Atnaujinkite slapukų nuostatas

Jumpstart! Maths: Maths Activities and Games for Ages 5-14 3rd edition [Minkštas viršelis]

(Education Walsall, UK)
  • Formatas: Paperback / softback, 94 pages, aukštis x plotis: 210x148 mm, weight: 1160 g, 3 Tables, black and white; 14 Line drawings, black and white; 14 Illustrations, black and white
  • Serija: Jumpstart
  • Išleidimo metai: 30-May-2019
  • Leidėjas: Routledge
  • ISBN-10: 0367207486
  • ISBN-13: 9780367207489
Kitos knygos pagal šią temą:
  • Formatas: Paperback / softback, 94 pages, aukštis x plotis: 210x148 mm, weight: 1160 g, 3 Tables, black and white; 14 Line drawings, black and white; 14 Illustrations, black and white
  • Serija: Jumpstart
  • Išleidimo metai: 30-May-2019
  • Leidėjas: Routledge
  • ISBN-10: 0367207486
  • ISBN-13: 9780367207489
Kitos knygos pagal šią temą:
This fully updated third edition of Jumpstart! Maths presents a collection of simple-to-use, multi-sensory games and activities which will jumpstart students understanding of mathematics in action. It will help students to explore and learn maths both through technology and without, in an atmosphere of fun, mutual support and tolerance.

With ten new activities and a digital hints and tips section, this book:











follows and explores the national mathematics curriculum;





promotes creativity in maths through practical activities that teachers can employ in their classrooms;





provides a digital "hints and tips" section to integrate the use of digital teaching tools such as interactive whiteboards.

