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El. knyga: Simulations, Serious Games and Their Applications

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  • Formatas: PDF+DRM
  • Serija: Gaming Media and Social Effects
  • Išleidimo metai: 08-Nov-2013
  • Leidėjas: Springer Verlag, Singapore
  • Kalba: eng
  • ISBN-13: 9789814560320
  • Formatas: PDF+DRM
  • Serija: Gaming Media and Social Effects
  • Išleidimo metai: 08-Nov-2013
  • Leidėjas: Springer Verlag, Singapore
  • Kalba: eng
  • ISBN-13: 9789814560320

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This book presents state of the art technology in serious games applications and simulation. It contains a collection of extended papers from the 2012 Asia-Europe Workshop on Serious Games and Simulation.

This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation; (5) Marine traffic conflict control; (6) CNC simulation; (7) Special needs education. The book also addresses the fundamental issues in Simulation and Serious Games such as rapid collision detection, game engines or game development platforms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games and Simulation. The major part of this book comprises of papers presented at the 2012 Asia-Europe Workshop on Serious Games and Simulation held in Nanyang Technological University, Singapore (May 9, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.

Recenzijos

From the book reviews:

This book is a collection of papers that represent the state of the art in the latest developments in simulation and serious game technology. recommend it for scientists, engineers, and practitioners involved in the field of serious games and simulation. (Diego Merani, Computing Reviews, August, 2014)

Collision Detection Using Axis Aligned Bounding Boxes
1(14)
Panpan Cai
Chandrasekaran Indhumathi
Yiyu Cai
Jianmin Zheng
Yi Gong
Teng Sam Lim
Peng Wong
Ink Diffusion Simulation in Chinese Calligraphy Using Navier-Stokes Equation
15(16)
Yuzhi Ren
Yige Tang
Zhongke Wu
Mingquan Zhou
Cloth Simulation and Virtual Try-on with Kinect Based on Human Body Adaptation
31(20)
Yuzhe Zhang
Jianmin Zheng
Nadia Magnenat-Thalmann
Integrating EEG Modality in Serious Games for Rehabilitation of Mental Patients
51(18)
Chun Siong Lee
Chee Kong Chui
Cuntai Guan
Pui Wai Eu
Bhing Leet Tan
Joseph Jern-Yi Leong
Multi-link-ahead Conflicts Prediction in Dynamic Seaport Environments
69(16)
Qing Li
Jasmine Siu Lee Lam
Henry Shing Leung Fan
Long Vehicle Turning
85(20)
Yong Chen
Eng Sing Chua
Daniel Thalmann
Yiyu Cai
Yi Gong
Teng Sam Lim
Peng Wong
Reliable and Fast Conservative Advancement for Physically Realistic Rigid Body Simulation
105(16)
X.Y. Zhang
The Use of Virtual Worlds and Serious Gaming in Education
121(6)
Wim Trooster
Serious Games for e-Health Care
127(20)
Voravika Wattanasoontorn
Ruben Jesus Garcia Hernandez
Mateu Sbert
GF Engine
147(20)
Hock Soon Seah
Henry Johan
Chee Kwang Quah
Nicholas Mario Wardhana
Tze Yuen Lim
Darren Wee Sze Ong
A Virtual CNC Training System
167(16)
Peiling Liu
Cheng-Feng Zhu
Updated GameTools: Libraries for Easier Advanced Graphics in Serious Gaming
183(24)
Ruben Jesus Garcia
Jesus Gumbau
Laszlo Szirmay-Kalos
Mateu Sbert
Pink Dolphins: A Serious Simulation Game
207(12)
Noel K. H. Chia
Norman K. N. Kee
Yiyu Cai
Nadia Thalmann
Gender Differences in Learning Molecular Biology Using Virtual Learning Environments
219(8)
Sandra Tan
Transfer of Training of An Educational Serious Game: The Effectiveness of the CASHIER TRAINER
227(28)
E. A. P. B. (Esther) Oprins
J. E. (Hans) Korteling
Index 255
Dr. Yiyu Cai is Associate Professor with The College of Engineering, and The Institute for Media Innovation, Nanyang Technological University (NTU), Singapore. He received multi-disciplinary trainings in Mathematics, Computer Graphics, and Mechanical Engineering. In NTU, he teaches Computer Graphics, Virtual Reality, Visualization, Computer-aided Design and Manufacturing, Computational Biology, etc.

Dr. Cai has over 20 year research experience developing 3D and simulation technology for applications in engineering, medicine and education. His research has been supported by both public and private sectors. He has published over 150 papers in peer-reviewed international journals and conferences and also has edited 5 books or journal special issues. He is associate editor with the journal Simulation and Gaming, and sits in editorial boards of several international journals. Part of his innovative and interdisciplinary research was or is being exhibited in Singapore Art Museum, Singapore Science Centre, and China National Science and Technology Museum. Dr Cai has co-organised several major international or regional conferences, and is keynote speakers or invited speakers at several international conferences. He has co-invented 5 patents granted or pending approval. He was former co-President of the International Simulation and Gaming Association.

Dr. Goei Sui Lin is an associate professor with the Windesheim University of Applied Sciences (Zwolle, The Netherlands) and a assistant professor and senior teacher trainer with the VU University Amsterdam (The Netherlands). Currently she is a visiting professor at National Institute of Education of Nanyang Technological University (NTU) Singapore. She received multidisciplinary trainings in Pedagogics, Educational and Instructional Psychology, Teacher Training, Child Psychology, and Special Needs. At VU University and Windesheim University she heads a team of researchers and teacher trainers specialising in professionalising teachers in designing learning environments for students with (special) educational and pedagogical needs. In designing these learning environments IT plays a special role as assistive technology. Dr. Goei is a well know Dutch specialist in the field teacher training and special educational needs. Special focus is on how to validate research results via collaborative design research both by researchers as well as practitioners.