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El. knyga: Methods for Studying Video Games and Religion

Edited by (Charles University in Prague, Czech Republic), Edited by (University of Helsinki, Finland), Edited by (University of Bremen, Germany)

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Game studies has been an understudied area within the emerging field of digital media and religion. Video games can reflect, reject, or reconfigure traditionally held religious ideas and often serve as sources for the production of religious practices and ideas. This collection of essays presents a broad range of influential methodological approaches that illuminate how and why video games shape the construction of religious beliefs and practices, and also situates such research within the wider discourse on how digital media intersect with the religious worlds of the 21st century. Each chapter discusses a particular method and its theoretical background, summarizes existing research, and provides a practical case study that demonstrates how the method specifically contributes to the wider study of video games and religion. Featuring contributions from leading and emerging scholars of religion and digital gaming, this book will be an invaluable resource for scholars in the areas of digital culture, new media, religious studies, and game studies across a wide range of disciplines.
List of Figures
ix
List of Tables
xi
List of Contributors
xiii
Foreword xvii
Christopher Helland
Acknowledgements xix
Introduction 1(14)
Level Up: Methods for Studying Video Games and Religion
3(12)
Xenia Zeiler
PART 1 Textual and Audiovisual Narratives
15(34)
1 Critical Discourse Analysis: Studying Religion and Hegemony in Video Games
17(16)
Kathrin Trattner
2 Gaming Elicitation in Episodic Interviews: Let's Play Baptism
33(16)
Kerstin Radde-Antweiler
PART 2 In-Game Performance
49(32)
3 An Ethnographic Method for the Study of Religion in Video Game Environments
51(14)
Gregory Price Grieve
4 Surreal Impersonation
65(16)
William Sims Bainbridge
PART 3 Production and Design
81(34)
5 Design-Based Research: Mobile Gaming for Learning Jewish History, Tikkun Olam, and Civics
83(18)
Owen Gottlieb
6 Phenomenological Hermeneutics as a Bridge Between Video Games and Religio-Aesthetics
101(14)
Mikhail Fladotau
PART 4 Interactivity and Rule System
115(54)
7 Empirical Triangulation: Applying Multiple Methods to Explore Religion and Myth Through Video Games
117(16)
Enrico Gandolfi
8 Petri Net Modeling: Analyzing Rule-Based Representations of Religion in Video Games
133(20)
Vit Sisler
9 Qualitative In-Depth Interviews: Studying Religious Meaning-Making in MMOs
153(16)
Stef Aupers
Julian Schaap
Lars De Wildt
PART 5 Gamer-Generated Content
169(36)
10 Normalized Social Distance: Quantitative Analysis of Religion-Centered Gaming Pages on Social Networks
171(18)
Josef Slerka
Vit Sisler
11 Coding Comments on Gaming Videos: YouTube Let's Plays, Asian Games, and Buddhist and Hindu Religions
189(16)
Xenia Zeiler
Critical Reflection
205(12)
12 How to Study Religion and Video Gaming: A Critical Discussion
207(10)
Kerstin Radde-Antweiler
Index 217
Vķt isler is Assistant Professor of New Media Studies at Charles University in Prague, Czech Republic. His research addresses critical approaches to the intersection of culture and digital media, namely the internet, social media, video games, the networked public sphere, and online communities.

Kerstin Radde-Antweiler is Associate Professor of Religious Studies at the University of Bremen, Germany. Her research focuses on mediatized religion, mediatization theory, Pagan and Christian traditions, ritual studies, and actor-centered religious historiography.

Xenia Zeiler is tenure track Professor of South Asian Studies at the University of Helsinki, Finland. Her research is situated at the intersection of digital media, religion, and culture, with a special focus on India and the worldwide Indian community.