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El. knyga: World-Builders on World-Building: An Exploration of Subcreation [Taylor & Francis e-book]

Edited by (Concordia University Wisconsin, USA)
  • Formatas: 158 pages, 15 Illustrations, black and white
  • Išleidimo metai: 28-May-2020
  • Leidėjas: Routledge
  • ISBN-13: 9780429242861
  • Taylor & Francis e-book
  • Kaina: 161,57 €*
  • * this price gives unlimited concurrent access for unlimited time
  • Standartinė kaina: 230,81 €
  • Sutaupote 30%
  • Formatas: 158 pages, 15 Illustrations, black and white
  • Išleidimo metai: 28-May-2020
  • Leidėjas: Routledge
  • ISBN-13: 9780429242861
"With contributions from a distinguished group of world-builders, including, academics, writers and designers, this anthology of essays describes the process and discusses the nature of subcreation and the construction of worlds. From Oz to MUD, Walden to Rockall, all the worlds featured in this volume share one thing in common; they began in someone's imagination, grew from there, and became worlds built with the assistance of multiple authors and a variety of different ideas and media, including designs, imagery, sound, music, stories, and more. This book examines this development, with examples and discussions pertaining to the process and final product of the building of imaginary worlds, including some transmedial worlds. World-Builders on World-Building is a fascinating deep dive into the practical problems of world-building, as well as the theoretical aspects. It is ideal for students, scholars and even practitioners interested in media studies, game studies, subcreation studies, franchise studies, transmedia studies, and pop culture"--

With contributions from a distinguished group of world-builders, including academics, writers, and designers, this anthology of essays describes the process and discusses the nature of subcreation and the construction of worlds.

From Oz to MUD, Walden to Rockall, all the worlds featured in this volume share one thing in common: they began in someone’s imagination, grew from there, and became worlds built with the assistance of multiple authors and a variety of different ideas and media, including designs, imagery, sound, music, stories, and more. The book examines this development, with examples and discussions pertaining to the process and the final product of the building of imaginary worlds, including some transmedial worlds.

World-Builders on World-Building is a fascinating deep dive into the practical problems of world-building as well as its theoretical aspects. It is ideal for students, scholars, and even practitioners interested in media studies, game studies, subcreation studies, franchise studies, transmedia studies, and pop culture.

Acknowledgments ix
Foreword x
Alex McDowell
Introduction 1(4)
1 "Matter, Dark Matter, Doesn't Matter": An Interview With Lost in Oz's Bureau of Magic
5(27)
Henry Jenkins
2 The Making of MUD: Three Stories of Genesis
32(23)
Richard A. Bartle
3 Rockall: A Liminal, Transauthorial World Founded on the Atlantis Myth
55(18)
Mark Scbanc
4 Making Worlds Into Games -- a Methodology
73(20)
Clara Fernandez-Vara
Matthew Weise
5 Surveying the Soul: Creating the World of Walden, a Game
93(17)
Tracy Fullerton
6 The Place of Culture, Society, and Politics in Video Game World-Building
110(22)
Mark R. Johnson
7 Concerning the "Sub" in "Subcreation": The Act of Creating Under
132(11)
Mark J. P. Wolf
Appendix: Types of World-Building 143(6)
About the Contributors 149(4)
Index 153
Mark J. P. Wolf is Professor in the Communication Department at Concordia University Wisconsin. His 23 books include The Video Game Theory Reader 1 and 2 (2003, 2008), The Video Game Explosion (2007), Myst & Riven: The World of the Dni (2011), Before the Crash: An Anthology of Early Video Game History (2012), Encyclopedia of Video Games (2012), Building Imaginary Worlds (2012), The Routledge Companion to Video Game Studies (2014), LEGO Studies (2014), Video Games Around the World (2015), Revisiting Imaginary Worlds (2016), Video Games FAQ (2017), The World of Mister Rogers Neighborhood (2017), The Routledge Companion to Imaginary Worlds (2017), The Routledge Companion to Media Technology and Obsolescence (2018), which won the SCMS 2020 award for best edited collection, and the puzzle book 101 Enigmatic Puzzles: Fractal Mazes, Quantum Chess, Anagram Sudoku, and More (2020).