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Videogame Atlas: Mapping Interactive Worlds [Kietas viršelis]

3.26/5 (46 ratings by Goodreads)
  • Formatas: Hardback, 288 pages, aukštis x plotis: 340x240 mm, weight: 2240 g, 484 Illustrations, color
  • Išleidimo metai: 15-Nov-2022
  • Leidėjas: Thames & Hudson Ltd
  • ISBN-10: 0500024235
  • ISBN-13: 9780500024232
Kitos knygos pagal šią temą:
  • Formatas: Hardback, 288 pages, aukštis x plotis: 340x240 mm, weight: 2240 g, 484 Illustrations, color
  • Išleidimo metai: 15-Nov-2022
  • Leidėjas: Thames & Hudson Ltd
  • ISBN-10: 0500024235
  • ISBN-13: 9780500024232
Kitos knygos pagal šią temą:
As featured on BBC RADIO 4's Start the Week: a dazzling look at modern videogame worlds seen through an architectural lens, utilizing maps, diagrams and graphic illustrations to offer new perspectives on the art of virtual world building.

Videogame Atlas presents a journey through twelve well-known videogame worlds via panoramic maps, intricate exploded diagrams and detailed illustrations. The book offers a playful new way of seeing these beloved virtual worlds using the practices and academic rigour that underpins real-world architectural theory.

Titles such as Minecraft, Assassins Creed Unity and Final Fantasy VII are explored in exhaustive detail through over 200 detailed illustrations of the micro and macro, each with supporting commentary and architectural theory. Taking influence from high-end architectural monographs, the book is carefully designed to the smallest of details and its production is intricately executed.

This book, printed in five colours, with neon ink throughout, is a culmination of Luke and Sandras work, which includes founding the Videogame Urbanism studio at the Bartlett School of Architecture, UCL that promotes the use of game technologies in architectural education.

Recenzijos

'Aims to showcase the artistic and design merits of video games... Worth a read... One of the precious few publications focusing on the intersection between [ architectural and video game design]' - Canadian Architect

Daugiau informacijos

As featured on BBC RADIO 4's Start the Week: a dazzling look at modern videogame worlds seen through an architectural lens, utilizing maps, diagrams and graphic illustrations to offer new perspectives on the art of virtual world building
Foreword 6(1)
Introduction 7(3)
1 Assassin's Creed Unity Ubisoft 2014
10(22)
2 Cities: Skylines Colossal Order 2015
32(24)
3 Dark Souls From Software 2011
56(24)
4 Death Stranding Kojima Productions 2019
80(22)
5 Dwarf Fortress Bay 12 Games 2006
102(20)
6 Final Fantasy VII + Remake Square Enix 1997/2020
122(22)
7 Fortnite Epic Games 2017
144(22)
8 Katamari Damacy Namco 2004
166(22)
9 Minecraft Mojang Studios 2011
188(22)
10 No Man's Sky Hello Games 2016
210(26)
11 Persona 5 Atlus 2016
236(24)
12 Stardew Valley ConcernedApe 2016
260(24)
After the Atlas 284(1)
Community Resources 285
Sandra Youkhana and Luke Caspar Pearson are architectural designers who run their own studio, You + Pea. Their work explores the integration of videogame technologies into architectural design, leading conversations on how games can engage new participants in the design of cities.