Foreword |
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xiii | |
Acknowledgments |
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xvii | |
Author |
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xix | |
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Chapter 1 Introduction: Getting Started in the Game Industry |
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1 | (6) |
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The Historical Importance Of The Game Industry |
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1 | (1) |
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Games: Where Do You Fit In? |
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2 | (1) |
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Develop Concrete Skills And Industry Knowledge |
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2 | (1) |
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Starting A Game Company: Look Before You Leap |
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3 | (1) |
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Starting A Career In Games |
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3 | (3) |
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6 | (1) |
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Chapter 2 How To Make A Bad Licensed Game: A Tried And True Recipe For Disaster |
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7 | (12) |
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Background: E.T., The Extra-Terrestrial |
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8 | (1) |
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Rule 1 Treat The Game Like A Marketing Product Instead Of A Game |
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8 | (1) |
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Rule 2 Pick Developers/Executives With A Long History Of Failure Or Mediocrity |
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9 | (1) |
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Rule 3 Let Someone In Marketing Or It Manage The Game Development, Instead Of Hiring A Competent Game Production Liaison |
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10 | (1) |
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Rule 4 Choose The Developer Based On A Powerpoint Presentation |
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10 | (1) |
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Rule 5 Micromanage Development |
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11 | (1) |
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Rule 6 Use Minimum Guarantees To Protect Our Downside |
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11 | (2) |
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Rule 7 Tie A Lot Of Specific Milestones To Payment |
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13 | (2) |
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15 | (1) |
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16 | (1) |
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17 | (2) |
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Chapter 3 Intellectual Property In The Game Industry |
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19 | (38) |
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The Importance Of Intellectual Property |
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19 | (1) |
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20 | (10) |
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30 | (4) |
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34 | (5) |
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39 | (9) |
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48 | (1) |
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49 | (3) |
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52 | (5) |
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Chapter 4 Negotiating Key Game Agreements |
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57 | (20) |
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What Does It Really Mean To "Negotiate"? |
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57 | (1) |
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Strategy And Planning: Walking Away |
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57 | (1) |
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58 | (1) |
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58 | (1) |
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Good Versus Bad Business Development |
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59 | (1) |
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Intellectual Property, Term, Termination, Indemnity, Price, Payment, Net Revenue |
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59 | (6) |
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Key Points In The Publisher Agreement |
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65 | (5) |
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70 | (5) |
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75 | (1) |
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75 | (2) |
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Chapter 5 Game Industry Contracts |
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77 | (44) |
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77 | (12) |
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89 | (7) |
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End-User License Agreement |
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96 | (7) |
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103 | (6) |
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109 | (12) |
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Chapter 6 Privacy And Data Security In The Game Industry |
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121 | (16) |
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The One Thing We Know About Privacy And Data Security Is That We Have Neither |
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121 | (1) |
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Data Security: Physical, Administrative, And Technological Measures |
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122 | (1) |
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Creation Of A Privacy And Data Security Program |
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122 | (1) |
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What Does The Privacy And Data Security Group Do? |
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123 | (1) |
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Reviewing And Updating The Privacy Notice (Privacy Policy) |
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123 | (1) |
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124 | (2) |
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Assigning Data Attributes |
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126 | (1) |
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Auditing The Game Company's Data Collection, Use, And Storage Practices |
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127 | (1) |
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Vendor Management, Including Vendor Data Audits |
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127 | (1) |
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Setting Internal Policies Regarding Employee Information |
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128 | (1) |
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Creation Of Policies Regarding Confidential Business Information, Including Company And Player Financial Information |
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128 | (1) |
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Reviewing Marketing Communications Issues And Player Information Usage |
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129 | (1) |
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Review Of It Infrastructure, Patching, And Application Security Management |
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129 | (1) |
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Responding To Data Incidents And Data Breaches |
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129 | (2) |
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A Word On Coppa Compliance |
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131 | (1) |
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The Largest Barrier To A Privacy And Data Security Program |
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132 | (1) |
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Common Political And Psychological Barriers To Implementation |
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132 | (1) |
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Overcoming Political And Psychological Resistance |
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133 | (1) |
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134 | (1) |
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135 | (2) |
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Chapter 7 Free Money!: Making Use Of Video Game Tax Incentives |
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137 | (28) |
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139 | (1) |
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140 | (1) |
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141 | (1) |
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142 | (1) |
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143 | (1) |
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144 | (1) |
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145 | (1) |
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146 | (1) |
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147 | (1) |
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148 | (1) |
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149 | (1) |
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150 | (1) |
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151 | (1) |
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152 | (1) |
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153 | (1) |
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154 | (1) |
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155 | (1) |
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156 | (1) |
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Appendix I United States Tax Incentives For Video Game Production |
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157 | (5) |
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162 | (3) |
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Chapter 8 Beyond Goldfarming: Virtual Property Regulations |
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165 | (16) |
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The Nature Of Virtual Property And Ownership |
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165 | (3) |
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There Are Many Legal Issues To Consider! |
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168 | (1) |
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Banking And Money Laundering Laws |
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168 | (2) |
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Tax Laws Applicable To Virtual Items |
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170 | (1) |
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Gift Certificate/Gift Card Laws |
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170 | (2) |
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172 | (1) |
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173 | (1) |
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Gambling, Sweepstakes, And Lottery Laws |
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173 | (1) |
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173 | (1) |
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174 | (4) |
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178 | (1) |
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178 | (3) |
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Chapter 9 Advertising And Games |
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181 | (20) |
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Rule 1 Explained: Tell The Truth |
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181 | (6) |
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Rule 2 Explained: Don't Rip Anyone Off |
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187 | (2) |
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189 | (3) |
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192 | (1) |
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193 | (1) |
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193 | (1) |
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What Is A Surprise And Delight? |
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194 | (2) |
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Beyond Statutes: Some Final Considerations |
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196 | (2) |
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198 | (1) |
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198 | (3) |
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Chapter 10 Gambling In Games |
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201 | (14) |
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202 | (1) |
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203 | (2) |
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205 | (1) |
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206 | (1) |
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207 | (3) |
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210 | (1) |
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211 | (1) |
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212 | (3) |
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Chapter 11 Game Ratings And The First Amendment |
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215 | (16) |
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215 | (1) |
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215 | (2) |
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Entertainment Software Rating Board |
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217 | (2) |
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The Governator Takes On Video Games (Brown V. Ema) |
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219 | (2) |
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Foreign Rating Authorities |
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221 | (1) |
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Europe: Pan European Game Information |
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221 | (1) |
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Brazil: Classificagao Indicativa/Department Of Policies Of Justice |
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222 | (1) |
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Japan: Computer Entertainment Rating Organization |
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223 | (1) |
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Germany: Unterhaltungssoftware Selbstkontrolle |
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224 | (1) |
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Australia: Classification Board/Classification Branch |
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225 | (1) |
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Other Foreign Rating Authorities |
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226 | (2) |
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International Age Rating Coalition |
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228 | (2) |
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230 | (1) |
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230 | (1) |
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Chapter 12 Welcome To Tortious Games |
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231 | (12) |
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231 | (1) |
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231 | (2) |
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Characters With Character |
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233 | (2) |
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235 | (2) |
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237 | (1) |
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Software And Hard Problems |
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238 | (3) |
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241 | (2) |
Index |
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243 | |