Foreword |
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ix | |
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Preface to the 3rd edition |
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xi | |
Preface to the 1st edition |
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xiii | |
Acknowledgments |
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xv | |
Introduction |
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xvii | |
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Timing for Broadcast Media |
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1 | (2) |
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Timing for Full Animation |
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2 | (1) |
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2 | (1) |
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3 | (2) |
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5 | (1) |
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6 | (2) |
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8 | (4) |
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9 | (1) |
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3D Storyboarding---Pre-Visualization |
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9 | (3) |
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Additional Storyboard Effects |
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12 | (1) |
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Responsibility of the Director |
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13 | (2) |
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Directing for Interactive Games |
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15 | (1) |
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The Basic Unit of Time in Animation |
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16 | (2) |
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Timing for Television, Web-Based Programming vs. Timing for Features |
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18 | (1) |
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19 | (2) |
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21 | (2) |
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Timing for a Hand-Drawn Film: Exposure Charts or Exposure Sheets |
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23 | (1) |
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Timing for an Overseas Production |
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24 | (1) |
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Timing for a 2D Digital Production |
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25 | (1) |
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Timing for a 3D Digital Production |
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25 | (2) |
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Timing for an Actor-Based Program (Performance or Motion Capture) |
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27 | (2) |
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Animation and Properties of Matter |
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29 | (2) |
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31 | (1) |
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32 | (2) |
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34 | (2) |
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Objects Thrown Through the Air |
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36 | (2) |
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Timing of Inanimate Objects |
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38 | (2) |
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40 | (2) |
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Irregular Inanimate Objects |
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40 | (1) |
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Animate Objects---Characters |
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40 | (2) |
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Force Transmitted Through a Flexible Joint |
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42 | (2) |
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Force Transmitted Through Jointed Limbs |
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44 | (2) |
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Spacing of Drawings---General Remarks |
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46 | (2) |
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48 | (2) |
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50 | (2) |
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52 | (2) |
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Getting Into and Out of Holds |
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54 | (2) |
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Single Frames or Double Frames? Ones or Twos? |
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56 | (2) |
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58 | (2) |
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60 | (3) |
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63 | (2) |
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65 | (1) |
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Timing an Oscillating Movement |
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66 | (2) |
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Timing to Suggest Weight and Force---1 |
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68 | (2) |
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Timing to Suggest Weight and Force---2 |
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70 | (2) |
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Timing to Suggest Weight and Force---3 |
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72 | (2) |
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Timing to Suggest Weight and Force---4 |
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74 | (2) |
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Timing to Suggest Force: Repeat Action |
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76 | (2) |
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Character Reactions and "Takes" |
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78 | (2) |
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Timing to Give a Feeling of Size |
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80 | (2) |
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The Effects of Friction, Air Resistance, and Wind |
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82 | (2) |
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Timing Cycles---How Long a Repeat? |
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84 | (2) |
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84 | (2) |
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Scenes with Multiple Characters |
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86 | (1) |
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87 | (1) |
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Effects Animation: Flames and Smoke |
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88 | (2) |
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90 | (4) |
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94 | (1) |
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94 | (1) |
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95 | (1) |
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96 | (4) |
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96 | (4) |
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Repeat Movements of Inanimate Objects |
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100 | (2) |
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102 | (2) |
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104 | (2) |
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Spacing of Drawings in Perspective Animation |
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106 | (2) |
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Timing Animals' Movements: Horses |
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108 | (2) |
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Timing Animals' Movements: Other Quadrupeds |
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110 | (2) |
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Timing an Animal's Gallop |
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112 | (2) |
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114 | (2) |
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Drybrush (Speed Lines) and Motion Blur |
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116 | (6) |
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122 | (2) |
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124 | (2) |
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126 | (2) |
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Characterization (Acting) |
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128 | (2) |
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The Use of Timing to Suggest Mood |
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130 | (2) |
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Synchronizing Animation to Speech |
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132 | (2) |
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134 | (2) |
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136 | (2) |
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138 | (3) |
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141 | (1) |
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Animating for Interactive Games |
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142 | (2) |
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Traditional Camera Movements |
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144 | (2) |
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146 | (1) |
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Peg Movements in Traditional Animation |
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147 | (2) |
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Peg Movements in 3D Animation |
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149 | (9) |
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158 | (1) |
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Editing for Feature Films |
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159 | (1) |
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Editing for Television Episodes |
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159 | (1) |
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Editing for Children's Programming |
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160 | (1) |
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Editing for Internet Programs |
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161 | (2) |
Conclusion |
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163 | (1) |
Index |
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164 | |