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El. knyga: Unreal Game Development

(Arizona State University, Mesa, USA), (Float Hybrid Entertainment, San Francisco, California, USA)
  • Formatas: 500 pages
  • Išleidimo metai: 03-Aug-2010
  • Leidėjas: A K Peters
  • Kalba: eng
  • ISBN-13: 9781040022979
Kitos knygos pagal šią temą:
  • Formatas: 500 pages
  • Išleidimo metai: 03-Aug-2010
  • Leidėjas: A K Peters
  • Kalba: eng
  • ISBN-13: 9781040022979
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Using Unreal Engine 3, the authors teach aspiring game makers the fundamentals of designing a computer game. The only prerequisite is a basic working knowledge of computers and a desire to build an original game. To get the most out of the book, the authors recommend gathering up some friends and working through the book together as a team and with time limits, mimicking the key elements of real world commercial game development. This book mirrors the curriculum used at CampGame, a six week summer program organized for high school students at The New York University and Arizona State University that has been running successfully for over five years. Students enter with no prior knowledge of game making whatsoever, and through the course of six intensive weeks, they finish as teams of budding game developers who have already completed fully functional games with their own designs, code, and art.

Aims to instruct those interested in creating video games in how to design games using Unreal Engine 3, in a book designed for even those who have no prior knowledge of game-creation software. Original.

Using Unreal Engine 3, this book teaches aspiring game makers the fundamentals of designing a computer game. The only prerequisite is a basic working knowledge of computers and a desire to build an original game. The authors provide a step-by-step tutorial for game creation, explaining how to design levels, demonstrating how to use the UnrealScript to populate and refine levels, and offer some art tools for polishing your level. By the end of the book, you will have completed a fully functional game with your own design, code, and art

The process taught in Unreal Game Development is the same one used by professional game designers. So to get the most out of this book, gather up some friends and work through the book together as a team and with time limits, mimicking the key elements of real-world commercial game development

Check out the book's website at www.akpeters.com/unrealgamedev for helpful tutorials and resources, as well as tools for instructors, such as lesson plans and class presentations.

Recenzijos

Unreal Game Development teaches game makers the basics of designing a computer game, and requires only a basic knowledge of computers and a desire to create an original game to prove a successful handbook. From using 3D tools and 2D image-editing choices to programming and using design tools, this book teaches how to use Unreal Engine 3 to design a computer game, providing a step-by-step tutorial mirroring a curriculum used successfully at a six-week summer program for high school students that has been running for over five years. Very highly recommended! --The Midwest Book Review

Acknowledgments vi
Required Tools ix
Introduction: So You Want to Make Games xi
I Design
1 Coming Up with a Plan
3(16)
2 Level Design
19(28)
3 Leading the Player with Lighting
47(12)
4 Terrain
59(8)
5 Managing Levels
67(24)
6 Events and Triggers: What's Kismet?
91(20)
7 User Interfaces and Menus
111(20)
8 Refining Your Work
131(8)
9 Special Effects and Cutscenes
139(22)
10 Animated Characters in Cutscenes
161(12)
II Art
11 Art, "The Unreal Way"
173(2)
12 3D Design and Autodesk 3D Studio Max
175(20)
13 2D Images and GIMP
195(12)
14 Using Max with GIMPimp
207(16)
15 Process and Methods
223(6)
16 Making Better Materials
229(16)
17 Props and Objects
245(10)
18 Dynamic Objects
255(18)
19 Weapons
273(10)
20 Cascade and Particle Systems
283(14)
21 Character Rigging
297(20)
22 Character Animation
317(20)
23 The AnimTree editor
337(16)
III Programming
24 Why Learn Unreal?
353(4)
25 Introduction to Unreal Script
357(12)
26 Mutators
369(10)
27 Mods
379(6)
28 Weapons and Characters
385(6)
29 Al
391(4)
30 Finishing Touches
395
Ashish Amresh leads the Computer Gaming curriculum initiatives at the School of Computing and Informatics at Arizona State University. He completed his MS in Computer Science from ASU in 2000, then worked in the video game industry as a graphics engineer programmer, and returned to ASU to work on his doctorate in Computer Science. While working on his doctoral degree, Amresh led the efforts in building the prototype that eventually resulted in the launching of the Decision Theatre at ASU in May 2005. In the same year he was awarded the Graduate College Teaching Excellence Award. Alex Okita is a professional computer game and film generalist with credits on games developed by Wideload Games, Inc., Bungie Software, Secret Level, Inc., Yukes Co, Midway Games and many more. He worked for four years as an Unreal Engine 3 technical director for Black Point Studios and continues to work as an Unreal Contract Artist/Programmer on cutting edge projects for high profile clients. Alex lives and works in the San Francisco Bay area.