Want to be the next Andy Serkis as Gollum in Lord of the Rings? Or Zoe Saldana in Avatar? How about Seth MacFarlane in Ted? Or do you want to star in video games such as Fortnite, Call of Duty or Halo?
If so, this book will tell you everything you need to know about acting for motion capture.
This is the first book to provide an invaluable resource for the education of the next generation of performers in this exciting medium. Over the last 10 years, a revolution has occurred in digital production - video games have overtaken the film and TV industries in terms of production and revenues. Many video games derive their digital animation from human performance by means of motion and performance capture. Actors such as Andy Serkis and Troy Baker have won critical acclaim for their digital performance in games and film.
The book includes contributions from practitioners working across the globe, including: actor Kezia Burrows; software developer Stéphane Dalbera; director Kate Saxon; a group of Japanese games directors; Jeremy Meunier, Head of Motion Capture at Moov studios, Montreal; Marc Morisseau, motion editor for Avatar; and a Chinese Motion Capture suit manufacturer.
Daugiau informacijos
This is the first book ever written for performers working specifically for motion capture. It covers the fundamental methodology and understanding required for all of those involved in creating great performance for motion capture - actors, animators, directors & technicians - with input from professionals from around the world.
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Acknowledgements |
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1 What is motion capture? We define the technology and the challenges ahead in this exciting and significant performance medium |
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2 The body How to develop a responsive, free and versatile instrument |
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25 | (28) |
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3 Imaginary environments We explore the limits of our imagination and professionalizing play |
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53 | (14) |
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4 Mocap is an animated medium The pure, simple and ruthlessly honest information that is at the heart of the process: How the actor is one part of a team of artists behind the animated character and how your performance is manipulated after capture |
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67 | (28) |
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5 Building a character in motion capture You can play anybody... but only if you can play anybody! |
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95 | (22) |
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6 Video game locomotion We look at how to perform under the extreme limitations required by video games, within the long pipeline of game development |
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117 | (10) |
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7 Cinematics The key differences between performing for conventional mediums and acting in the digital realm. Looking at the different challenges involved in motion capture, performance capture, facial capture and working with pre-recorded audio |
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127 | (32) |
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8 Direction and the lack of it The reality of working in the volume, actors often having less preparation time than they are used to, the frequent need to self-direct and the challenges of being part of an interactive narrative |
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159 | (16) |
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9 The industry - finding your place in a new medium A realistic and comprehensive guide to opportunities offered worldwide in this industry |
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175 | (26) |
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10 What will the landscape be in ten years' time? A low wager bet between professional futurists We try to predict the inevitable evolution of the unpredictable! |
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201 | (12) |
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Appendix: Chapter by Chapter Summary |
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213 | (8) |
Index |
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John Dower is co-founder of The Mocap Vaults and runs workshops with students and consultancy with developers worldwide in motion capture. He directs in film, television drama and motion captured animation. He is on the Get Directing! team at Directors Charitable Foundation (UK) inspiring the next generation of directors in all mediums.
Pascal Langdale is an actor and teacher known for his reliable versatility across multiple media. He has worked in TV, Film, Voice and Video Game, and has been described as the Swiss Army Knife of Mocap. Head of the Canadian branch of The Mocap Vaults, Pascal is a movement specialist with an expertise in nonverbal behavior, bringing characters to life through voice, body and psychology. His most recent mocap work includes Far Cry 6 as a body double and the voice of Bagley in Watchdogs: Legion (Nominated for a Canadian Game Award), also contributing to many of the 'Play as anyone' NPC's, as actor and movement choreographer.