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Transactions on Edutainment VIII 2012 ed. [Minkštas viršelis]

Editor-in-chief , Edited by , Editor-in-chief , Editor-in-chief , Edited by
  • Formatas: Paperback / softback, 280 pages, aukštis x plotis: 235x155 mm, weight: 454 g, 144 Illustrations, black and white; 280 p. 144 illus., 1 Paperback / softback
  • Serija: Transactions on Edutainment 7220
  • Išleidimo metai: 28-Jun-2012
  • Leidėjas: Springer-Verlag Berlin and Heidelberg GmbH & Co. K
  • ISBN-10: 3642314384
  • ISBN-13: 9783642314384
  • Formatas: Paperback / softback, 280 pages, aukštis x plotis: 235x155 mm, weight: 454 g, 144 Illustrations, black and white; 280 p. 144 illus., 1 Paperback / softback
  • Serija: Transactions on Edutainment 7220
  • Išleidimo metai: 28-Jun-2012
  • Leidėjas: Springer-Verlag Berlin and Heidelberg GmbH & Co. K
  • ISBN-10: 3642314384
  • ISBN-13: 9783642314384
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.This issue contains 10 outstanding contributions from the International Conference on E-Learning and Games, Edutainment 2011, as well as 14 regular papers which were partly selected from national conferences. The topics covered are game engine, using games to teach, identifying player emotion states, assessing the effects of educational games to multi-touch interaction, natural user interface, and virtual reality. Generally, the papers present a large number of examples of edutainment applications, giving more evidence on the high potential and impact of edutainment approaches.

This volume contains papers from the International Conference on E-Learning and Games, Edutainment 2011 as well as other conferences. It presents a large number of examples of edutainment applications, showing the high potential of edutainment approaches.
Analysis of Brainwave Characteristics for Playing Heterogeneous Computer
Games.-Exploitation in Context-Sensitive Affect Sensing from Improvisational
Interaction.-Hybrid Document Matching Method for Page Identification of
Digilog Books.-Game Design Considerations When Using Non-touch Based
NaturalUser Interface.-Effects of the Sequence of Game-Play and Game-Design
on Novices Motivation, Flow, and Performance.-Behavioral Traits of the
Online Parent-Child Game Players: A Case Study and Its Inspirations.-Towards
an Open Source Game Engine for Teaching and Research.-Designing a Mixed
Digital Signage and Multi-touch Interaction for Social Learning.-Old Dogs Can
Learn New Tricks: Exploring Effective Strategies to Facilitate Somatosensory
Video Games for Institutionalized Older Veterans.-Effects of Multi-symbols on
Enhancing Virtual Reality Based Collaborative Task.-Particle Filter with
Affine Transformation for Multiple Key Points Tracking.-Meshless Simulation
of Plastic Deformation and Crack.-Lossless Visible Three-Dimensional
Watermark of Digital Elevation Model Data.-3D Articulated Hand Tracking Based
on Behavioral Model.-SPIDAR-Pen: A 2T1R Pen-Based Interface with Co-located
Haptic-Visual Display.-Generation of IFS Fractal Images Based on Hidden
Markov Model.-High Performance Hybrid Streaming Scheme and VCR Support.-A
Modular Image Search Engine Based on Key Words and Color Features.-The
Corroded Defect Rating System of Coating Material Based on Computer
Vision.-Service Replacement Algorithm Using Complex Network.-A Virtual
Training System Using a Force Feedback Haptic Device for Oral
Implantology.-Modeling and Analysis of the Business Process of the Supply
Chain of Virtual Enterprises.-Tree Branching Reconstruction from Unilateral
Point Clouds.-Literature Analysis on the Higher Education Informatization of
China (2001-2010)Exploitation in Context-Sensitive Affect Sensing from
Improvisational Interaction.-Hybrid Document Matching Method for Page
Identificationof Digilog Books.-Game Design Considerations When Using
Non-touch Based NaturalUser Interface.-Effects of the Sequence of Game-Play
and Game-Design on Novices Motivation, Flow, and Performance.-Behavioral
Traits of the Online Parent-Child Game Players: A Case Study and Its
Inspirations.-Towards an Open Source Game Engine for Teaching and
Research.-Designing a Mixed Digital Signage and Multi-touch Interaction for
Social Learning.-Old Dogs Can Learn New Tricks: Exploring Effective
Strategies to Facilitate Somatosensory Video Games for Institutionalized
Older Veterans.-Effects of Multi-symbols on Enhancing Virtual Reality Based
Collaborative Task.-Particle Filter with Affine Transformation for Multiple
Key Points Tracking.-Meshless Simulation of Plastic Deformation and
Crack.-Lossless Visible Three-Dimensional Watermark of Digital Elevation
Model Data.-3D Articulated Hand Tracking Based on Behavioral
Model.-SPIDAR-Pen: A 2T1R Pen-Based Interface with Co-located Haptic-Visual
Display.-Generation of IFS Fractal Images Based on Hidden Markov Model.-High
Performance Hybrid Streaming Scheme and VCR Support.-A Modular Image Search
Engine Based on Key Words and Color Features.-The Corroded Defect Rating
System of Coating Material Based on Computer Vision.-Service Replacement
Algorithm Using Complex Network.-A Virtual Training System Using a Force
Feedback Haptic Device for Oral Implantology.-Modeling and Analysis of the
Business Process of the Supply Chain of Virtual Enterprises.-Tree Branching
Reconstruction from Unilateral Point Clouds.-Literature Analysis on the
Higher Education Informatization of China (2001-2010).