Atnaujinkite slapukų nuostatas

El. knyga: Transactions on Edutainment IV

Edited by , Editor-in-chief , Editor-in-chief , Editor-in-chief
  • Formatas: PDF+DRM
  • Serija: Lecture Notes in Computer Science 6250
  • Išleidimo metai: 28-Aug-2010
  • Leidėjas: Springer-Verlag Berlin and Heidelberg GmbH & Co. K
  • Kalba: eng
  • ISBN-13: 9783642144844
  • Formatas: PDF+DRM
  • Serija: Lecture Notes in Computer Science 6250
  • Išleidimo metai: 28-Aug-2010
  • Leidėjas: Springer-Verlag Berlin and Heidelberg GmbH & Co. K
  • Kalba: eng
  • ISBN-13: 9783642144844

DRM apribojimai

  • Kopijuoti:

    neleidžiama

  • Spausdinti:

    neleidžiama

  • El. knygos naudojimas:

    Skaitmeninių teisių valdymas (DRM)
    Leidykla pateikė šią knygą šifruota forma, o tai reiškia, kad norint ją atrakinti ir perskaityti reikia įdiegti nemokamą programinę įrangą. Norint skaityti šią el. knygą, turite susikurti Adobe ID . Daugiau informacijos  čia. El. knygą galima atsisiųsti į 6 įrenginius (vienas vartotojas su tuo pačiu Adobe ID).

    Reikalinga programinė įranga
    Norint skaityti šią el. knygą mobiliajame įrenginyje (telefone ar planšetiniame kompiuteryje), turite įdiegti šią nemokamą programėlę: PocketBook Reader (iOS / Android)

    Norint skaityti šią el. knygą asmeniniame arba „Mac“ kompiuteryje, Jums reikalinga  Adobe Digital Editions “ (tai nemokama programa, specialiai sukurta el. knygoms. Tai nėra tas pats, kas „Adobe Reader“, kurią tikriausiai jau turite savo kompiuteryje.)

    Negalite skaityti šios el. knygos naudodami „Amazon Kindle“.

This Fourth volume in the Transactions on Edutainment series presents outstanding contributions from EDUTAINMENT 2010 together with regular papers collected for this issue. It offers a rich overview of how edutainment technologies can be creatively used.

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.This volume contains a selection of 12 outstanding contributions from Edutainment 2010, the 5th Int. Conference on E-Learning and Games, held in China in August 2009. The main focus of these papers is on e-learning system and applications, game techniques for learning, and virtual reality techniques for entertainment. In addition, 10 regular papers are included, which focus on virtual reality and game systems for learning and animation and interaction for entertainment.
The Study and Design of Adaptive Learning System Based on Fuzzy Set Theory
1(11)
Bing Jia
Shaochun Zhong
Tianyang Zheng
Zhiyong Liu
Modeling Personalized Learning Styles in a Web-Based Learning System
12(10)
Chia-Cheng Hsu
Kun-Te Wang
Yueh-Min Huang
An Emotional Agent in Virtual Learning Environment
22(12)
Ailiya
Zhiqi Shen
Chunyan Miao
Lunar Surface Collaborative Browsing System for Science Museum Exhibitions
34(10)
Kikuo Asai
Tomotsugu Kondo
Akira Mizuki
Mark Billinghurst
Towards a Structural Model for Intention to Play a Digital Educational Game
44(12)
Xu Sun
Effie Lai-Chong Law
Case Study of FISS: Digital Game Based Learning for a Broad Range of Ages
56(12)
Johannes Bufe
Detlef Kromker
Woodment: Web-Based Collaborative Multiplayer Serious Game
68(11)
Viktor Wendel
Maxim Babarinow
Tobias Horl
Sergej Kolmogorov
Stefan Gobel
Ralf Steinmetz
Learning with Virtual Reality: Its Effects on Students with Different Learning Styles
79(12)
Elinda Ai-Lim Lee
Kok Wai Wong
Chun Che Fung
Automatic Motion Generation Based on Path Editing from Motion Capture Data
91(14)
Xiaoyue Guo
Shibiao Xu
Wujun Che
Xiaopeng Zhang
Exploration of Metaphorical and Contextual Affect Sensing in a Virtual Improvisational Drama
105(12)
Li Zhang
Synchronizable Objects in Distributed Multimedia Applications
117(13)
Jun Hu
Loe Feijs
Anisotropic Cloth Modeling for Material Fabric
130(15)
Mingmin Zhang
Zhigeng Pan
Qingfeng Mi
A Virtual Reality Simulator Prototype for Learning and Assessing Phaco-sculpting Skills
145(12)
Kup-Sze Choi
An Augmented Reality Nanomanipulator for Learning Nanophysics: The "NanoLearner" Platform
157(19)
Florence Marchi
Sylvain Marliere
Jean Loup Florens
Annie Luciani
Joel Chevrier
Fast Prototyping of Virtual Reality Based Surgical Simulators with PhysX-enabled GPU
176(13)
Wai-Man Pang
Jing Qin
Yim-Pan Chui
Pheng-Ann Heng
Dance-Based ExerGaming: User Experience Design Implications for Maximizing Health Benefits Based on Exercise Intensity and Perceived Enjoyment
189(11)
Alasdair G. Thin
Nicola Poole
Learning Ultrasound-Guided Needle Insertion Skills through an Edutainment Game
200(15)
Wing-Yin Chan
Dong Ni
Wai-Man Pang
Jing Qin
Yim-Pan Chui
Simon Chun-Ho Yu
Pheng-Ann Heng
Sketch-Based 3D Face Modeling for Virtual Character
215(14)
Wei Jiang
Zhengxing Sun
A Framework for Virtual Hand Haptic Interaction
229(12)
Xiaoxia Han
Huagen Wan
Phone, Email and Video Interactions with Characters in an Epidemiology Game: Towards Authenticity
241(15)
Muriel Ney
Celso Goncalves
Nicolas Blacheff
Claudine Schwartz
Jean-Luc Bosson
A Real-Time Interactive System for Facial Makeup of Peking Opera
256(10)
FeiLong Cai
JinHui Yu
Design of Educational Game: A Literature Review
266(11)
Ting Wei
Yi Li
Author Index 277