Notes on Contributors |
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xii | |
Acknowledgments |
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xix | |
Introduction: Studying Media through New Media |
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1 | (6) |
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PART I Access, Praxis, Justice |
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7 | (132) |
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1 Theory/Practice: Lessons Learned from Feminist Film Studies |
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9 | (9) |
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2 #cut/paste+bleed: Entangling Feminist Affect, Action, and Production On and Offline |
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18 | (15) |
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3 Analog Girls in Digital Worlds: Dismantling Binaries for Digital Humanists Who Research Social Media |
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33 | (11) |
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4 (Cyber)Ethnographies of Contact, Dialogue, Friction: Connecting, Building, Placing, and Doing "Data" |
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44 | (12) |
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5 Of, By, and For the Internet: New Media Studies and Public Scholarship |
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56 | (11) |
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6 Women Who Rock: Making Scenes, Building Communities: Convivencia and Archivista Praxis for a Digital Era |
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67 | (11) |
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7 Decolonizing Digital Humanities in Theory and Practice |
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78 | (9) |
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8 Interactive Narratives: Addressing Social and Political Trauma through New Media |
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87 | (10) |
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Isabel Cristina Restrepo Acevedo |
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9 Wear and Care: Feminisms at a Long Maker Table |
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97 | (11) |
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10 A Glitch in the Tower: Academia, Disability, and Digital Humanities |
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108 | (9) |
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11 Game Studies for Great Justice |
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117 | (11) |
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12 Self-Determination in Indigenous Games |
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128 | (11) |
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PART II Design, Interface, Interaction |
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139 | (92) |
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13 Making Meaning, Making Culture: How to Think about Technology and Cultural Reproduction |
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141 | (11) |
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14 Contemporary and Future Spaces for Media Studies and Digital Humanities |
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152 | (10) |
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15 Finding Fault Lines: An Approach to Speculative Design |
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162 | (12) |
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16 Game Mechanics, Experience Design, and Affective Play |
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174 | (9) |
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17 Critical Play and Responsible Design |
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183 | (12) |
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18 A Call to Action: Embodied Thinking and Human-Computer Interaction Design |
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195 | (9) |
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19 Wearable Interfaces, Networked Bodies, and Feminist Sleeper Agents |
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204 | (10) |
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20 Deep Mapping: Space, Place, and Narrative as Urban Interface |
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214 | (8) |
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21 Smart Things, Smart Subjects: How the "Internet of Things" Enacts Pervasive Media |
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222 | (9) |
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PART III Mediation, Method, Materiality |
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231 | (96) |
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233 | (10) |
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23 Algorhythmics: A Diffractive Approach for Understanding Computation |
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243 | (7) |
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24 Software Studies Methods |
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250 | (8) |
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25 Physical Computing, Embodied Practice |
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258 | (9) |
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26 Turning Practice Inside Out: Digital Humanities and the Eversion |
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267 | (7) |
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27 Conjunctive and Disjunctive Networks: Affects, Technics, and Arts in the Experience of Relation |
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274 | (9) |
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28 From "Live" to Real Time: On Future Television Studies |
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283 | (9) |
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29 ICYMI: Catching Up to the Moving Image Online |
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292 | (8) |
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30 Images on the Move: Analytics for a Mixed Methods Approach |
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300 | (10) |
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31 Lost in the Clouds: A Media Theory of the Flight Recorder |
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310 | (8) |
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32 Scaffolding, Hard and Soft: Critical and Generative Infrastructures |
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318 | (9) |
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PART IV Remediation, Data, Memory |
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327 | (116) |
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33 Obsolescence and Innovation in the Age of the Digital |
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329 | (7) |
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336 | (9) |
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35 Becoming a Rap Genius: African American Literary Studies and Collaborative Annotation |
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345 | (6) |
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36 Traversals: A Method of Preservation for Born-Digital Texts |
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351 | (11) |
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37 New Media Arts: Creativity on the Way to the Archive |
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362 | (10) |
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38 Apprehending the Past: Augmented Reality, Archives, and Cultural Memory |
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372 | (12) |
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39 Experiencing Digital Africana Studies: Bringing the Classroom to Life |
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384 | (7) |
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40 Engagements with Race, Memory, and the Built Environment in South Africa: A Case Study in Digital Humanities |
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391 | (12) |
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41 Relationships, Not Records: Digital Heritage and the Ethics of Sharing Indigenous Knowledge Online |
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403 | (10) |
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42 Searching, Mining, and Interpreting Media History's Big Data |
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413 | (10) |
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43 The Intimate Lives of Cultural Objects |
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423 | (10) |
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44 Timescape and Memory: Visualizing Big Data at the 9/11 Memorial Museum |
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433 | (10) |
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PART V Making, Programming, Hacking |
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443 | (78) |
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45 Programming as Literacy |
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445 | (8) |
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46 Expressive Processing: Interpretation and Creation |
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453 | (9) |
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47 Building Interactive Stories |
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462 | (10) |
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48 Reading Culture through Code |
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472 | (11) |
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49 Critical Unmaking: Toward a Queer Computation |
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483 | (9) |
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50 Making Things to Make Sense of Things: DIY as Research and Practice |
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492 | (11) |
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51 Environmental Sensing and "Media" as Practice in the Making |
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503 | (8) |
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52 Approaching Design as Inquiry: Magic, Myth, and Metaphor in Digital Fabrication |
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511 | (10) |
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Glossary of Acronyms and Initialisms |
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521 | (5) |
Glossary of Projects |
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526 | (25) |
Index |
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551 | |