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Transactions on Edutainment III [Minkštas viršelis]

Edited by , Editor-in-chief , Editor-in-chief , Editor-in-chief
  • Formatas: Paperback / softback, 275 pages, aukštis x plotis: 235x155 mm, weight: 454 g, X, 275 p., 1 Paperback / softback
  • Serija: Transactions on Edutainment 5940
  • Išleidimo metai: 20-Jan-2010
  • Leidėjas: Springer-Verlag Berlin and Heidelberg GmbH & Co. K
  • ISBN-10: 3642112447
  • ISBN-13: 9783642112447
  • Formatas: Paperback / softback, 275 pages, aukštis x plotis: 235x155 mm, weight: 454 g, X, 275 p., 1 Paperback / softback
  • Serija: Transactions on Edutainment 5940
  • Išleidimo metai: 20-Jan-2010
  • Leidėjas: Springer-Verlag Berlin and Heidelberg GmbH & Co. K
  • ISBN-10: 3642112447
  • ISBN-13: 9783642112447
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.The third volume in this series contains a selection of 12 outstanding contributions from Edutainment 2009, the 4th International Conference on E-Learning and Games, held in Canada in August 2009. The main focus of these papers is on the use of games to stimulate learners. In addition, 10 regular papers are included, presenting a wide range of edutainment tools and applications.

This work contains contributions from Edutainment 2009, the 4th International Conference on E-Learning and Games, held in Canada. It examines the use of games to stimulate learners and presents a wide range of edutainment tools and applications.
Engaging Kids with the Concept of Sustainability Using a Commercial Video Game-A Case Study 1
Panayiotis Tragazikis and Michael Meimaris
Doing It Right: Combining Edutainment Format Development and Research 13
Simon Staffans, Annika Wiklund-Enghlom, Marc Hassenzahl, and Susanne Sperring
Edutainment Robotics as Learning Tool 25
Eleonora Bilotta, Loretta Gabriele, Rocco Scriridio, and Assunta Tavernise
SoundTag: RFID Based Wearable Computer Play Tool for Children 36
Ryoko Ueoka, Hiroki Kobayashi, and Michitaka Hirose
A Comparison between Drill-Based and Game-Based Typing Software 48
Chun-Hung Lin and Eric Zhi-Feng Liu
Widget-Based Simulator for Testing Smart Space 59
Changgu Kang, Yoosoo Oh, and Woontack Woo
Entertaining Education Using Games-Based and Service-Oriented Learning to Improve STEM Education 70
Jon Preston and Br Tana Morrison
Learning English through Serious Games Reflections on Teacher and Learner Performance 82
Bente Meyer
Motivational Factors in Educational MMORPGs: Some Implications for Education 93
Kuo-Hsun Hung, Charles Kinzer, and Cheng-Ling Alice Chen
A Distributed Multi-agent Architecture in Simulation Based Medical Training 105
Jun Hu and Loe Feijs
Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations 116
Peayton Chen, Rita Kuo, Maiga Chang, and Jia-Sheng Heh
Sketch Learning Environment with Diagnosis and Drawing Guidance from Rough Form to Detailed Contour Form 129
Masato Soga, Shota Kuriyama, and Hirokazu Taki
Regular Papers
Application of Visualization in Virtual Endoscopy System
141
Yanjun Peng, Rong Hua, Weidonq Zhao, and Xinming Lu
Design and Implementation of Virtual Museum Based on Web3D
154
JianPing Zhang and YuHui Yang
Large Area Interactive Browsing for High Resolution Digitized Dunhuang Murals
166
Qingshu Yuan, Dongming Lu, Qi Wu, and Gang Liu
Research of Autonomous Active Control for Virtual Human Based on Emotion-Driven Model
177
Fenhua Wang, Xiaodan Huang, and Zhiliang Wang
An XML-Based Interface Customization Model in Digital Museum
190
Rui Wang, Chengwei Yang, Jinyu Xu, Chengwei Yang, and Xiangxu Meng
Animation as an Aid for Higher Education Computing Teaching
203
Mark Taylor and David Pountney
Bringing Integrated Multimedia Content into Virtual Reality Environments
219
Paulo N.M. Sampaio and Laura M. Rodriguez Peralta
Virtual Reality House for Rehabilitation of Aphasic Clients
231
Milan Horvdth, Csaba Ddniel, Jacqueline Stark, and Cecelia Sik Lanyi
Investigating the Effects of Educational Game with Wii Remote on Outcomes of Learning
240
Jeng Hong Ho, Steven ZhiYing Zhou, Dung Wei, and Alfred Low
Using Computer Games for Youth Development
253
Ruwei Yun, Yanyan Jiang, and Yi Li
Author Index 275