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El. knyga: Simulation and Gaming for Social Impact: 53rd International Simulation and Gaming Association Conference, ISAGA 2022, Boston, MA, USA, July 11-14, 2022, Revised Selected Papers

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  • Formatas: PDF+DRM
  • Serija: Lecture Notes in Computer Science 13622
  • Išleidimo metai: 18-Jul-2023
  • Leidėjas: Springer International Publishing AG
  • Kalba: eng
  • ISBN-13: 9783031371714
  • Formatas: PDF+DRM
  • Serija: Lecture Notes in Computer Science 13622
  • Išleidimo metai: 18-Jul-2023
  • Leidėjas: Springer International Publishing AG
  • Kalba: eng
  • ISBN-13: 9783031371714

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This book constitutes revised selected papers from the 53rd International Simulation and Gaming Association Conference, ISAGA 2022, which took place in Boston, USA, during July 11–14, 2022.

The 15 full papers presented in this volume were carefully reviewed and selected from 35 submissions. They were organized in topical sections named: education and training; resilience and sustainability; health; and social justice.
Education and Training.- Theory-based development of an inventory for
the evaluation of simulation game lectures.- Exploring the use of immersive
virtual reality games in a formal school environment.- Learning effects and
acceptance in business games: A systematic literature review.- About
dinosaurs in laboratories - Evaluation of the serious game Cards for
Biosafety.- Design consideration of an educational video game through the
lens of the metalanguage.- Resilience and Sustainability.- Quantitative
analysis of conflict-of-interest structures in the consensus building
process.- Feedback on a territory-responsive participatory simulation on
coastal flooding risk applied to two case studies in France.- Simulation
games on sustainability A comparative study.- Stop work: Serious games as
intervention method to enhance safety behavior.- Gaming simulation design to
learn best mix of power sources.- Health.- Reducept VR: The importance of a
design rationale for the immersiveness of a virtual reality game to support
chronic pain treatment effectively.- How playfulness can enable greater
understanding of game-based adult mental health interventions.- Measuring the
interaction of conflict-minimizing and goal-seeking motor imperatives in
autism spectrum disorder.- Resto Quest A serious game on the restorative
effects of immersive virtual environments.- Social Justice.- A moderated
mediation analysis of meaningfulness and positive intergroup outcomes through
game-based interactive storytelling.