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Transactions on Edutainment I 2008 ed. [Minkštas viršelis]

Editor-in-chief , Edited by , Editor-in-chief , Editor-in-chief
  • Formatas: Paperback / softback, 305 pages, aukštis x plotis: 235x155 mm, weight: 498 g, X, 305 p., 1 Paperback / softback
  • Serija: Transactions on Edutainment 5080
  • Išleidimo metai: 12-Jun-2008
  • Leidėjas: Springer-Verlag Berlin and Heidelberg GmbH & Co. K
  • ISBN-10: 3540697373
  • ISBN-13: 9783540697374
Kitos knygos pagal šią temą:
  • Formatas: Paperback / softback, 305 pages, aukštis x plotis: 235x155 mm, weight: 498 g, X, 305 p., 1 Paperback / softback
  • Serija: Transactions on Edutainment 5080
  • Išleidimo metai: 12-Jun-2008
  • Leidėjas: Springer-Verlag Berlin and Heidelberg GmbH & Co. K
  • ISBN-10: 3540697373
  • ISBN-13: 9783540697374
Kitos knygos pagal šią temą:
With great pleasure we would like to present the ?rst volume of a new journal, Transactions on Edutainment. This journal, part of the Springer series L- tureNotesinComputerScience, is devoted to research and development in the ?eld of edutainment. Edutainment, also known as educational entertainment or entertainment-education,denotes allforms ofentertainmentdesignedto educate as well as to provide fun. This approachis motivated by the increasing demands on individuals for life-long learning and the need to integrate e ective learning opportunities throughout life. As such, edutainment has attracted increasing interest in the last few years. The ?rst 12 articles of this ?rst issue represent a selection of outstanding contributions from Edutainment 2008, the Third International Conference on E-Learning and Games held in Nanjing, China, in June 2008. These papers are complemented by individual contributions from international experts in this ?eld. The ?rst six articles provide an introduction into the ?eld of edutainment by presenting di erent application examples. In their article "Designing an Ed- ? ucational Game: Case Study of Euope 2045," Sisler and Brom discuss their experiences in the design of an on-line multi-player strategy game on political, economic, and social issues in contemporary Europe. The following examples point out the crucial role of interaction design and technolgies in the devel- ment of a successful edutainment application.
Papers from Edutainment 2008
Designing an Educational Game: Case Study of `Europe 2045'
1(16)
Vit Sisler
Cyril Brom
Timed Automata-Based Rehabilitation Training Game Design for the Affected Lower Extremity of Hemiparetic Patient
17(11)
Gi Sook Jung
Sang Yun Kim
Soon Ki Jung
Seung Deuk Byun
Yang Soo Lee
A Haptic Virtual Environment for Molecular Chemistry Education
28(12)
Makoto Sato
Xiangning Liu
Jun Murayama
Katsuhito Akahane
Masaharu Isshiki
ARGarden: Augmented Edutainment System with a Learning Companion
40(11)
Sejin Oh
Woontack Woo
Developing a Digital Game-Based Situated Learning System for Ocean Ecology
51(11)
Jia-Jiunn Lo
Nai-Wei Ji
Ya-Huei Syu
Wan-Jyun You
Yi-Ting Chen
A Pen-Based 3D Role Modeling Tool for Children
62(12)
Jie Li
Danli Wang
Guozhong Dai
A Reusable Eduventure Game Framework
74(12)
Wenfeng Hu
Construction and Evaluation of a Robot Dance System
86(10)
Kuniya Shinozaki
Akitsugu Iwatani
Ryohei Nakatsu
TMAR: Extension of a Tabletop Interface Using Mobile Augmented Reality
96(11)
Sewon Na
Mark Billinghurst
Woontack Woo
Interacting with Augmented Assets in Cultural Tourism
107(11)
Maria Teresa
Linaza
Ander Garcia
Isabel Torrbel Torre
Jose Ignacio Tores
Interactive Sotrytelling: Approaches and Techniques to Achieve Dynamic Stories
118(17)
Madjid Merabti
Abdennour El Rhalibi
Yuanyuan Shen
Jorge Daniel
Alcantara Melendez
Marc Price
Behavioural Reactive Agents to Define Personality Traits in the Videogame Uberpong
135(15)
Carlos Delgado-Mata
Jesus Ibanez-Martinez
Felipe Gomez-Caballero
Oscar Miguel Guillen-Hernandez
Regular Papers
`Killer Phrases': Design Steps for a Game with Digital Role-Playing Agents
150(12)
Ulrike Spierling
From Pencil to Magic Wand: Tangibles as Gateways to Virtual Stories
162(10)
Ana Paiva
Game-Based Learning with Computers-Learning, Simulations, and Games
172(19)
Alke Martens
Holger Diener
Steffen Malo
Core Atributes of Interactive Computer Games and Adaptive Use for Edutainment
191(15)
Myint Swe Khine
Mohamad Shalleh Bin Suja'ee
Interactive Media Authoring Systems
206(25)
Kok Wee Goh
Gangwen Mei
Shuzhi Sam Ge
A Review of Using Virtual Reality for Learning
231(11)
Elinda Ai-Lim Lee
Kik Wai Wong
The Mental Vision Framework-A Platform for Teaching, Practicing and Researching with Computer Graphics and Virtual Reality
242(19)
Achille Peternier
Frederic Vexo
Daniel Thalmann
Making the Real world as a Game World to Learners by Applying Game-Based Learning Scenes into Ubiquitous Learning Environment
261(17)
Maiga Chang
Stis Wu
Jia-Sheng Heh
VR Bio X Games
278(10)
Y.Y. Cai
C. Indhumathi
W. Y. Chen
J.M. Zheng
Online Learning and Clinical Procedures: Rapid Development and Effective Deployment of Game-Like Interactive Simulations
288(17)
Pablo Moreno-Ger
Carl Blesius
Paul Currier
Jose Luis Sierra
Baltasar Fernandez-Manjon
Author Index 305