Preface |
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xi | |
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Chapter 1 What Is User Engineering? |
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1 | (20) |
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1 | (3) |
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1 | (2) |
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1.1.2 Stakeholders and Users |
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3 | (1) |
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1.1.3 Users and Consumers |
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3 | (1) |
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4 | (1) |
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1.2 Universal Design and Accessibility |
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4 | (1) |
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5 | (11) |
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5 | (1) |
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6 | (1) |
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7 | (1) |
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7 | (2) |
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1.3.1.4 Temporary Situation |
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9 | (1) |
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9 | (1) |
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9 | (1) |
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1.3.1.7 Knowledge and Skill |
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10 | (1) |
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11 | (1) |
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11 | (1) |
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11 | (1) |
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12 | (1) |
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12 | (1) |
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13 | (1) |
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1.3.3 Situation and Environment |
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14 | (1) |
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14 | (1) |
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14 | (1) |
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1.3.3.3 Physical Environment |
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15 | (1) |
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1.3.3.4 Geographic Environment |
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16 | (1) |
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16 | (1) |
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1.4.1 User-Centered Design and Human-Centered Design |
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17 | (1) |
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17 | (1) |
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1.5 Core Concept of User Engineering |
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17 | (4) |
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Chapter 2 Usability and User Experiences in the Context of Quality Characteristics |
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21 | (26) |
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22 | (5) |
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2.1.1 Shackel and Richardson (1991) |
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22 | (1) |
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23 | (1) |
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24 | (1) |
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25 | (1) |
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2.1.5 ISO/IEC 9126-1:2001 |
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25 | (1) |
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26 | (1) |
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26 | (1) |
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2.1.8 A Note on ISO Standards in Terms of Usability |
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27 | (1) |
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2.2 Concept of User Experience (UX) |
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27 | (3) |
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2.2.1 Temporal Aspect of UX |
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28 | (1) |
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2.2.2 Subjective Aspect of UX |
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29 | (1) |
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2.3 A Model of Quality Characteristics |
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30 | (9) |
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2.3.1 Quality in Design and Quality in Use |
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30 | (1) |
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2.3.2 Model of Quality Characteristics |
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31 | (1) |
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2.3.3 Four Regions of Quality Characteristics |
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31 | (1) |
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2.3.4 Objective Quality in Design |
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32 | (3) |
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2.3.5 Objective Quality in Use |
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35 | (2) |
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2.3.6 Subjective Quality in Design |
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37 | (1) |
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2.3.7 Subjective Quality in Use |
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38 | (1) |
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39 | (6) |
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40 | (2) |
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42 | (1) |
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42 | (1) |
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2.4.4 Satisfaction as the Ultimate Concept |
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42 | (2) |
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2.4.5 Kano's Theory of Attractive Quality (1984) |
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44 | (1) |
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2.4.6 Satisfaction and Significance |
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44 | (1) |
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45 | (2) |
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Chapter 3 Users and Artifacts |
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47 | (16) |
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48 | (2) |
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3.2 Artifact Evolution Theory |
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50 | (13) |
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3.2.1 Goal Achievement and Artifacts |
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51 | (1) |
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52 | (1) |
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3.2.3 Diversities among Artifacts |
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52 | (1) |
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53 | (3) |
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56 | (1) |
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3.2.6 Artifact Evolution and Side Effects |
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57 | (1) |
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3.2.7 Artifact Evolution in Terms of Functionality and Usability |
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58 | (1) |
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3.2.8 Artifact Evolution in Terms of Subjective Aspects |
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59 | (4) |
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Chapter 4 Design Process of User Engineering |
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63 | (6) |
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4.1 Business Process and Design Process |
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63 | (2) |
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63 | (1) |
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64 | (1) |
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65 | (1) |
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4.2 Business Process for a Better User Experience |
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65 | (4) |
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4.2.1 Business Process for Products |
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65 | (2) |
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4.2.2 Business Process for Services |
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67 | (2) |
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Chapter 5 Understanding the User and the Context of Use |
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69 | (18) |
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5.1 The User and the Context of Use |