Specifically written to help teachers work within the guidelines of the mathematics curriculum, this new edition brings into consideration the increasing presence of technology in education. If you are one of the thousands of teachers looking for a range of practical and fun ideas to teach maths engagingly, then this is the perfect book for you.
Introduction 1(1)
1 Interactive whiteboard games
2(19)
1.1 Number snap 5-6 [ 2.1]
2(1)
Recognition or numbers
1.2 Order them 5-8 [ 2.4]
3(1)
Ordering numbers
1.3 The matchstick game 6-24 [ 2.12]
4(2)
Patterns, odds & evens, addition & subtraction
1.4 Treasure hunt 1 6-10 [ 10.1]
6(1)
Letter and number co-ordinates
1.5 Treasure hunt 2 9-22 [ 10.2]
7(1)
2-digit number co-ordinates
1.6 Multiple snap 8-12 [ 2.15]
8(1)
Recognising multiples
1.7 Three in a row S-12 [ 10.5]
9(1)
Spatial strategy game
1.8 Making L 8-22 [ 10.6]
10(1)
Making right angles on a grid
1.9 Hostage round up 8-24 [ 2.18]
10(1)
Rounding numbers
1.10 Per cent snap 8-24 [ 5.2]
11(2)
Recognising vulgar fractions and their percentage equivalents
1.11 Decimal snap 8-14 [ 5.3]
13(1)
Recognising equivalent vulgar fractions and percentages and their decimal equivalents
1.12 Pipeline 1 6-10 [ 10.3]
14(2)
Direction
1.13 Pipeline 2 12-24 [ 10.4]
16(1)
Co-ordinates
1.14 Treasure hunt 3 22-24 [ 10.10]
17(1)
Number coordinates in all 4 quadrants
1.15 Pipeline 3 22-24 [ 10.11]
18(1)
Direction in all 4 quadrants
1.16 Pipeline 4 12-24 [ 10.12]
19(2)
Co-ordinates in all 4 quadrants
2 Number: number and place value
21(15)
2.1 Number snap 5-6 [ IWG 1.1]
21(1)
Recognition or numbers
2.2 Number lotto 5-6
21(1)
Recognition or numbers
2.3 How many 5-8
22(1)
Estimating number of objects
2.4 Order them 5-8 [ IWG 1.2]
23(1)
Ordering numbers
2.5 Beanbag count 5-8
23(1)
Counting on in Is, 2s, 3s, 4, 5, 10s
2.6 Animal count 5-8
24(1)
Adding on 1,2,3,4
2.7 Number bond countdown 5-8
25(1)
Recall of number bonds
2.8 Odds and evens 5-8
25(1)
Odd and even numbers
2.9 Join up 1 5-20
26(1)
Division and remainders
2.10 Town/country/team count 6-20
27(1)
Adding on 1,2,3,4
2.11 Make a number 6-22C
27(1)
Making numbers from numerals
2.12 The matchstick game 6-24 [ IWB 1.3]
28(1)
Patterns, odds and evens, addition and subtraction
2.13 Stand up and be counted 1 8-14CC
29(1)
Place value with integers
2.14 Stand up and be counted 2 8-14CC
30(1)
Estimating number of objects
2.15 Multiple snap 8-12 [ IWB 1.6]
31(1)
Recognising multiples
2.16 Number volleyball 10-24
31(1)
Increasing/decreasing by a factor of 10
2.17 Fizz buzz 8-14
32(1)
Multiples and square numbers
2.18 Hostage round up 8-14 [ IWG 1.9]
33(1)
Rounding numbers
2.19 Rounding around 8-14CC
33(1)
Rounding numbers
2.20 Number bond tennis 8-14
34(1)
Number bonds of 100, 200, 500, 1000
2.21 Prime time 22-24
35(1)
Prime numbers
3 Number: addition and subtraction
36(10)
3.1 Team promotion 5-20C
36(1)
Quick mental computation of addition and subtraction equations
3.2 Swap over 5-20
37(1)
Quick mental computation of addition and subtraction equations
3.3 Join up 2 5-20
38(1)
Addition of sets
3.4 First team home 6-20
39(1)
Quick mental computation of addition and subtraction equations
3.5 Target totals 1 6-22
39(1)
Addition
3.6 Target totals 2 7-22
40(1)
Addition
3.7 Computation chain 8-12
41(1)
Addition and subtraction
3.8 League table 1 8-12
41(1)
Quick mental creation and computation of number equations
3.9 8s and 9s 8-14
42(1)
Using shortcuts to + and -- 8 and 9
3.10 80s and 90s 8-14
43(1)
Using shortcuts to + and -- 80 and 90
3.11 Fibonacci count 8-14
43(1)
Adding on in sequences
3.12 League table 2 20-24
44(2)
Quick mental creation and computation of number equations including negative numbers
4 Number: multiplication and division
46(7)
4.1 Number rounders 6-20
46(1)
Sequential doubling
4.2 Halves and doubles 6-22
47(1)
Halving and doubling
4.3 Double up 8-14
48(1)
Doubling numbers, up to 4 digits
4.4 Number cricket 1 9-24
48(1)
Doubling numbers up a total of 5 digits
4.5 Number cricket 2 9-24
49(1)
Halving numbers of up to 4 digits
4.6 Computation trail 9-24
50(1)
Practising all 4 operations
4.7 Computation challenge 22-24
51(1)
