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Talking Threads: Costume Design for Entertainment Art [Minkštas viršelis]

  • Formatas: Paperback / softback, 224 pages, aukštis x plotis: 229x279 mm, illustrations
  • Išleidimo metai: 01-Jun-2024
  • Leidėjas: Design Studio Press
  • ISBN-10: 1624650481
  • ISBN-13: 9781624650482
Kitos knygos pagal šią temą:
  • Formatas: Paperback / softback, 224 pages, aukštis x plotis: 229x279 mm, illustrations
  • Išleidimo metai: 01-Jun-2024
  • Leidėjas: Design Studio Press
  • ISBN-10: 1624650481
  • ISBN-13: 9781624650482
Kitos knygos pagal šią temą:
Costume design is storytelling. And to do it successfully, you need to understand the five functions of a costume: to connect to plot and theme, establish the structure of society, put in a specific time and place, indicate personality, and reveal a passage of time. It is an exciting and challenging craft that involves a thoughtful and thorough examination of these various elements in order to give a costume life. In animation, games, and illustration, in particular, the designer needs to be acutely aware of the unique characteristics and limitations of each medium—from solid research approaches and basic production pipelines to audience experience and ideal tools of the trade.Talking Threads: Costume Design for Entertainment Art, backed by decades of experience of five industry professionals, provides an in-depth exploration of these functions and format considerations to equip artists with the necessary knowledge and mindset to develop strong narrative-informed costume designs. Each chapter is packed with creative exercises, detailed tutorials, inspiring designs, and invaluable insights that will help artists of all levels confidently and efficiently tackle their next costume adventure.
Dedications 6(1)
Foreword 7(1)
Introduction: The Story We Wear 8(3)
Jessie Kate Bui
Chapter 1 Plot and Theme
11(16)
The Elements of a Story
11(1)
Story Structure
12(1)
Personalizing a Story
13(1)
Exercise: Plotting Your Design
14(1)
Types of Stories
15(5)
How Viewpoint Impacts Design
20(1)
Exercise: Levels of Realism
21(1)
A Take on Midsummer Night's Dream
22(5)
Chapter 2 Society
27(24)
Power Dynamics
28(1)
Style Elements
29(3)
Asserting Power Through Fashion
32(7)
Class Dynamics
39(5)
Exercise: Rags to Riches
44(1)
Fitting In: Character and Context
45(1)
Tailored Example: A Nobleman
46(5)
Chapter 3 Time and Place
51(40)
Trade Dynamics
51(4)
Tailored Example: The Young Orator
55(5)
Camouflage
60(2)
The Value of Live Research
62(1)
Exercise: Mood Board Explorations
63(3)
Exercise: Creating a Material Language
66(1)
Fantasy Material Tutorial: The Sugar Sentinel
67(5)
Situational Design
72(2)
Tailored Example: A Noblewoman
74(2)
Utilitarian Design
76(4)
A Story in Three Acts: The Spanish Dancer
80(11)
Chapter 4 Personality
91(32)
The Use of Stereotypes
93(2)
Exercise: Flipping Stereotypes
95(2)
The Nine Enneagram Type Descriptions
97(4)
Exercise: Personality Extremes
101(7)
Tailored Example: Virtue/Vice
108(3)
Exercise: Problem-Solving Styles
111(3)
Exploring the Five Senses: The "Ghosting" Technique
114(4)
Exercise: The Outsider
118(1)
Incorporating Basic Instincts
119(4)
Chapter 5 Passage of Time
123(14)
Honoring Period Dress and Norms
124(2)
Exercise: Silhouettes Through the Ages
126(1)
Exercise: Personal Costume Journal
127(1)
Wear and Tear
127(2)
Status Effects (FX) Are Plot Effects
129(3)
Exercise: Script Breakdown (Visual Development)
132(1)
Exercise: Wear and Tear
133(1)
Tailored Example: Story Circle
134(3)
Chapter 6 Styling and Surface Design
137(28)
Costume Design vs. Styling
137(1)
Developing a Character's Style
138(1)
Using Body Language
139(1)
Playing with Proportions and Fit
140(3)
Exercise: "Ugly Duckling" Transformation
143(1)
Exercise: Exaggerate Your Silhouette
144(1)
Exercise: Stretch Your Silhouette
145(1)
Choosing a Color Palette
146(2)
Color and Lighting
148(1)
Exercise: Color Shift
148(2)
Storytelling through Surface Design
150(3)
Using Surface Design to Distinguish Groups
153(1)
Transformation through Motifs
154(2)
Exercise: Reimagining a Character's Costume
156(1)
Tailored Example: Cloud Atlas
157(8)
Chapter 7 Practical Knowledge
165(47)
Pattern Drafting
165(3)
Material Behavior
168(4)
Types of Folds
172(1)
Exercise: Folds in Action
173(1)
Exercise: Range of Motion
174(2)
Internal Structure
176(1)
Stylized Bodies
177(1)
Mocking up a Scale Pattern
178(4)
Built for Action
182(3)
Design Translation
185(1)
Live-Action
186(1)
Costume Illustration for Live-Action Film
187(1)
Illustration: Fashion
188(1)
Exercise: On-Screen Illustrations
189(1)
Illustration: Publishing
190(2)
Live Puppet Theatre: Hand Puppets
192(2)
Feature and TV Animation
194(2)
Stop-Motion Feature Animation
196(2)
Video Game
198(2)
When Does the Costume Specialist Come In?
200(2)
Tackling a Video Game Character Concept Brief
202(2)
Working with a Specialist: A Case Study of Costume Collaboration in Animation by Gwyn Conaway
204(7)
Letter from a Character Artist
211(1)
The Stories We Tell 212(1)
Take Aways 213(1)
Biographies 214(5)
Index 219(3)
Resources and References 222