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El. knyga: Transactions on Edutainment XVI

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  • Formatas: PDF+DRM
  • Serija: Transactions on Edutainment 11782
  • Išleidimo metai: 11-Apr-2020
  • Leidėjas: Springer-Verlag Berlin and Heidelberg GmbH & Co. K
  • Kalba: eng
  • ISBN-13: 9783662615102
  • Formatas: PDF+DRM
  • Serija: Transactions on Edutainment 11782
  • Išleidimo metai: 11-Apr-2020
  • Leidėjas: Springer-Verlag Berlin and Heidelberg GmbH & Co. K
  • Kalba: eng
  • ISBN-13: 9783662615102

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    Norint skaityti šią el. knygą asmeniniame arba „Mac“ kompiuteryje, Jums reikalinga  Adobe Digital Editions “ (tai nemokama programa, specialiai sukurta el. knygoms. Tai nėra tas pats, kas „Adobe Reader“, kurią tikriausiai jau turite savo kompiuteryje.)

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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. 

The 27 papers presented in this issue were organized in topical sections named: e-learning and on-line apps; image and graphics; VR/AR; CV and AI; and animation and miscellaneous. 

The Effects of the Edutainment Strategies on Student Motivation and
Engagement in the College EFL Classes.- Correlation Analysis between
Emotional Engagement and Achievement of Online Learning in University
Students: An Empirical Study based on the Dataset in an Elective Course.-
Interactive Virtual Bracket Positioning Method in Orthodontics.- Research and
Implementation of Virtual Pottery.- An annotation method for  artwork
attributes based on visual perception.- DPNet: A Dual Path Network for Road
Scene Semantic Segmentation.- Detecting Aging Substation Transformers by
Audio Signal with Deep Neural Network.- Statistical Analysis of Principal
Dimensions of Dry Bulk Carriers Navigating on Yangtze River Based on Big
Data.- Deep Residual SENet for Foliage Recognition.- Application Of Density
Clustering Algorithm Based On Greedy Strategy In Hot Spot Mining Of Taxi
Passengers.- A Virtual Marine Ranch for Underwater Tourism.- A Virtual
Reality Training System for Flood Security.- Life science immersive system
based on virtual reality.- Augmented Reality Animation for Pancreatic
Surgery.- Human Skeleton Control with the Face Expression Changed
Synchronously.- Context Construction and Virtual Human Based Intelligent
Navigation in Virtual Experiment Using CNN and channel attention mechanism to
identify driver's distracted behavior.- A Method of Human Motion Feature
Extraction and Recognition Based on Motion Capture Device.- The Research and
Design of 3D Visualization Route Display System Based on osgEarth.- Forensic
Analysis of Play Station 4.- Interactive Experience and Communication of
Public Service Advertisements based on User's Subconscious Behaviors.-
National Culture - the Soul of Chinese Animation.- Fruit Shape 3D Printing
Based on Wavelet Interpolation Modeling.- Research on Digital Forensic
Investigation of Xbox One.- Online Learning Engagement Assessment Based on
Multimodal Behavioral Data.- Distributed Cache and Recovery Method for Strong
Real-time Applications.- Cross Cultural Hierarchy Phenomenon: A new
Communication Mechanism to Disseminate Chinese Culture Overseas based on
Social Media.