Queerness in Play examines the many ways queerness of all kindsfrom queer as LGBT to other, less well-covered aspects of the queer spectrumintersects with games and the social contexts of play. The current unprecedented visibility of queer creators and content comes at a high tide of resistance to the inclusion of those outside a long-imagined cisgender, heterosexual, white male norm. By critically engaging the ways gamesas a culture, an industry, and a mediumhelp reproduce limiting binary formations of gender and sexuality, Queerness in Play contributes to the growing body of scholarship promoting more inclusive understandings of identity, sexuality, and games.
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1 Queer Game Studies: Young But Not New |
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1 | (14) |
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15 | (40) |
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2 Queer(ing) Game Studies: Reviewing Research on Digital Play and Non-normativity |
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17 | (18) |
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3 Envisioning Queer Game Studies: Ludology and the Study of Queer Game Content |
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35 | (20) |
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Part II Representing Queerness |
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55 | (110) |
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4 Hie Representation (or the Lack of It) of Same-Sex Relationships in Digital Games |
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57 | (24) |
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5 Affliction or Affection: The Inclusion of a Same-Sex Relationship in The Last of Us |
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81 | (16) |
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6 What If Zelda Wasn't a Girl? Problematizing Ocarina of Time's Great Gender Debate |
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97 | (18) |
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7 Maidens and Muscleheads, White Mages and Wimps, from the Light Warriors to Lightning Returns |
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115 | (16) |
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8 Hie Big Reveal: Exploring (Trans) Femininity in Metro id |
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131 | (16) |
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9 Bye, Bye, Birdo: Heroic Androgyny and Villainous Gender-Variance in Video Games |
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147 | (18) |
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Part III Un-gendering Assemblages |
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165 | (58) |
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10 Cues for Queer Play: Carving a Possibility Space for LGBTQ Role-Play |
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167 | (18) |
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11 "Sexified" Male Characters: Video Game Erotic Modding for Pleasure and Power |
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185 | (18) |
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12 Let's Come Out! On Gender and Sexuality, Encouraging Dialogue, and Acceptance |
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203 | (20) |
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Part IV No Fear of a Queer Planet: Gaming and Social Futures |
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223 | (50) |
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13 Outside the Lanes: Supporting a Non-normative League of Legends Community |
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225 | (18) |
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14 The Abject Scapegoat: Boundary Erosion and Maintenance in League of Legends |
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243 | (18) |
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15 Out on Proudmoore: Climate Issues on an MMO |
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261 | (12) |
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Index |
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273 | |
Todd Harper is Assistant Professor in the Division of Science, Information Arts and Technologies at the University of Baltimore, USA. His research centers on games as culture and communication.
Meghan Blythe Adams is a PhD Candidate at the University of Western Ontario, Canada. Their research interests include representations of androgyny in media, as well as death and difficulty in games. Their work has appeared in Loading, Kinephanos, and First Person Scholar.
Nicholas Taylor is Assistant Professor of Digital Media in the Department of Communication at North Carolina State University, USA. His work applies critical, feminist, and socio-technical perspectives to experimental and mixed-methods research with digital gaming communities.