 Telling Untold Stories: Digital Textual Recovery Methods
309(10)
Roopika Risam
Glossary 319(4)
Index 323
lewis levenberg has a PhD in Cultural Studies from George Mason University, USA. He manages an information-technology research consultancy in New York. Tai Neilson is a lecturer in Media at Macquarie University, Sydney. He has published work in Journalism, Fast Capitalism, and Global Media Journal.  David Rheams has a PhD in Cultural Studies from George Mason University, USA. He has been in the software industry for over 15 years leading support and product teams.