Atnaujinkite slapukų nuostatas

El. knyga: Immersion, Narrative, and Gender Crisis in Survival Horror Video Games

(University of Bucharest, Romania)

DRM apribojimai

  • Kopijuoti:

    neleidžiama

  • Spausdinti:

    neleidžiama

  • El. knygos naudojimas:

    Skaitmeninių teisių valdymas (DRM)
    Leidykla pateikė šią knygą šifruota forma, o tai reiškia, kad norint ją atrakinti ir perskaityti reikia įdiegti nemokamą programinę įrangą. Norint skaityti šią el. knygą, turite susikurti Adobe ID . Daugiau informacijos  čia. El. knygą galima atsisiųsti į 6 įrenginius (vienas vartotojas su tuo pačiu Adobe ID).

    Reikalinga programinė įranga
    Norint skaityti šią el. knygą mobiliajame įrenginyje (telefone ar planšetiniame kompiuteryje), turite įdiegti šią nemokamą programėlę: PocketBook Reader (iOS / Android)

    Norint skaityti šią el. knygą asmeniniame arba „Mac“ kompiuteryje, Jums reikalinga  Adobe Digital Editions “ (tai nemokama programa, specialiai sukurta el. knygoms. Tai nėra tas pats, kas „Adobe Reader“, kurią tikriausiai jau turite savo kompiuteryje.)

    Negalite skaityti šios el. knygos naudodami „Amazon Kindle“.

This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in their storyworlds. It will appeal not only to scholars working in game studies, but also to scholars of horror, gender studies, popular culture, visual arts, genre studies, and narratology.



This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in their storyworlds. In a thorough analysis of the genre that draws upon detailed comparisons with the mainstream action genre, Andrei Nae places his analysis firmly within a political and social context.

In comparing survival horror games to the dominant game design norms of the action genre, the author differentiates between classical and postclassical survival horror games to show how the former reject the norms of the action genre and deliver a critique of the conservative gender politics of action games, while the latter are more heterogeneous in terms of their game design and, implicitly, gender politics.

This book will appeal not only to scholars working in game studies, but also to scholars of horror, gender studies, popular culture, visual arts, genre studies and narratology.

Preface; Acknowledgements; Introduction; Part I: Immersion and Gender in
Action Games;
1. Immersion in Mainstream Action Games;
2. The Gender Politics
of Immersion; Part II: Classical Survival Horror Games;
3. Welcome to the
Survival Horror: The Deconstruction of Gender in Resident Evil;
4. The
Verisimilar Representation and Simulation of Masculinity in Crisis in Silent
Hill 2;
5. The Horrors of Ie Ideology in Fatal Frame: Shjo Fights Demonic
Ghost of Otome to Save Otaku;
6. The Crisis of Naturalizing Gender in
Forbidden Siren; Part III: Postclassical Survival Horror Games;
7. Resident
Evil 4: Reinventing the Survival Horror;
8. Survival Horrors Normative
Backlash in Condemned: Criminal Origins;
9. Amanda Ripley: From Final Girl to
Action Girl in Alien: Isolation;
10. Marginalization and Intersectionality in
Hellblade: Senuas Sacrifice; Concluding Remarks: Survival Horror for
Surviving under Patriarchy; Index
Andrei Nae is Assistant Lecturer at the University of Bucharest, Romania, where he teaches video game cultural studies, narratology applied to video games, and twentieth-century American literature. He has been the beneficiary of several scholarships and grants both as a doctoral student and postdoctoral researcher and is currently the principal investigator and manager of the research project "Colonial Discourse in Video Games" financed by the Executive Unit for Financing Higher Education, Research, Development and Innovation (UEFISCDI).