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El. knyga: rock * paper * pixels: How Our Need to Communicate Created a New Economy, Society, and Individual: What will be the Effects of Artificial Intelligence and Quantum Computing?

  • Formatas: 268 pages
  • Išleidimo metai: 20-Jan-2025
  • Leidėjas: CRC Press
  • Kalba: eng
  • ISBN-13: 9781040111147
  • Formatas: 268 pages
  • Išleidimo metai: 20-Jan-2025
  • Leidėjas: CRC Press
  • Kalba: eng
  • ISBN-13: 9781040111147

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"The purpose of this book was to avail students of the many different reasons and back-stories equated with the advent of interaction design and its effect on our world. Since the beginning of recorded history mankind has desired to keep track of its events and accomplishments and to find a way to properly represent those occurrences to the rest of the world. Now with the use of interaction design and multimedia it has become possible to present the story through a current and evocative platform. As the new generation comes of age a new method is being utilized in all areas of communication. This new generation - Generation i - desires its communication at a different rate than its predecessors. This new Gen-i wants its information Internet ready and interactive. It has become involved in the immediate and it is not going away. Interactive multimedia is here to stay from the halls of famous museums to the conference rooms of corporations to the entertainment centers in most homes. A new vision of information distribution has taken root. The main goal of this book is to help you take your first steps in that new direction. To understand the effects of this new platform and to be wary of its abilities and its dangers. As a friend once said, "no matter how thin you slice it there are always two-sides.""--

The purpose of this book is to avail faculty, and students of the many different innovations, events, effects, and back-stories equated with the advent of this new era of communications and its impact on our world. At our core we are a species that needs to communicate and to find a way to properly represent those messages. Since the beginning of recorded history mankind has always attempted to communicate and to keep track of its endeavors and accomplishments. Now by using interaction design and modern digital media it has become possible to present “our story” through many current and evocative platforms.

As each generation comes of age this new method is being utilized in all areas of their communication choices. These new generations desire their communication at a different rate than its predecessors. They want their information Internet ready and interactive. They are involved in the immediate and that choice is not going away. Interactive media is here to stay and has new rules and new effects. It is changing our economies, our societies and especially us - as individuals. 

The main goal of this book is to help you see how it started, where it is going and how to be on the right side of this transformation. How to take your first steps in that new direction and how to understand the effects of this new form of communication while being aware of its abilities and its dangers.

As a friend once said, “no matter how thin you slice it there are always two sides.”



The purpose of this book was to avail students of the many different reasons and back-stories equated with the advent of interaction design and its effect on our world. The main goal of this book is to help you take your first steps in that new direction.

Recenzijos

Patrick is concerned with the intellectual future of the media industry. His two recent books ask questions and suggest answers to some of the most pressing issues under discussion today. They are penetrating reads and should be required of anyone interested in the world of mass communication.

Noel Zahler,

Emeritus - Dean of the College of Visual and Performing Arts

Texas Tech University

You did a wonderful job here! The analysis of the housing market collapse was terrific and the conclusion about handheld devices should be read by every parent.... You should send this to Michael Moore for his next movie.

Dr. Michael Soupios,

Senior Professor,

Political Science

Long Island University, Post Campus

Chock full of pop-culture and contemporaneous references, interesting statistics, and quotes from humanitys deep thinkers, this is a fascinating must-read for educators and administrators, as well as consumers, parents, and students.

Kristine OMalley-Levy,

Former Board member of Mensa - Greater New York,

Educator

This book ignites a conversation that has been on the tips of most millennials' tongues for quite some time. While more sensationalized tech crises have dominated the headlines, 'RockPaperPixels' shines a spotlight on uncovering a hidden menace that hides in plain sight. With its unembellished, straightforward style, this book serves as a manifesto that addresses key issues facing our society. A must-read for both digital natives and digital immigrants alike.

David H. Dickinson,

Learning Specialist

Weill-Cornell Medicine

Investigation, Insight, and Imagination led Patrick Aievoli to the conclusion that this current generation (12-25) has been bred like veal to consume and be consumed by Interactive media. His unnerving vision is infused with irony but also with the compassionate knowledge that he brings as a teacher, a designer, and a parent. Read and reflect.

Dr. Joan Digby,

Professor Emeritus

Honors College

Long Island University, Post Campus

Chapter 1 - Bang! Boom! And Bang Again - The Second Big Bang!.
Chapter 2 - on enterFrame.
Chapter 3 - The Digital Incunabula.
Chapter 4 - Veal: The Rise of Generation Interactive.
Chapter 5 - Tower of Babble.
Chapter 6 - Reboot or Reformat. Index.

Patrick Aievoli started his career in 1978 as a designer for local editorial and advertising companies. In 1984, he became a promotional designer at McGraw-Hill. Professor Aievoli has been a full-time academic since 1988 when he left his position as senior designer, print promotion, at the McGraw-Hill Book Company for a teaching position at SUNY Farmingdale. During his time at McGraw-Hill Patrick helped in the creation of McGraw-Hills first interactive CD-ROM Encyclopedia of Science and Technology in 1987. In 1990 to 1996 Prof. Aievoli completed his thesis on The Use of New Media in Higher Education culminating in an interactive art history CDROM featuring core and dynamic content along with a simplified suite of online learning tools. In 1998 he became a full-time faculty member at LIU Post in Brookville, NY. He became the director of the campus Interactive Multimedia Arts graduate program in 1999 and has built the program from the start to its closing in 2018. He still teaches in the undergraduate design program. Prof. Aievoli has authored four books prior to rock paper pixels. Although he is a dedicated academic, Professor Aievoli is still involved in the online arena and has consulted for some of the NYC metro areas largest media companies.