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Immersion, Narrative, and Gender Crisis in Survival Horror Video Games [Kietas viršelis]

(University of Bucharest, Romania)
  • Formatas: Hardback, 224 pages, aukštis x plotis: 234x156 mm, weight: 458 g, 1 Line drawings, black and white; 1 Illustrations, black and white
  • Serija: Routledge Advances in Game Studies
  • Išleidimo metai: 10-Sep-2021
  • Leidėjas: Routledge
  • ISBN-10: 0367894114
  • ISBN-13: 9780367894115
Kitos knygos pagal šią temą:
  • Formatas: Hardback, 224 pages, aukštis x plotis: 234x156 mm, weight: 458 g, 1 Line drawings, black and white; 1 Illustrations, black and white
  • Serija: Routledge Advances in Game Studies
  • Išleidimo metai: 10-Sep-2021
  • Leidėjas: Routledge
  • ISBN-10: 0367894114
  • ISBN-13: 9780367894115
Kitos knygos pagal šią temą:
"This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in their storyworlds. In a thorough analysis of the genre that draws upon detailed comparisons with the mainstream action genre, Andrei Nae places his analysis firmly within a political and social context. In comparing survival horror games to the dominant game design norms of the action genre, the author differentiates between classical and postclassical survival horror games to show how the former reject the norms of the action genre and deliver a critique of the conservative gender politics of action games, while the latter are more heterogeneous in terms of their game design and, implicitly, gender politics. This book will appeal not only to scholars working in game studies, but also to scholars of horror, gender studies, popular culture, visual arts, genre studies and narratology"--

This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in their storyworlds. In a thorough analysis of the genre that draws upon detailed comparisons with the mainstream action genre, Andrei Nae places his analysis firmly within a political and social context.

In comparing survival horror games to the dominant game design norms of the action genre, the author differentiates between classical and postclassical survival horror games to show how the former reject the norms of the action genre and deliver a critique of the conservative gender politics of action games, while the latter are more heterogeneous in terms of their game design and, implicitly, gender politics.

This book will appeal not only to scholars working in game studies, but also to scholars of horror, gender studies, popular culture, visual arts, genre studies and narratology.



This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in their storyworlds. It will appeal not only to scholars working in game studies, but also to scholars of horror, gender studies, popular culture, visual arts, genre studies, and narratology.

Preface ix
Acknowledgements xi
Introduction 1(8)
PART I Immersion and gender in action games
9(46)
1 Immersion in mainstream action games
11(21)
2 The gender politics of immersion
32(23)
PART II Classical survival horror games
55(96)
3 Welcome to the survival horror: the deconstruction of gender in Resident Evil
57(26)
4 The verisimilar representation and simulation of masculinity in crisis in Silent Hill 2
83(26)
5 The horrors of ie ideology in Fatal Frame: shojo fights demonic ghost of otome to save otaku
109(22)
6 The crisis of naturalizing gender in Forbidden Siren
131(20)
PART III Postclassical survival horror games
151(68)
7 Resident Evil 4: reinventing the survival horror
153(14)
8 Survival horror's normative backlash in Condemned: Criminal Origins
167(16)
9 Amanda Ripley, from final girl to action girl in Alien: Isolation
183(17)
10 Marginalization and intersectionality in Hellblade: Senua's Sacrifice
200(14)
Concluding remarks: survival horror for surviving under patriarchy
214(5)
Index 219
Andrei Nae is Assistant Lecturer at the University of Bucharest, Romania, where he teaches video game cultural studies, narratology applied to video games, and twentieth-century American literature. He has been the beneficiary of several scholarships and grants both as a doctoral student and postdoctoral researcher and is currently the principal investigator and manager of the research project "Colonial Discourse in Video Games" financed by the Executive Unit for Financing Higher Education, Research, Development and Innovation (UEFISCDI).