Setting and solving long multiplication and division problems
4.8 Target primes 22-24
51(2)
Problem solving using multiplication and division to get from a given integer to a specified prime number
5 Number fractions
53(3)
5.1 Join up 3 7-12
53(1)
Finding unit/non-unit fractions of a group
5.2 Per cent snap 8-14 [ IWG 1.10]
54(1)
Recognising vulgar fractions and their percentage equivalents
5.3 Decimal snap 8-14 [ IWG 1.11]
54(1)
Recognising equivalent vulgar fractions and percentages and their decimal equivalents
5.4 Fraction change 1 9-24
55(1)
Spotting equivalent fractions
5.5 Fraction change 2 9-24
55(1)
Recognising Numerator and Denominator
6 Ratio and proportion
56(3)
6.1 A piece of paper? 20-24
56(1)
Investigation of proportion of A-sized paper
6.2 Ratio race 1 20-24
57(1)
Increasing numbers in accordance with a given ratio
6.3 Ratio race 2 20-14
57(2)
Reducing numbers in accordance with a given ratio
7 Algebra
59(2)
7.1 Algebra fizz buzz 1 20-24
59(1)
Use of expressions to represent values
7.2 Algebra fizz buzz 2 22-24
59(2)
Use of expressions to represent values
8 Measurement
61(10)
8.1 Time volleyball 1 6-22
61(1)
Adding on intervals of time
8.2 Time volleyball 28-12
62(1)
Adding on increasing intervals of time
8.3 Brainstorming length 8-12
62(1)
Suitable units of length
8.4 Brainstorming volume 8-12
63(1)
Suitable containers and units of volume
8.5 Time jump 1 8-14
63(1)
Adding on intervals of time
8.6 Rapid conversion 1 8-14CC
64(1)
Rapid conversion from larger to smaller units
8.7 Rapid conversion 2 8-14CC
65(1)
Rapid conversion from smaller to larger units
8.8 Crossing the river 1 8-14
66(1)
Problem solving with mass
8.9 Time jump 2 10-24 C
67(1)
Adding on intervals of time
8.10 Brainstorming mass 22-24
68(1)
Suitable units of mass
8.11 Cheesed off! 10-24
68(1)
Problem solving with area and volume
8.12 Crossing the river 2 22-24
69(1)
Problem solving with mass
8.13 Butter wrap 20-24
70(1)
Problem solving with mass, area and volume, and percentage
9 Geometry: properties of shape
71(7)
9.1 Shape lotto 5-8
71(1)
Recognition of regular shapes
9.2 Shape snap 5-20
72(1)
Recognition of regular shapes
9.3 Polygons in string 7-22
72(1)
9.4 Triangle lotto 8-12
73(1)
Classification of different types of triangle
9.5 Blindfold trust 9-22
73(1)
Estimating angles of 30, 45, 60, 90 and 180 degrees
9.6 Making angles 1 9-22
74(1)
Estimating acute and obtuse angles
9.7 Making angles 2 9-22
75(1)
Estimating angles of rotation
9.8 Oblong to triangle 9-22
76(1)
Exploring properties of A-sized paper
9.9 Stacking pyramids 20-22
76(2)
Recognition of regular shapes
10 Geometry: position and direction
78(8)
10.1 Treasure hunt 1 [ IWG 1.4]
78(1)
Letter and number co-ordinates
10.2 Treasure hunt 2 9-22 [ IWG 1.5]
79(1)
2-digit number co-ordinates
10.3 Pipeline 1 8-14 [ IWG 1.12]
79(1)
Direction
10.4 Three in a row 8-12 [ IWG 1.7]
80(1)
Spatial strategy game
10.5 Making L 8-12 [ IWG 1.8]
81(1)
Making right angles on a grid
10.6 Chicken pen 8-12
81(1)
Problem solving with perimeter and area
10.7 Shape up 8-12
82(1)
Polygons and perimeter
10.8 Don't lose your bearings 10-14
82(1)
Bearings
10.9 Pipeline 2 22-24 [ IWG 1.13]
83(1)
Co-ordinates
10.10 Treasure hunt 3 [ IWB 1.14]
84(1)
2-digit number coordinates, all 4 quadrants
10.11 Pipeline 3 22-24 [ IWB 1.15]
84(1)
Direction in all 4 quadrants
10.12 Pipeline 4 22-24 [ IWB 1.16]
85(1)
Co-ordinates in all 4 quadrants
11 Statistics
86(5)
11.1 Name a... 1 7-12
86(1)
Venn diagrams
11.2 Name a... 2 7-11
87(1)
Carroll diagrams
11.3 Shape sort 7-9
87(1)
Carroll diagrams
11.4 Probability brainstorm 8-14
88(1)
Probability
11.5 Data replay 10-14
89(2)
Median mode, mean, range
Appendix: Excel hints 91(1)
Blank grids 91(1)
Generating random numbers 91(1)
Excel cell formats 92(1)
Using colour to hide text 93(1)
Using the Fill function 93
John Taylor is the author of numerous books, including Jumpstart! Numeracy and Jumpstart! ICT. He is a former primary school teacher and has also worked in local authority school support services in the West Midlands, UK. Since "retirement" John has been active as a resource webmaster, school governor and volunteer at his local primary school.