Foreword The Future of GIS and the Web |
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Preface |
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Chapter 1 Virtual Geographic Environments: A Primer |
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1 | (14) |
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Part 1 Online Virtual Environments and Web 2.0 Technologies |
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Chapter 2 Virtual Geographic Environments as Collective Constructions |
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15 | (10) |
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Chapter 3 The Renaissance of Geographic Information: Neogeography, Gaming and Virtual Environments |
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25 | (12) |
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Chapter 4 Toward Integrated Space-Time Analysis Environments |
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37 | (12) |
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Chapter 5 Empowering the Web with Location |
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49 | (20) |
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Part 2 Virtual Cities and Virtual Landscapes |
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Chapter 6 Virtual Kyoto as 4D-GIS |
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69 | (18) |
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Chapter 7 Visualizing Future 3-Dimensional Neighborhoods in Phoenix: An Application Incorporating Empirical Methods with Computational Graphics |
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87 | (16) |
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Chapter 8 Evaluating Real-Time Landscape Visualization Techniques for Public Communication of Energy Crop Planting Scenarios |
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103 | (14) |
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Chapter 9 A GIS and CG Integrated System for the Automatic Generation of 3D Building Models |
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117 | (18) |
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Part 3 User Interfaces, Public Participation and Geo Visualization |
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Chapter 10 Affordanee and Reflex Level of Geovisualization |
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135 | (16) |
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Chapter 11 Modeling Contextual Knowledge for Adaptive Geographic Visualization |
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151 | (13) |
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Chapter 12 Non-photorealistic Visualizations on Mobile Devices and Usability Concerns |
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164 | (14) |
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Chapter 13 An Online Design Review Tool: Agreeing Townscape Rules Among Stakeholders on the Internet |
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178 | (19) |
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Chapter 14 O' Jerusalem; A Decision Support System for Jerusalem (O JDSS |
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197 | (14) |
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Part 4 Constructing Mobile and Networked Virtual Geographic Environments |
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Chapter 15 Exploring Spatial Uncertainty of GPS Coordinates and DEM Interpolation in Virtual Environments |
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211 | (10) |
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Chapter 16 Quantifying Information Displayed on Mobile Phone Screens |
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221 | (10) |
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Chapter 17 Digital Earth with Digital Measurable Images |
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231 | (14) |
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Chapter 18 Networked Collaborative Virtual Geographic Environments: Design and Implementation |
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245 | (14) |
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Part 5 Mobility and Dynamics in Visualization |
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Chapter 19 Simple High-dimensional Geocoding by Matching Natural Spatial Descriptions with Sidewalk Network Databases |
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259 | (23) |
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Chapter 20 Multi-Agent-based Simulation of Pedestrian Crowds in Outdoor Events in Hong Kong |
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282 | (13) |
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Chapter 21 Visualizing Children's Walking Behavior Using Portable Global Positioning (GPS) Units and Activity Monitors |
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295 | (16) |
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Chapter 22 Videogames: The New GIS? |
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311 | (34) |
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Iestyn D. Bleasdale-Shepherd |
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Subject Index |
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345 | |