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El. knyga: Women in Game Development: Breaking the Glass Level-Cap [Taylor & Francis e-book]

  • Formatas: 224 pages, 37 Illustrations, black and white
  • Išleidimo metai: 01-Jul-2016
  • Leidėjas: CRC Press
  • ISBN-13: 9780429280757
  • Taylor & Francis e-book
  • Kaina: 203,11 €*
  • * this price gives unlimited concurrent access for unlimited time
  • Standartinė kaina: 290,16 €
  • Sutaupote 30%
  • Formatas: 224 pages, 37 Illustrations, black and white
  • Išleidimo metai: 01-Jul-2016
  • Leidėjas: CRC Press
  • ISBN-13: 9780429280757
Videogame development is usually seen as a male dominated field; even playing videogames is often wrongly viewed as a pastime for men only. But behind the curtain, women have always played myriad important roles in gaming. From programmers to artists, designers to producers, female videogame developers endure not only the pressures of their jobs but also epic levels of harassment and hostility. Jennifer Brandes Heplers Women in Game Development: Breaking the Glass Level-Cap gives voice to talented and experienced female game developers from a variety of backgrounds, letting them share the passion that drives them to keep making games.

Key Features









Experience the unique stories of nearly two dozen female game developers, from old-school veterans to rising stars.





Understand the role of women in videogames, from the earliest days of development to the present day.





Hear first-hand perspectives from working professionals in fields including coding, design, art, writing, community management, production and journalism.





Get tips for how to be a better ally and make your company and teams more inclusive.





Learn about the obstacles you face if youre an aspiring female developer, and how to overcome them.





Meet the human face of some of the women who have endured the industrys worst harassment and kept on going.
Acknowledgments xi
Contributors xiii
1 Introduction
1(4)
2 Brenda Romero
5(10)
3 Rebecca Ann Heineman
15(8)
4 From the Beginning
23(4)
5 Judy Tyrer
27(8)
6 Brianna Wu
35(12)
7 Karisma Williams
47(8)
8 It Starts in the Classroom: Women and Computer Science
55(4)
9 Jane Ng
59(8)
10 Kimberly Unger
67(8)
11 "You Must Be an Artist": Stereotypes and Realities about Female Game Artists
75(4)
12 Laralyn McWilliams
79(8)
13 Elizabeth LaPensee
87(8)
14 Elizabeth Sampat
95(608)
15 Erin Hoffman-John
103(8)
16 Don't Girls Hate Combat?: Variety in Game Design
111
17 Jennifer Brandes Hepler
12
18 Sheri Graner Ray
123(8)
19 Write What You Know: How Female Writers Expand a Game's Audience
131(4)
20 Megan Gaiser
135(10)
21 Kari Toyama
145(8)
22 Good, Fast, or Cheap: What Does a Game Producer Do, Anyway?
153(4)
23 Katie Postma
157
24 Donna Prior
163(8)
25 "Just a CM...": Why Community Management Is Judged So Harshly
171(4)
26 Sheri Rubin
175(10)
27 The "Average Player": How Game Testing Departments Can Bias Their Results
185(4)
28 Leigh Alexander
189(8)
29 Mattie Brice
197(10)
30 Anita Sarkeesian and Laura Hudson
207(6)
31 Conclusion
213(4)
Index 217
Jennifer Brandes Hepler has been in the games industry for 18 years, starting as a writer for tabletop games before joining Bioware as a senior writer on the Dragon Age series and Star Wars: The Old Republic. After two years as the lead writer on Disruptor Beams Game of Thrones Ascent, Jennifer is now working on serious games for Kognito Interactive, using game dialogue to teach empathy and communication skills. Jennifer has spoken on gender and game writing at GDC, Games For Change, Geek Girl Con, and EA University.