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Queerness in Play 2018 ed. [Minkštas viršelis]

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  • Formatas: Paperback / softback, 279 pages, aukštis x plotis: 235x155 mm, weight: 462 g, 18 Illustrations, color; 2 Illustrations, black and white; XVII, 279 p. 20 illus., 18 illus. in color., 1 Paperback / softback
  • Serija: Palgrave Games in Context
  • Išleidimo metai: 06-Nov-2018
  • Leidėjas: Springer International Publishing AG
  • ISBN-10: 3319905414
  • ISBN-13: 9783319905419
Kitos knygos pagal šią temą:
  • Formatas: Paperback / softback, 279 pages, aukštis x plotis: 235x155 mm, weight: 462 g, 18 Illustrations, color; 2 Illustrations, black and white; XVII, 279 p. 20 illus., 18 illus. in color., 1 Paperback / softback
  • Serija: Palgrave Games in Context
  • Išleidimo metai: 06-Nov-2018
  • Leidėjas: Springer International Publishing AG
  • ISBN-10: 3319905414
  • ISBN-13: 9783319905419
Kitos knygos pagal šią temą:

Queerness in Play examines the many ways queerness of all kinds—from queer as ‘LGBT’ to other, less well-covered aspects of the queer spectrum—intersects with games and the social contexts of play. The current unprecedented visibility of queer creators and content comes at a high tide of resistance to the inclusion of those outside a long-imagined cisgender, heterosexual, white male norm. By critically engaging the ways games—as a culture, an industry, and a medium—help reproduce limiting binary formations of gender and sexuality, Queerness in Play contributes to the growing body of scholarship promoting more inclusive understandings of identity, sexuality, and games.

1 Queer Game Studies: Young But Not New
1(14)
Todd Harper
Nicholas Taylor
Meghan Blythe Adams
Part I Queer Foundations
15(40)
2 Queer(ing) Game Studies: Reviewing Research on Digital Play and Non-normativity
17(18)
Sarah Evans
3 Envisioning Queer Game Studies: Ludology and the Study of Queer Game Content
35(20)
Evan W. Lauteria
Part II Representing Queerness
55(110)
4 Hie Representation (or the Lack of It) of Same-Sex Relationships in Digital Games
57(24)
Yowei Kang
Kenneth C. C. Yang
5 Affliction or Affection: The Inclusion of a Same-Sex Relationship in The Last of Us
81(16)
Daniel Sipocz
6 What If Zelda Wasn't a Girl? Problematizing Ocarina of Time's Great Gender Debate
97(18)
Chris Lawrence
7 Maidens and Muscleheads, White Mages and Wimps, from the Light Warriors to Lightning Returns
115(16)
Mark Filipowich
8 Hie Big Reveal: Exploring (Trans) Femininity in Metro id
131(16)
Evelyn Deshane
R. Travis Morton
9 Bye, Bye, Birdo: Heroic Androgyny and Villainous Gender-Variance in Video Games
147(18)
Meghan Blythe Adams
Part III Un-gendering Assemblages
165(58)
10 Cues for Queer Play: Carving a Possibility Space for LGBTQ Role-Play
167(18)
Tanja Sihvonen
Jaakko Stenros
11 "Sexified" Male Characters: Video Game Erotic Modding for Pleasure and Power
185(18)
Nathan Thompson
12 Let's Come Out! On Gender and Sexuality, Encouraging Dialogue, and Acceptance
203(20)
Maresa Bertolo
Ilaria Mariani
Clara Gargano
Part IV No Fear of a Queer Planet: Gaming and Social Futures
223(50)
13 Outside the Lanes: Supporting a Non-normative League of Legends Community
225(18)
Nicholas Taylor
Randall Hammond
14 The Abject Scapegoat: Boundary Erosion and Maintenance in League of Legends
243(18)
Elyse Janish
15 Out on Proudmoore: Climate Issues on an MMO
261(12)
Carol A. Stabile
Laura Strait
Index 273
Todd Harper is Assistant Professor in the Division of Science, Information Arts and Technologies at the University of Baltimore, USA. His research centers on games as culture and communication.





Meghan Blythe Adams is a PhD Candidate at the University of Western Ontario, Canada. Their research interests include representations of androgyny in media, as well as death and difficulty in games. Their work has appeared in Loading, Kinephanos, and First Person Scholar.





Nicholas Taylor is Assistant Professor of Digital Media in the Department of Communication at North Carolina State University, USA. His work applies critical, feminist, and socio-technical perspectives to experimental and mixed-methods research with digital gaming communities.