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New Learning Experience with Technologies |
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Investigating the Effectiveness of Vocabulary Learning Tasks from the Perspective of the Technique Feature Analysis: The Effects of Pictorial Annotations |
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3 | (13) |
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A Virtual Clinical Learning Environment for Nurse Training |
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16 | (10) |
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Computer Game-Based Foreign Language Learning: Its Benefits and Limitations |
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26 | (9) |
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Preparing for Examination: An Extended Implementation of a Generator that Uses the Same Questions to Form Tests |
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35 | (9) |
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Game-Based Vocabulary Learning in China and Hong Kong: Students' Evaluation of Different Word Learning APPs |
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44 | (12) |
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Perceived Online Learning Environment and Students' Learning Performance in Higher Education: Mediating Role of Student Engagement |
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56 | (9) |
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In-game Card as Educational Reward (ICER) Moodle Plug-in: A Pilot Study |
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65 | (12) |
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Automatic Correction of Definite Article Redundancy Error in the English Compositions of College Students |
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77 | (12) |
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Mobile Learning and Flipped Classrooms |
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A Study on the Pattern and Trend of Students' Typical Usage of Mobile Devices in Learning Activities |
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89 | (12) |
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The Acceptance of "Flash Class" -- Mobile Mini-lessons Through WeChat |
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101 | (8) |
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Designing and Evaluating Postgraduate Courses Based on a 5E-Flipped Classroom Model: A Two-Case Mixed-Method Study |
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109 | (12) |
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Wine Appreciation Apps: Tools for Mobile Learning and Ubiquitous Learning |
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121 | (9) |
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Engaging Learners in a Flipped Information Science Course with Gamification: A Quasi-experimental Study |
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130 | (12) |
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Instructional Design of Multimedia Courseware Design and Production Based on Flipped Classroom in Universities -- Take the Trigger as an Example |
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142 | (15) |
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Instructional Design and Teaching Practices |
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Can Entrustable Professional Activities Drive Learning: What We Can Learn from the Jesuits |
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157 | (11) |
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The K-12 Learn-to-Code Movement is Leaving Current Graduates Behind: Status and a Case Study |
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168 | (11) |
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A Mind-Set Changing Project: Preparing Vocational and Professional Education and Training (VPET) Teachers with Technology Enhanced Learning (TEL) and E-pedagogies |
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179 | (9) |
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Teaching Effect of the Multi-mode Blended Learning Model from Students' Perceptions |
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188 | (12) |
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Empirical Research on Co-construction of Core Teaching Practices |
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200 | (11) |
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Design, Implementation and Evaluation of Blended Learning for the Undergraduate Course "Education and Artificial Intelligence" |
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211 | (14) |
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Learning Administration with Technologies |
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An Application of NFC Technology on Class Attendance Systems |
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225 | (10) |
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Detecting Emotions in Students' Generated Content: An Evaluation of EmoTect System |
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235 | (14) |
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The Acceptance of Using Open-Source Learning Platform (Moodle) for Learning in Hong Kong's Higher Education |
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249 | (9) |
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The E-learning Trends for Continuing Professional Development in the Accountancy Profession in Hong Kong |
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258 | (9) |
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Status of Learning Analytics in Asia: Perspectives of Higher Education Stakeholders |
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267 | (9) |
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An Exploration on the Regional Sharing Mechanism for High-Quality Online Teaching Resources of Colleges and Universities in the Internet Era |
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276 | (9) |
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Analysis of Learner Timeout Behavior in Online Tests of a Bigdata Set Based on the OLAI Concept |
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285 | (10) |
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Author Index |
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295 | |