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Simulation and Its Discontents [Kietas viršelis]

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Contributions by (Massachusetts Institute of Technology), Contributions by (York University), Contributions by , Contributions by (Georgia Institute of Technology), (Massachusetts Institute of Technology)
  • Formatas: Hardback, 232 pages, aukštis x plotis x storis: 203x137x22 mm, weight: 408 g, 10 figures; 10 Illustrations
  • Serija: Simplicity: Design, Technology, Business, Life
  • Išleidimo metai: 17-Apr-2009
  • Leidėjas: MIT Press
  • ISBN-10: 0262012707
  • ISBN-13: 9780262012706
Kitos knygos pagal šią temą:
  • Formatas: Hardback, 232 pages, aukštis x plotis x storis: 203x137x22 mm, weight: 408 g, 10 figures; 10 Illustrations
  • Serija: Simplicity: Design, Technology, Business, Life
  • Išleidimo metai: 17-Apr-2009
  • Leidėjas: MIT Press
  • ISBN-10: 0262012707
  • ISBN-13: 9780262012706
Kitos knygos pagal šią temą:
How the simulation and visualization technologies so pervasive in science, engineering, and design have changed our way of seeing the world.

Over the past twenty years, the technologies of simulation and visualization have changed our ways of looking at the world. In Simulation and Its Discontents, Sherry Turkle examines the now dominant medium of our working lives and finds that simulation has become its own sensibility. We hear it in Turkle's description of architecture students who no longer design with a pencil, of science and engineering students who admit that computer models seem more "real" than experiments in physical laboratories.

Echoing architect Louis Kahn's famous question, "What does a brick want ", Turkle asks, "What does simulation want " Simulations want, even demand, immersion, and the benefits are clear. Architects create buildings unimaginable before virtual design; scientists determine the structure of molecules by manipulating them in virtual space; physicians practice anatomy on digitized humans. But immersed in simulation, we are vulnerable. There are losses as well as gains. Older scientists describe a younger generation as "drunk with code." Young scientists, engineers, and designers, full citizens of the virtual, scramble to capture their mentors' tacit knowledge of buildings and bodies. From both sides of a generational divide, there is anxiety that in simulation, something important is slipping away.

Turkle's examination of simulation over the past twenty years is followed by four in-depth investigations of contemporary simulation culture: space exploration, oceanography, architecture, and biology.

Simplicity: Design, Technology, Business, Life, edited by John Maeda
Foreword ix
John Maeda
Preface and Acknowledgments xi
Simulation and its Discontents
1(102)
Sherry Turkle
What Does Simulation Want?
3(6)
The View From The 1980s
9(34)
Design and Science at the Millennium
43(28)
New Ways of Knowing/New Ways of Forgetting
71(32)
Sites of Simulation: Case Studies
103(100)
Outer Space and Undersea
105(2)
Becoming a Rover
107(22)
William J. Clancey
Intimate Sensing
129(24)
Stefan Helmreich
Buildings and Biology
151(2)
Keepers of the Geometry
153(18)
Yanni A. Loukissas
Performing the Protein Fold
171(32)
Natasha Myers
About the Authors 203(4)
Index 207