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Technologies and Applications of Artificial Intelligence: 29th International Conference, TAAI 2024, Hsinchu, Taiwan, December 67, 2024, Proceedings, Part I [Minkštas viršelis]

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  • Formatas: Paperback / softback, 358 pages, aukštis x plotis: 235x155 mm, 106 Illustrations, color; 18 Illustrations, black and white; XVII, 358 p. 124 illus., 106 illus. in color., 1 Paperback / softback
  • Serija: Communications in Computer and Information Science 2414
  • Išleidimo metai: 13-Apr-2025
  • Leidėjas: Springer Nature Switzerland AG
  • ISBN-10: 9819645883
  • ISBN-13: 9789819645886
  • Formatas: Paperback / softback, 358 pages, aukštis x plotis: 235x155 mm, 106 Illustrations, color; 18 Illustrations, black and white; XVII, 358 p. 124 illus., 106 illus. in color., 1 Paperback / softback
  • Serija: Communications in Computer and Information Science 2414
  • Išleidimo metai: 13-Apr-2025
  • Leidėjas: Springer Nature Switzerland AG
  • ISBN-10: 9819645883
  • ISBN-13: 9789819645886
This two-volume set CCIS 2414 and CCIS 2415 constitutes the refereed proceedings of the 29th International Conference on Technologies and Applications of Artificial Intelligence, TAAI 2024 held in Hsinchu, Taiwan, during December 67, 2024.



The 49 full papers presented in these two volumes were carefully reviewed and selected from 147 submissions.



The papers are organized in the following topical sections:



Part I: Data Robustness; Image Analysis; Knowledge Representation and Management; Games; Machine Learning and Applications; AI Studies; JSAI Special Session 1.



Part II: JSAI Special Session 2; Japan Special Session 3; International Track Special Session.
.- Data Robustness.
.- A Study on Synthesizing Expressive Violin Performances: Approaches and
Comparisons.
.- Towards User Autonomy in Electricity Market by Evaluating Incentive
Sufficiency for Demand Response Participation.
.- Graph-Based Syntactic Analysis for Cross-Domain Fraud Messages Detection.
.- Image Analysis.
.- Dynamically searching and classifying images by using neural networks and
reinforcement learning with the grid table.
.- MLDN-Net: Multi-level denoising neural network for wet fingerprint via
cyclic multivariate function.
.- Training-free Zero-shot Composed Image Retrieval via Weighted Modality
Fusion and Similarity.
.- Uncertainty-Error correlations in Evidential Deep Learning Models for
Biomedical Segmentation.
.- Knowledge Representation and Management.
.- Causality-Driven Patent Valuation: Integrating Domain Knowledge and
Language Models in a Structured Interview-Like Selection Process.
.- Rationale-Driven Predictions for Stock Movements: A Multi-Model
Integration and Stack Generalization Approach.
.- An Adaptive Sample Selection Approach for Learning with Noisy Labels.
.- Games.
.- R-CoT: Reinforcement Chain of Thought Prompting for Task Specific
Training.
.- A Lookup Table for Deficiency Number Calculation in Mahjong.
.- Player Models of Go Historical Master Figures.
.- Machine Learning and Applications.
.- An Intrusion Detection System for Heterogeneous OT- enabled Networks Using
Hybrid Deep Learning Mode.
.- Ranking Comments for Bug Reports using Deep Learning.
.- Hand Gesture Recognition from sEMG Signals through Quantum Support Vector
Machine.
.- AI Studies.
.- Enhancing Literature Reviews in Human-Machine Collaboration: A Comparative
Analysis of Topic Modeling Methods in Computer Science.
.- Metal Price Prediction by Encoding Daily Insights of Sparse Macroeconomic
Factors and Integrating Dynamic Asset Correlations.
.- Smart lighting control built on AI architecture.
.- Predicting 24-Hour Emergency Room Revisits: A Concept Bottleneck
Approach.
.- JSAI Special Session
1.
.- Proposal on Dashboard Generation Support Using Knowledge Graphs and
Association Rules.
.- Synthetic Data Generation for Book Recommendation Using Knowledge Graph
Embedding.
.- Proposal on Dashboard Creation for Understanding Users from Rating
Matrix.
.- Estimation of Confidence Level Based on Eye Movement and Temporal
Self-Evaluations Using CNN with Data Augmentation.
.- Persuasion Process from the Perspective of Decision-Making Model in
Werewolf Games.