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Spot What's Different Language Cards [Cards]

(Tooting address is the new one - as of 17/08/18),
  • Formatas: Cards, 48 pages, aukštis x plotis: 210x148 mm, weight: 726 g
  • Išleidimo metai: 30-May-2009
  • Leidėjas: Speechmark Publishing Ltd
  • ISBN-10: 0863887694
  • ISBN-13: 9780863887697
Kitos knygos pagal šią temą:
  • Formatas: Cards, 48 pages, aukštis x plotis: 210x148 mm, weight: 726 g
  • Išleidimo metai: 30-May-2009
  • Leidėjas: Speechmark Publishing Ltd
  • ISBN-10: 0863887694
  • ISBN-13: 9780863887697
Kitos knygos pagal šią temą:
This title is created as an extension to the hugely successful "Storycards" series. Sue & Ross Duggleby's Language Cards are designed to encourage a child's observation, attention and visual perception skills as well as improve other areas of receptive and expressive language development. The differences between each pair of cards have to be both identified and explained. This title contains 24 pairs of cards - six each of four levels of difficulty. Each pair shows a scene on one card and then the same scene on another card with one, two, three or four things changed. The number of things changed is shown on the reverse of each card. The different levels of difficulty encourage a child's progress in simple stages. The scenes featured are: in the sea; in the jungle; in the snow; on the farm; in the house; and, on the countryside. Using the cards can also help with vocabulary development, verbal understanding, attention and listening skills.
(1) Spot What's Different Boxed ISBN 978-0-86388-769-7 ORDER CODE
D11-003-5480 GBP33.99 + VAT 48 cards, A5 size, instruction booklet, boxed
Sue Duggleby is a paediatric Speech & Language Therapist with experience of working in community clinics, with statemented children in mainstream schools, in a special school for children with moderate learning difficulties and a child development centre. Sue currently works in a language unit for children aged 5 to 7 years with specific language disorders. Ross Duggleby has assisted Sue in producing games and activities over a number of years, while independently developing skills in computer-generated illustration.