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Methods for Studying Video Games and Religion [Minkštas viršelis]

Edited by (University of Bremen, Germany), Edited by (University of Helsinki, Finland), Edited by (Charles University in Prague, Czech Republic)
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Game studies has been an understudied area within the emerging field of digital media and religion. Video games can reflect, reject, or reconfigure traditionally held religious ideas and often serve as sources for the production of religious practices and ideas. This collection of essays presents a broad range of influential methodological approaches that illuminate how and why video games shape the construction of religious beliefs and practices, and also situates such research within the wider discourse on how digital media intersect with the religious worlds of the 21st century. Each chapter discusses a particular method and its theoretical background, summarizes existing research, and provides a practical case study that demonstrates how the method specifically contributes to the wider study of video games and religion. Featuring contributions from leading and emerging scholars of religion and digital gaming, this book will be an invaluable resource for scholars in the areas of digital culture, new media, religious studies, and game studies across a wide range of disciplines.

Introduction; Level up: Methods for studying video games and religion,
Xenia Zeiler; Part 1: Textual and audiovisual narratives; 1 Critical
discourse analysis: Studying religion and hegemony in video games, Kathrin
Trattner; 2 Gaming elicitation in episodic interviews: Lets play baptism,
Kerstin Radde-Antweiler; Part 2: In-game performance; 3 An ethnographic
method for the study of religion in video game environments, Gregory Price
Grieve; 4 Surreal impersonation, William Sims Bainbridge; Part 3: Production
and design, 5 Design-based research: Mobile gaming for learning Jewish
history, tikkun olam, and civics, Owen Gottlieb; 6 Phenomenological
hermeneutics as a bridge between video games and religio-aesthetics, Mikhail
Fiadotau; Part 4: Interactivity and rule system; 7 Empirical triangulation:
Applying multiple methods to explore religion and myth through video games,
Enrico Gandolfi; 8 Petri net modeling: Analyzing rule-based representations
of religion in video games, Vķt isler; 9 Qualitative in-depth interviews:
Studying religious meaning-making in MMOs, Stef Aupers, Julian Schaap and
Lars de Wildt; Part 5: Gamer-generated content; 10 Normalized social
distance: Quantitative analysis of religion-centered gaming pages on social
networks, Josef lerka and Vķt isler; 11 Coding comments on gaming videos:
YouTube Lets Plays, Asian games, and Buddhist and Hindu religions, Xenia
Zeiler; Critical reflection; 12 How to study religion and video gaming: A
critical discussion, Kerstin Radde-Antweiler
Vķt isler is Assistant Professor of New Media Studies at Charles University in Prague, Czech Republic. His research addresses critical approaches to the intersection of culture and digital media, namely the internet, social media, video games, the networked public sphere, and online communities.





Kerstin Radde-Antweiler is Associate Professor of Religious Studies at the University of Bremen, Germany. Her research focuses on mediatized religion, mediatization theory, Pagan and Christian traditions, ritual studies, and actor-centered religious historiography.





Xenia Zeiler is tenure track Professor of South Asian Studies at the University of Helsinki, Finland. Her research is situated at the intersection of digital media, religion, and culture, with a special focus on India and the worldwide Indian community.