Game studies has been an understudied area within the emerging field of digital media and religion. Video games can reflect, reject, or reconfigure traditionally held religious ideas and often serve as sources for the production of religious practices and ideas. This collection of essays presents a broad range of influential methodological approaches that illuminate how and why video games shape the construction of religious beliefs and practices, and also situates such research within the wider discourse on how digital media intersect with the religious worlds of the 21st century. Each chapter discusses a particular method and its theoretical background, summarizes existing research, and provides a practical case study that demonstrates how the method specifically contributes to the wider study of video games and religion. Featuring contributions from leading and emerging scholars of religion and digital gaming, this book will be an invaluable resource for scholars in the areas of digital culture, new media, religious studies, and game studies across a wide range of disciplines.
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ix | |
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xi | |
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xiii | |
Foreword |
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xvii | |
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Acknowledgements |
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xix | |
Introduction |
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1 | (14) |
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Level Up: Methods for Studying Video Games and Religion |
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3 | (12) |
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PART 1 Textual and Audiovisual Narratives |
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15 | (34) |
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1 Critical Discourse Analysis: Studying Religion and Hegemony in Video Games |
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17 | (16) |
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2 Gaming Elicitation in Episodic Interviews: Let's Play Baptism |
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33 | (16) |
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PART 2 In-Game Performance |
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49 | (32) |
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3 An Ethnographic Method for the Study of Religion in Video Game Environments |
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51 | (14) |
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65 | (16) |
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PART 3 Production and Design |
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81 | (34) |
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5 Design-Based Research: Mobile Gaming for Learning Jewish History, Tikkun Olam, and Civics |
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83 | (18) |
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6 Phenomenological Hermeneutics as a Bridge Between Video Games and Religio-Aesthetics |
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101 | (14) |
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PART 4 Interactivity and Rule System |
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115 | (54) |
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7 Empirical Triangulation: Applying Multiple Methods to Explore Religion and Myth Through Video Games |
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117 | (16) |
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8 Petri Net Modeling: Analyzing Rule-Based Representations of Religion in Video Games |
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133 | (20) |
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9 Qualitative In-Depth Interviews: Studying Religious Meaning-Making in MMOs |
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153 | (16) |
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PART 5 Gamer-Generated Content |
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169 | (36) |
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10 Normalized Social Distance: Quantitative Analysis of Religion-Centered Gaming Pages on Social Networks |
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171 | (18) |
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11 Coding Comments on Gaming Videos: YouTube Let's Plays, Asian Games, and Buddhist and Hindu Religions |
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189 | (16) |
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205 | (12) |
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12 How to Study Religion and Video Gaming: A Critical Discussion |
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207 | (10) |
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Index |
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217 | |
Vķt isler is Assistant Professor of New Media Studies at Charles University in Prague, Czech Republic. His research addresses critical approaches to the intersection of culture and digital media, namely the internet, social media, video games, the networked public sphere, and online communities.
Kerstin Radde-Antweiler is Associate Professor of Religious Studies at the University of Bremen, Germany. Her research focuses on mediatized religion, mediatization theory, Pagan and Christian traditions, ritual studies, and actor-centered religious historiography.
Xenia Zeiler is tenure track Professor of South Asian Studies at the University of Helsinki, Finland. Her research is situated at the intersection of digital media, religion, and culture, with a special focus on India and the worldwide Indian community.