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69 | (1) |
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5.2 Basic Approach to the User and the Context of Use |
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69 | (10) |
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69 | (1) |
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70 | (1) |
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71 | (1) |
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72 | (1) |
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72 | (1) |
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5.2.6 Interview and Observation |
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73 | (1) |
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73 | (1) |
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5.2.8 Semistructured Interview |
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74 | (1) |
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74 | (1) |
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5.2.10 Setting Up the Environment |
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75 | (1) |
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75 | (1) |
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76 | (1) |
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76 | (1) |
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5.2.14 Attitude and Competence |
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76 | (1) |
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77 | (1) |
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77 | (1) |
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5.2.17 Recording the Session |
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77 | (1) |
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78 | (1) |
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78 | (1) |
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5.2.20 Business Goal and Faithfulness |
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78 | (1) |
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5.3 Understanding and Specifying the Context of Use |
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79 | (8) |
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5.3.1 Grounded Theory Approach |
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79 | (1) |
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80 | (2) |
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82 | (3) |
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85 | (2) |
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Chapter 6 Specifying Requirements |
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87 | (6) |
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6.1 Plan for the Artifact |
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87 | (1) |
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6.2 Information about the Evolutionary Process of the Artifact |
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88 | (1) |
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6.3 Information about the Actual User |
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88 | (1) |
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6.4 Information about the Real Context of Use |
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89 | (1) |
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6.5 General Scientific Facts on the Nature of Human Beings |
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89 | (1) |
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6.6 Information about State-of-the-Art Technology |
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90 | (1) |
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91 | (1) |
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91 | (1) |
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6.7.2 Sustainability and Ecology |
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91 | (1) |
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92 | (1) |
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Chapter 7 Generating Ideas |
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93 | (4) |
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93 | (1) |
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93 | (2) |
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7.3 Power of Visualization |
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95 | (1) |
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95 | (2) |
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Chapter 8 Creating the Design Solution |
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97 | (2) |
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8.1 Designing Iteratively |
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97 | (1) |
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8.2 Prototyping the Product |
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97 | (1) |
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8.3 Prototyping the Service |
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98 | (1) |
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8.4 Design and Evaluation |
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98 | (1) |
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Chapter 9 Evaluating Usability |
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99 | (6) |
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9.1 Evaluating Designs against Requirements |
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99 | (1) |
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9.2 Methods for Usability Evaluation |
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99 | (1) |
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99 | (2) |
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9.3.1 Heuristic Evaluation |
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100 | (1) |
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101 | (1) |
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101 | (4) |
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102 | (1) |
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103 | (1) |
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9.4.3 Summarizing the Test |
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104 | (1) |
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104 | (1) |
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Chapter 10 Evaluating User Experience |
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105 | (12) |
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10.1 Evaluation of User Experience (UX) and User Research |
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105 | (1) |
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10.2 Methods for UX Evaluation |
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105 | (9) |
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106 | (1) |
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10.2.2 Memory-Based Methods |
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106 | (1) |
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10.2.3 Time Frame Diary (TFD) |
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107 | (1) |
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10.2.4 Experience Recollection Method (ERM) |
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107 | (7) |
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10.3 Long-Term Monitoring |
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114 | (3) |
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Chapter 11 Advanced Technology and User Engineering |
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117 | (4) |
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11.1 Interaction Technology |
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117 | (2) |
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11.1.1 Current Trends in Interaction Technology |
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117 | (1) |
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11.1.2 Technological Approach and User Engineering |
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118 | (1) |
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11.2 Artificial Intelligence, Internet of Things, and Robots |
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119 | (2) |
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11.2.1 Artificial Intelligence, Internet of Things, and Human Beings |
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119 | (1) |
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11.2.2 Robots and Human Beings |
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119 | (2) |
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Chapter 12 Toward the Future |
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121 | (4) |
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121 | (1) |
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12.2 Conservative Prospect |
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122 | (3) |
Bibliography |
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125 | (4) |
Index |
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129 | |